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Author Topic: New Help with Advanced World Gen.  (Read 398 times)

toradrow777

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New Help with Advanced World Gen.
« on: May 27, 2013, 07:27:40 pm »

I'm trying to create a new world using Advanced World Gen. (the basic option's conflicting with the mod I'm using, Friendship is Magma 2.01 for those who want to know) and, I got to be honest, I'm about as confused as a baby raccoon.  Could someone tell me what I should type in in order to get the equivalent world settings of the following?

World Size: Large
History: Medium
Number of Civilizations: Medium
Maximum Number of Sites: Medium
Number of Beasts: Medium
Natural Savagery: Very Low
Mineral Occurrence: Frequent
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ORCACommander

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Re: New Help with Advanced World Gen.
« Reply #1 on: May 27, 2013, 09:30:07 pm »

use large island or large region as a base and hit e. under there i consider everything medium at defualt. so theo nly thing you need to adjust is mineral occurance. set to 500, natural savagery is somewhere in there find the one that says SavagaryMax to 25 or so
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vastaghen12

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Re: New Help with Advanced World Gen.
« Reply #2 on: May 27, 2013, 10:03:00 pm »

Have you already read the wiki entry on advanced world generation? I found it very useful when I was starting out.
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Matoro

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Re: New Help with Advanced World Gen.
« Reply #3 on: May 28, 2013, 04:21:49 am »

Yeah, the wiki page covers every parameter of the adv world gen.

Select the large world for base.
Set history year to what you want (I don't remember what is medium history since I don't use normal world generation).
Number of civs is also just one parameter. Medium is the default, isn't it?
Number of sites. I think the "initial civ number" or something like that was parameter setting it, but since you're using default, it won't even matter.
Savagery. Lower the higher one of savagery values. Mineral occurrence 500.
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toradrow777

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Re: New Help with Advanced World Gen.
« Reply #4 on: May 28, 2013, 05:53:50 am »

use large island or large region as a base and hit e. under there i consider everything medium at defualt. so theo nly thing you need to adjust is mineral occurance. set to 500, natural savagery is somewhere in there find the one that says SavagaryMax to 25 or so

It's having trouble placing savagery in the manner specified.

EDIT

So far a Max Savagery of 100 seems to work.

EDIT

99 worlds rejected, and the world gen process has never gotten further than making the lakes and minerals.  What's wrong?

EDIT

Never mind, nothing seems to be wrong.
« Last Edit: May 28, 2013, 06:21:19 am by toradrow777 »
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ORCACommander

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Re: New Help with Advanced World Gen.
« Reply #5 on: May 28, 2013, 11:57:30 am »

that is the folly of random number generation. sometimes you just get a bad seed. and putting avagery to max of 100 means in some places you will have high savagery amounts
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