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Author Topic: (TSG) Warlord  (Read 8322 times)

RAM

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Re: (TSG) Warlord - Ooh, the hostility
« Reply #30 on: June 01, 2013, 04:54:19 am »

That is my reasoning for doing it early, so that at least we can choose the weather, rather than risk running our of food in the middle of a month-long blizzard. But I share your concerns that we might lose traders this way...
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Re: (TSG) Warlord - Ooh, the hostility
« Reply #31 on: June 01, 2013, 08:45:03 am »

Spoiler: OOC-Talk and Decision (click to show/hide)

First Year - January - 7th year of Uzgath's Reign


The new month starts pretty much how the old one ended - bearable temperatures, but with the addition of the occasional snowfall or burst of wind. Even when heavier snowfalls resume, your men are able to move about without too much troubles.

To alevate the ever-looming concern of food you take every chance to send out hunters that you get, and often enough they are met with success. After discussing the matter of trade with your circle, the common decision is to try in the duskwards province. When the topic somehow comes up with Alanor, he seems to be of the same impression, seeing as the other two provinces were subjected to the orcish mob afterall. Gózul volunteers for the trading mission, with you not objecting the matter. He takes two wolf-riders, quite a bunch of hides and enough rations to last him through the other two provinces, should the hunch fail.

While talking to Alanor, you are informed by him that the group is a bunch of simple farmers that fled when the orcish mob came along. As for the reasons that led them that deeply into the forest, he lists simple fear for their life - a notion wich you are very inclined to believe.

You also send out some men to check up on the smaller gatherings of hovels - especially those ones where you seized food before - and inquire if they are in true need of more food. With a couple of your men capable of basic elven speech, the matter is taken care of, and many seem to have not enough to supply them through all of the winter. The thought of "Ninkasi the wretched" caring about their well-being seems to confuse some of them, but the gesture is well recieved.

On a similiar note, you try to inquire towards the state of affairs with the elder, but his continued negative expectations and uncooperative behaviour unnerves you. The notion of putting up some of his elves in the barracks is not met with a positive reply, a fact you blame the current moods for.

To boost the morale of the men, you regulary send out scouts - their findings easing the drag of winter. One report of a recently abandoned fire dawn-zenitwards near the mountains gets your interest in particular, but it might just have been some desperate elven hunters.

Whenever viable to do so, you send the men out to cut down some trees for construction, but with the weather not too much progress is made. Still, the fires that your men build are mostly fueled by scrapwood. In your spare time you further improve your elven, but it is a slow progress.

Your orders to keep a watchful eye on the natives yielded no reports of note, but it would seem that they are slowly calming down - you leaving them alone and not claiming their food again might have been the correct choice in the matter.


What are your plans for the next month?


Spoiler: Ninkasi (click to show/hide)
Spoiler: Land and Places (click to show/hide)
Spoiler: Military View (click to show/hide)
« Last Edit: June 01, 2013, 11:29:22 am by escaped lurker »
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RAM

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Re: (TSG) Warlord - Ooh, the hostility
« Reply #32 on: June 01, 2013, 08:12:44 pm »

Well I am about ready to hibernate for the winter here. Maintain the scouting missions as the weather permits. Get some rough charts of the province drawn up and see if we can plan out some new farmlands, border observation towers, new roads, strategic choke-points if we get attacked... OH, and send a party to check on the old lord's estate.
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Re: (TSG) Warlord - Ooh, the hostility
« Reply #33 on: June 01, 2013, 10:14:54 pm »

Spoiler: OOC-Talk and Decision (click to show/hide)

First Year - February - 7th year of Uzgath's Reign

While the docile weather would have gotten your hopes up for spring, the new month greets you with a nasty blizzard - practically stopping any plans of outdoor work. You don't let that hold back your anticipation for the next season and confer with the Elder about maps of the province. You mention the obvious need for more farmland, as to not reproduce the current debacle. Pinning the whole idea on the refugees, you wisely leave out any notion of recruitment efforts in the homelands and the elf decides to be helpfull for the first time in weeks.

Soon the three of you - murak still your shadow in elven presence - brood over maps, singeling out possible locations for new farms. There are quite a few locations nearby where even irrigation with brooks would be feasible - the village maintaining a simple web of small canals in the fields for that purpose. Pretty much any place would have to be extensively cleared from the ever-present trees, but you are able to take the thickness of the respective areas into account.

Mentioning your intent of building some watchtowers at the orcish-elven border turns out to be a mistake, with the elder's face consorting back to hostility. You try to salvage the situation by explaining that such would be expected from you and failure to do some measures of that regard could easily spell trouble for you. He grudingly seems to accept, but refuses any help in that matter. Soon the two of you decide to dismiss him, his general attitude increasingly unpleasant. Murak makes a sassy remark about plundering the "Holy Place" that is marked on one of the maps for possible offerings and wealth - a notion that you also entertain for a moment. With the elven faith very unknown to you, checking the place out at some point might not be such a bad idea - While possibly enraging the elves, looting any riches found there is also an idea that you can't shake completely, even if it is mostly out of spite.

With plenty time for idle thinking, you somehow arrive at the posibility of checking the burned tower of the former elven-chieftain for possible hidden supplies and whatnot. With the frozen ground and heavy snow  any incursion towards that matter will be a story for spring - you stash the idea away until then.

The blizzard dies down to heavy wind after some time, the later still restricting your men to camp. While the weather slowly turns for the better over the course of the month, you are only able to send out the hunters at the end of it. You also recieve no indication of success from Gózul, wich results in even stricter rationing of the food for now.



What are your plans for the next month?


Spoiler: Trivia (click to show/hide)

Spoiler: Ninkasi (click to show/hide)
Spoiler: Land and Places (click to show/hide)
Spoiler: Military View (click to show/hide)
« Last Edit: June 01, 2013, 10:20:39 pm by escaped lurker »
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RAM

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Re: (TSG) Warlord - Ooh, the hostility
« Reply #34 on: June 02, 2013, 12:04:57 am »

Erm... I am sort of running low on ideas. We could look at the village elves, see if any others are interested in representing themselves. It might improve our relationship if we can bypass the elder who has probably spent much of their life witnessing conflict with orcs. But there are advantages to be had to maintaining a single representative. We don't need to maintain as much personal involvement and we could probably turn a lot of blame towards the representative if we work at it.

Meh, lets just try to get some food to the most desperate of the outlying communities and otherwise huddle up and try to stay warm.
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Re: (TSG) Warlord - Ooh, the hostility
« Reply #35 on: June 02, 2013, 01:32:18 am »

Spoiler: OOC-Talk & Decision (click to show/hide)

First Year - March - 7th year of Uzgaths Reign.

Quite as abruptly as the winter came, it now seems to go - soon after the change of month you are blessed by foehn, the warm wind from the mountains slowly melting the snow. While the temperatures do rise above freezing point, the locals assure you that it will take weeks until the earth will thaw sufficiently - and that is presuming that the warm weather stays.

Half a week after the clearing of the weather, Gózul arrives back at the village, bearing favorable news. He was able to secure a good measure of food for a reasonable price. For the trade itself he had to meet with the owner of the duskwards province, a remarkable fellow named Rakver, holding four ranks. Three of those pertain to wolf-riders and he has sent ten of them with Gózul to transport the goods, a very welcome relief. According to your friend the Grand-Raider was very forthcoming and helpful in the matter, having made quite the positive impression on him. He also invited you to come for an unofficial introductionary visit, whenever your schedule would allow you such.

With food plenty enough to last you well into spring, you send the men out again to give relief towards the elves outside of the city. When trying to strike up the topic with the elder, he gleefully informs you that they have no need, having quite enough to sustain themselves even after you secured a good amount from them. His overall behaviour lies ill with you, and you are freshly determined to get the reigns back on him - and his people, for that matter.

You set the men and refugees back to gather wood, as you suspect that the ground will soon enough be ready for continuing on the fortifications. Thinking ahead you let them do so on one of the closer wooden patches wich ought to be suited for fields once cleared. As the month goes on, the muddy ground makes this task difficult, and by the time some heavy rain sets in you let the matter rest for the time being.

The hunters are very succesfull this month, the weather seemingly easing the whole matter. You are also able to spot the first greens, and some resilent seasonal flowers start to bloom.


What are your plans for the next month?


Spoiler: Ninkasi (click to show/hide)
Spoiler: Land and Places (click to show/hide)
Spoiler: Military View (click to show/hide)
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Re: (TSG) Warlord - Now with map
« Reply #36 on: June 03, 2013, 11:21:58 am »

It also seems that I really should draw a map one of these days. I actually wanted to do so for the OP post, but my drawing skills are just so abmyssal bad that I gave up on it.
Not bad enough that a tutorial from the cartograpers guild could'nt help it. And so i - somewhat - proudly present, the Map. Any inconsistencies that may arrive later, are the fault of the scribe. You really think those elves should know their lands, but you never know...

As a note, the Orcs have just drawn the "new borders" onto the old lines that previously showed the estates of respective Elven Lords.
Spoiler: Small Version (click to show/hide)
Spoiler: Original Size (click to show/hide)

With this map you guys ought to have a good picture of what I am envisioning on my front. Depending on the need for it, there may come more from whence this came. Unless we go to War or really step up to the game in our own province, I don't really see that happening too fast thou.
« Last Edit: June 03, 2013, 01:40:37 pm by escaped lurker »
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RAM

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Re: (TSG) Warlord - Now with map
« Reply #37 on: June 03, 2013, 09:38:01 pm »

Well, we should take advantage of the weather.. Lets gather some more wood for constructions after winter.

P.S.
 I like the map.
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Re: (TSG) Warlord - Now with map
« Reply #38 on: June 04, 2013, 12:24:03 am »

Spoiler: OOC-Talk and Decision (click to show/hide)

First Year - April - 7th Year of Uzgaths Reign

The first days of the new month are somewhat cold, but about what the locals suspect these times of the year. Your men work on gathering more wood, and make very good progress with the matter - the still somewhat muddy ground freezing over in a short cold spell also had to do with that.

Your carpenter meanwhile has begun on overseeing the construction of the barricade - with some small repairs to it's moat where the winter did damage as well. His astonishing progress on the whole matter attracts your eye and approval - it seems the fellow is even better than you previously assumed.

While the hunters have good success with their job, they also bring back some of the first greens of the year - a few species of eadible bulbs already beknown to some of them. After a few men get slightly sick from these meals, they get sufficiently careful on their own.

As the month stretches on, the temperatures get increasingly spring-like - soon enough the majority of broadleafed trees have begun to bud. The natives begin to work in the fields in great number, seemingly convinced that winter is gone for good. After inquiring with the elder they pose themselves willing to give the refugees some seeds to work with, as a decent patch seems ready for this undertaking. While the earth proves a bit more willfull than expected, they make progress on the matter. The the greatest inconvienience proves to be trunks that require beasts of labor to be unearthed - wich are easily aquired from the villagers after explaining the situation to them.

Your men spot suspicous movement among the natives near the end of the month, but it soon turns out to only be a spring-festival of sorts. After you have clarified the matter through Murak, they even invite your men - a very curious notion. They still feel very uncomfortable with their presence and thus the men recieve their seats aside of the elven gathering, with some men voicing their displeasure about the refugees joining their kin on this matter.

The hunch you entertained in the winter months about the burned down tower possibly hiding some items of value proves to be right. After probing underneath the burned remains of the floorings, your men happen upon what may very well have been most of the former residencents wealth. You entertain the thought of him hiding it from the villagers reach while being at the battlefields and suspect heavily that it just might have been that way. Either way, you find about 75 Orcish Silver - an amount that will be used to pay off part of the debt towards Rakver, a decision that Surkoz immediatly joins.

As most of your tribute has been paid in food up til now, your coffers are gaping empty. With the matter of your incurred debt, you think about trading some of the fur's that Surkoz men hunted in the zenitwards provinces, but as you get bogged down in other matters, is does not evolve past idle thinking.

What are your plans for the next month?


Spoiler: Ninkasi (click to show/hide)
Spoiler: Land and Places (click to show/hide)
Spoiler: Military View (click to show/hide)
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Parsely

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Re: (TSG) Warlord - Now with map
« Reply #39 on: June 04, 2013, 12:34:12 am »

PTW
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RAM

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Re: (TSG) Warlord - Now with map
« Reply #40 on: June 04, 2013, 01:39:15 am »

Well the farms should take priority. Though I would like to see the scouts out in force and choosing locations for border observation towers, which should go a long way towards at least 'looking' as though we are militarily capable. We can probably only build an maintain a few towers for now, but getting a list of locations and numbers required for something more comprehensive would be nice. I would also like to check on the outlying populations to see if we lost any, of if anyone is too sick/weak to get to work... Oh, and I would love to get some higher-quality products before trading the hides. If we could get some nice cloaks, coats, shoes and such then we could probably get more for our hides, but we should probably focus on paying off the debt quickly, and just focus on acquiring or training some skilled labour before embarking on any industry. Although at least ask around and see if anyone can make our hides more valuable...

So... I guess, in order of priority:
 Build farms and food storage vessels.
 Scout outlying populations.
 Scout the border.
 Finish our fort.
 Build observation towers at the major access points to our province.
 Have the refugees learn to speak orcish.
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Mithras

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Re: (TSG) Warlord - Now with map
« Reply #41 on: June 04, 2013, 04:31:28 am »

I believe that building further towers when our main camp is yet to be completed and we don't have the orcs to guard them is rather premature. Rather we should take orcs off building our main camp to train our militia, the less dependant Surkoz we are in the Autumn the less bargaining power he has. So if we replace 'Build observation towers' with 'train militia' I'd be content

Further we should really look to our treasury, sending Gozul and a small guard to the homeland and other pronvinces with some samples of our goods to show traders, along with the boast that the province is safe. His main goal is to get traders in fur and lumber to travel to our land, as well as selling whatever he carried over there in the first place. If he can convince more settlers to join us that'd be great, any veterans looking for land, crafters and a prospector would be extremely useful.

But yes, farmin is the next big priority after trading, any land that can be farmed should, and the builing of our camp should clear out more farmland as the season goes on, when the next winter comes we should have a granary.
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RAM

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Re: (TSG) Warlord - Now with map
« Reply #42 on: June 04, 2013, 06:22:13 am »

That seems reasonable.
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Urist has been forced to use a friend as fertilizer lately.
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Re: (TSG) Warlord - Now with map
« Reply #43 on: June 04, 2013, 08:10:12 am »

Spoiler: OOC-Talk and Decision (click to show/hide)

First Year - April - 7th Year of Uzgaths Reign

Some of the first decisions made in the new month are about trading, as this seems the most viable method to pay the debt quickly - and boost interest in your province. For this reason Gózul is sent towards the Homelands yet again. Besides the obvious hides and furs, your leatherworker is more than ready to pitch in his wares, and he is even able to talk some of his elvish counterparts into doing the same. While your expectations of the later ones turning a profit are only moderate, you deduce that it really could not hurt to do so. For that reason Gózul chooses a good portion of their better assorted crafts, but as they want the money up front you buy it from them with five silver in total. You send him along with two of his buddies from Surkoz men, with the three additional wolves carrying most of the tradegoods.

The pouring rain in wich he sets off really pulls a number on the natives fields, while the refugee fields are less impacted - mainly because they still lack irrigation. Luckily for the villagers, the quelling over only seems to have a limited impact on the construction itself. To a similiar end, you let the wolf-riders check up on the known populace in the area, but the rain only damaged their fields here and there. It also seems that all but those afflicted by serious disease or old age made it through winter. While they still hold somewhat of a grude against you from confiscating food in the first place, your later actions seems to have more than redeemed you. (General Populace added)

While discussing the matter of food and its preservation, you also inquire about the local methods. A grainary for the obvious and root cellars for a good portion of the other fruits of field seems to be what the locals use - nothing innovative there. You also inquire about the possibility of barrels and alike, and the elves even have an individual capable of crafting these. Seeing his prices - albeit indeed being feasible - they are a commodity that you will invest into after the debt is payed off.

After the heavy rainfalls have ceased, the weather plays along nicely. You also set some time aside for the men that they should spend training, and while joining them feel that despite injury and winter you have held up pretty well. While Surkoz seems to think the same, he requests your strengths to become more worthy of your current position. To fortify his point, he annihilates you in a sparring match - and while he majorly took you by surprise on that one, his remarks stick. He does clarify that his discontent is currently limited to that, apparently valuing your intellect and derived decisions quite highly.

While resuming work on the palisades, your men discover that the rain damaged the trench, and spend quite some time on restoring it. The woodworking part runs smoothly thou, and you are able to clear some good measure of space from trees. Space that is needed, for there is a trickle of immigrants, led here by Gózul advertising your lands before winter entombed you. Still only a trickle thou, as it seems that the peope indeed do fear the elves for their rebellious spirit. It seems most farmers that were enticed, did so because of quite distinct personal reasons. The natives do not take kindly to more orcs either way, and make sure that the fact is not lost on you. Their antics do not evolve further than some hostile stares thou - planting and fieldcare occupying much of their time.

The thought of maintaining some watchtower or presence of troops near the border gains Surkoz approval, and he will scout for some good places - albeit you both agree that you want the fort finished before commiting to that matter. While he also would be not uninclined to let the refugees learn orcish, he remarks that being able to go unheard is a comodity that might not be worth loosing - you decide to ponder the matter further before coming to a decision on it.


What are your plans for the next month?


Spoiler: Trivia (click to show/hide)

Spoiler: Ninkasi (click to show/hide)
Spoiler: Land and Places (click to show/hide)
Spoiler: Military View (click to show/hide)
« Last Edit: June 04, 2013, 03:45:33 pm by escaped lurker »
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Mithras

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Re: (TSG) Warlord - Now with map
« Reply #44 on: June 04, 2013, 10:02:39 am »

Probably more detailed thoughts later, but it seems to me that since barrels are neccessary for the well being of orcs and elves alike we should do our best to convince the cooper to make his barrels for free or a reduced price. Exempt the family from food taxes, allow them privilages not given to other elves, promise them a steady supply food whatever the situation. If these do not work we should probably try some more heavy handed approaches

This would also be a good time into looking into a proper system of taxation. Starting with a central system for food. No elves should be taxed so heavily that they go hungry but the more centralised we make the matter of food storage the more control we have over the population.
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