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Author Topic: Gunpoint: A 2D stealth game about rewiring things and punching people.  (Read 12878 times)

Shadowlord

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Half-Life 2's stats are terrible, but that's included in a bunch of bundles so it doesn't really count.


Trusty Hardware
Get the crowbar.
33.4%.

I can't even believe what I just saw. 2/3rds of them.

That's probably because Half-life 2 didn't even have achievements when it came out in 2004 or for the next 6 years (until 2010, I believe).
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

tompliss

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Liked the demo too.
May not buy the game, though ...

It's fun, but I feel like the player have too much power : You cna divert anything to anything ...
I mean, it's fun when you can do stupid things sometimes (the elevator opening on the first floor turns on the light on the third floor, which call the elevator on the second,...), but ...
The AI doesn't use it, at least in the demo. It may need to restrict the Drag&Drop possibilities or make the AI move a little more (use the elevators or the stairs, call one another, etc)...
I don't know whether it's in the full game (just tried the demo, didn't even watch a video or visit the website), but ... It's kind of disapointing...
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Itnetlolor

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As levels go deeper, I think security also gets more competent. In some cases, security will have better armor, so the usual takedown methods might not work so well; or you have to punch the guy out several more times than usual to make sure they're out cold for good, but not dead. Plus, you'll still need more advanced tools like the crosslink and such for more advanced circuitry. The most broken stuff (especially when retconning old scores) would have to be rewiring firearms to trigger other circuits. So, if you gain the attention of a security officer, and they're next to a power outlet, instead of killing you on sight, they electrocute themself instead.

Demos don't usually reflect the final work.

Vector

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A stealth puzzler?!

Yes PLEASE.  PTW.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Lectorog

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Demos don't usually reflect the final work.
And there's always the level editor. And pestering the devs to put a feature in.
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Dutchling

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Pirated the demo. Finished all levels. Bought the game. Realized I didn't even check if it was actually a closed demo or not.

Meh :P
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Shadowlord

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Pirated the demo.

Since when do you have to pirate a demo?
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Dutchling

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Read my post again. >.<

I also seemed to have confused 'demo' and 'beta' :v
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Yolan

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Played demo for a few minutes, then bought the game. June 3rd??!!! Toooooo long! Must have moar!!
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I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

hemmingjay

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I really love how it brings back some small element of the glory that was Covert Action. If it had the decoding elements and car chases it would be perfect.
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Only a simple mind can be certain.

Knight of Fools

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That... would actually be pretty freaking cool.
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Geen

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Seriously, the game is bloody hilarious, yet still somehow remains serious. Also, the awesome that is the Gatecrashers is worth the price.
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Itnetlolor

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Anyone else coming up with all sorts of mapping ideas to develop after the game is released/beaten?

hemmingjay

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Anyone else coming up with all sorts of mapping ideas to develop after the game is released/beaten?

Not me, but I am glad you are! I hope you guys can create a bunch of great missions for me. Someone please create a mission where we have to steal the DF source from Toady.
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Only a simple mind can be certain.

Lectorog

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Anyone else coming up with all sorts of mapping ideas to develop after the game is released/beaten?
Not me, but I am glad you are! I hope you guys can create a bunch of great missions for me. Someone please create a mission where we have to steal the DF source from Toady.
+1 to all parts
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