As the question about laws - or how to implement them - is unawnsered, it seems like a matter for next month ;3. As always I tried to go the middle-way in matters that did not get a real decision. Else some very interesting rolls there - while Gózul was pretty much unable to get a good amount of new folk, the dice sent him a shaman - an option that already was included in the first recruitment, but failed back then.
Yeah, the wording is pretty awkward at times. I think I'll just lurk from here on out. :/
I am quite aware that my english is not native speaker level yet, so I am actually glad for feedback when I go wrong. Granted, the sentece was not very clear, rather than being worded awkward. Or both
? Well, a work in progress shall be my excuse. ;3
First year - July - 7th year of Uzgath's ReignAfter returning from the Tower, you continue with the preparations towards the gathering, namely you arrange for a message towards Rakzul. The content is pretty much a soft apology that you were unable to follow his invitation up till now, as important buisness kept you - but that you would be more than willing to travel with him to the gathering. Later in the month your rider returns with his awnser, in wich he specifies a date where you are to meet up in Nerindras, 10 days before the end of August. He also mentions that he is sure to watch the marauder participating in the fights, something you certainly do not plan on doing.
Deciding that the tribute could include elven craftswork, you go about aquiring a bow worthy of being presented towards the Supreme Chieftain, but the elves only have practical bows - and most of them show telltale signs of usage. With no wood prepared for making a new one, you let the men inquire in the outlying hovels, and they seem to have more luck. One of the elves, and old fletcher, seems to still make them as a sort of pasttime, and he is willing to part with the artfully crafted bows. After browsing his collection, you decide on a sturdy longbow, wich even you have a bit of trouble to draw. He finds your interest in his bows a bit odd, but seems quite honoured by the attention, making you a good deal - even adding some fine arrows to it. At the end of the day you have five silvers less, but a hopefully fitting present. You also think about gifting a coat or similiar, but as the game here is nothing uncommon, it should be made of especial skill. You do have some very fine pelts and hides, but deciding that it ought to be of elven make you approach the leatherworkers of the village. At first they are unwilling to comply, but after seeing that you are serious about the matter they quickly do so. After a few days they present you a good coat - it is clearly elven and while not as impressive as the bow you think it will have to do.
Deciding that something ought to be done about the hostility directed at you and your kin, finding the root of the elvens problems seems like a good start. They seem to regard the thought of you caring for them very highly, many just outright surprised that you would do something like that - your kinsmen don't really seem to care for the matter in general, but that sits just fine with you. Your discoveries are that illness is one of the main problems ailing them. Often enough the sick are very malnourished, but wich of both is reason or cause is above you. They also don't have anyone skilled in the matters of healing, the one they previously had drafted for and fallen in the war. Many of the houses are in disrepair with the air inside more than unpleasant in some, and that bad air might cause sickness is something that you have heard of before. Adding to the disrepair of the houses is the lowly clothing of most elves - after seeing it in person you wonder how some of them made it through winter.
You are not sure how to solve the problems that the villagers face, but seeing that the refugees have lived in the two hovels appointed to them for quite some time now, you decide that they should get some new ones- and more spacious or numerous - nebst to their fields. The same obviously goes for the orcish farmers, and after the pallisade is finished in the later half of the month, the men are promptly set to work at the housings. You also sport some thoughts about giving the elves different rights and similiar, but are not able to come to a conclusion on the matter.
Surkoz scouts have discovered a very fine spot, a bottleneck on the road towards the duskwards border. Protected by cliffs on the side of the elves, it would make for a most welcome staging point in defending against a possible invasion. While a rough climb from your side - and an almost impossible one from the elven one - the cliffs also easily double as watchtower. The men posted there will slowly work on fortifying it on their own, with your carpenter taking a couple of looks at it when feasible.
With the flooding in spring, the elves do not really put up any resistance when you tell them to build a drainage channel - you handing them the stones to do so and better the irrigation seemingly being part of their decision. They make ample progress, especially with the weather being nothing short of perfect for half of the month. After that it slowly turns dry, but nothing that the plants couldn't take by now.
Gózul comes back a week before the change of months, and you both catch up with each other. The elven goods were not as well recieved as you had hoped, and the same notion is said by you about the influx of farmers. While the leatherwares were soon enough sold, he also had problems to sell all the hides, or at least those of normal quality. After paying back the debt and travel expenses, he hands you some 100 orcen silver, not bad actually. Most orcs were not persuaded that your province is indeed safe, even with Gózul claiming it to be so. Still, he was able to interest some leatherworkers through the abudance of rough materials, a handfull of farmers wich fields lay barren once too often in the recent years and as luck would have it, a freshly independet shaman that he happened upon in some village. Some of them arrive with him, others took the opportunity to trade at Nerindras and come a few days later.
You ask the shaman Kashuk about his opinion on the tower, but he also feels that someone serving Wuruzov for a significant amount of time should be involved in such a matter - him not having choosen one specific god for that matter. He does know of a few that would fit the criteria thou, and you might find them at the gathering.
Sparring and training progresses smoothly, and your decision to try fighting with two-handed axes really pays off. Some specific muscles that your new weapon strains more than they are used to will need to catch up thou.
Taking Gózuls report into account, you are not very enthusiastic about elven tradegoods, but you decide to pack some for the gathering - even if they might not make too much of a profit there, it might boost interest in the province. You do not forget to remark that you would prefer it if he were to discuss matters with you before acting - while you make it clear that you trust his decisions, there could always be unforseen happenings.
What are your plans for next month?Characteristics:
Raider-Tattoo
Impressive scar on the abdomen
Health: Good
Above average strength
Skills:
Competent Axewielder
Poor Blocker
Competent Brawler
Basic Elven
Adequate Two-Handed-Axe-wielder
Adequate Wolf-Rider
Personal Possessions:
Set of adorned hardened leather
Decent Furs for harsh weather (Tribute)
Decent battleaxe
Moderate stylized wodden buckler
Scourge, Marauder-Strap
Ninkasi's Ashes
Parchment "for the Elves"
2x Elven Silver (looted)
14x Orcen copper
Gifts for the Supreme Chieftain
The whole areal seems to be one big sea of trees, anchored at the foothills of a massive range - the later somehow holy to the elves. There are countless brooks and shallow rivers cutting through the woods, fed by springs from the mountains. While there are some hunting cabins and farmsteads doting the land, "Fairspringwood" seems to be the only village really worth mentioning. The populace is spread out by a fair amount - with hunting being a big support to their daily food an obvious outcome. (Map in the first two posts).
"Fairspringwood"
Some Hovels - surrounded by ramshackle barricade
Few Farms
~215 Native Elves
20 Refugee Elves
Up to 50 Orcs, mostly soldiers
15 Orc-Hunters settled in for the winter, about most of the other times
15 Orc-Farmers +5 new ones
5 Craftsmen - mostly leatherworkers, also carpenters
Military Constructions underway: Barracks and palisade, grainary planned, farmsteads under construction
"The Tower"
Impressive building with high religious worth for the elves. Maybe of interest for orcish shamans.
2 Moonpriests
5 Acolytes
"Bottleneck"
Near the border towards Gala'vo, natural formation that soon will be fortified further by hand.
Orcs:
30 Skilled Wolf-riders, moderate weapons and armour
25 Passable Milita, differing equipment, generaly low-tier
Native Elves:
~50 Passable Bowmen, good bows, no armour
Up to 150 lowly Milita, Mostly Farming and Woodman Tools, no armour
Refugee Elves: -
Orcs:
Plenty food - Tributed, hunted and bought
No real monetary assets, 165 Silvers - found, traded, Many hides and pelts - hunted, Big staple of useable lumber - produced
Good living conditons
Native Elves:
Enough food? - Gathered, farmed and hunted
Low monetary assets, array of crafts and hides - produced and hunted
Slightly bad living conditions
Refugee Elves:
Enough food - Gifted from the Orcs
No monetary assets
Tolerable living conditions overall
Ninkasi - Your deceased Cousin - Dead
Gózul - Long-Term Companion - Trusted Friend
Surkoz - Raider in your employment - Respecting your intellect, Unsatisfied by your strength
The Elder - Native Elf in your "Service" - Passive Hostile
Murak - Translator - Enjoyable company
Alanor - Spokesperson of the Refugees - Thankfull but wary
Rakver - Neighbouring Warlord - Only heard of, but quite positively so
Kashuk - Shaman that might settle in your province - Short Aquaintance, seems nice enough
Uzgath - Supreme Chieftain - Only heard of
Citizens of your Province
Orcs: Contemptful towards the natives, Accepting of the Refugees. Generally obeying and respecting you.
Native Villagers: Hatefull towards the Orcs, Hostile towards the Refugees. They still do glare at you, but not as bad as before.
Refugee Elves: Thankfull to the Orcs, Spitefull towards the Natives. While a bit wary, they seem to consent to your rule.
General Populace: Quite wary, but overall accepting your rule for lack of other options.