Another week, another battle.
And this one was truly novel. For the first time in 18 years.....I played 40k with a woman! Words still fail me. I know women play war games but my whole life I've never seen it until today. A truly happy occasion.
So it's my Blood Angels again, dubbed Battleforce Fuck It. The SM player who has settled on the Legion of the Damned Chapter. The Chaos Space Marine Nurgle player, the Eldar player and our new player taking up the Tyranids.
Man I really need to an actual camera or a better phone for this. Anyways. I set up across from the Legion of the Damned in the corner, with the Eldar on my right flank, the Tyranids across from him, and Chaos at the far table edge.
I changed tact this time. Instead of tac marines, heavy weapons and a couple assault troops I went 5 Death Company with Jump Packs armed to the teeth, a bad ass Chaplain to roll with them, a Missile Launcher, a Heavy Plasma Gun and a Lascannon. My strategy? Just make sure the Eldar died. Forget the victory objectives (the big silver orb thingy in the middle of the battlefield), I just wanted blood for the last couple of games. And the Eldar player had said that, on request, he was bringing all the cheese he had to the table.
And lo, it was the army of my youth, the same army that had cleaned my clock and countless others so many times. 4 or 5 Dark Reapers, at least one Warp Spider, a random Aspect Warrior of some kind.....and a long range sniper character with a Bright Lance and a shield save of some sort.
But that wasn't the real meat of the army. No, that was a Hero armed with the Magataur, or however the hell you spell it, Rapid Fire, field save and a Warp Jump Generator. That's a multi-wound unit, who can teleport ~18 inches with no scatter, fire
4 goddamn sustained fire dice at something like Str 7 -4 save, that never jams. That's a heavy weapon on a Hero character, that can move and fire and never jams, that he can shoot twice in one turn. And when he's done shooting, he teleports out another 18"
in the same goddamn turn. Remember this elf.
The Tyranid player had a Hive Tyrant, several Genestealers and I think Termagants and Hormagants. Being new to the game, she actually picked things up pretty well within a few turns and by the end of the game was still in a really strong position.
The Legion of Damned came with a Terminator Captain, two basic Terminators, a Tech Marine (whose presence puzzled us all until later) and two Lascannons.
The CSM player brought a Greater Unclean One, the Predator tank, a couple Terminators and some Chaos Space Marines. Being that he was at the ar end of the table, I didn't see a lot of what his stuff was specifically. The poor, poor Nurgle Chaos Space Marines. I don't say that lightly, being that they're traitorous scum and blasphemers. But it's hard not to feel sorry for how things went down for them.
I mean, with an army fielding shit that looks THIS badass, you really want them to succeed!
My extremely talented friend made both of those. One is a heavily customized Predator tank, the other is a completely freeform piece. Yes, that's a giant pink daemon-thing with fly eyes and wings vomiting into its hand.
So the battle starts like every other battle: everyone is petrified of getting shot by the Eldar, although how bad it can be isn't clear just yet. He knows at least the Blood Angels and the Legion of the Damned are gunning for him specifically, because he's always the biggest threat. And then he's got the CSM on his right, who have to go through him to get to me (being that he's Chaos filth and the Emperor is the light and the way.) The Eldar player knows that the Tyranids are the saving grace, because whoever they go after is one less person trying to kill him.
(The Righteous of Battleforce Fuck It)
The Nurgle army drives straight at the Eldar while I position my Heavy Weapons and creep the Death Company and Chaplain as close as I can get to a reasonable jump range. Like last time, I'm worried about getting my face blown off due to overwatch. Dark Reapers are nasty and even the Death Company won't stand up to that.
The Tyranid player moves in towards the Legion of the Damned through a hab complex, not taking the bait when I suggest she swarm the Eldar player (which would have been his doom and the CSM's salvation.) The Eldar positions for the CSM, already feeling the heat as we both close in.
The CSM pulls his forces around a corner of the building near the Eldar emplacement and they pretty much open up with everything they have. CSM and Terminators drop like flies (badum ching.) The Greater Unclean One loses half its wounds just to the Eldar hero gunners....and then his Warp Spider teleports in, hits the incredibly low initiative greater daemon with ease and it just.....is dead, because that's how Death Spinners work. In one turn the Eldar wiped out 75% of the CSM's army. The only thing left alive is the Predator, which had pulled around a building only to get drilled by Dark Reapers. It throws a quick reverse back down the street to find all its support dead.
I advance using jump jets since the Eldar player is preoccupied.
This is where things get hilarious. The Legion of the Damned player has been waiting for this opportunity. His Techmarine activate his teleporter, and amazingly, manages to land it right in the middle of the Eldar's Dark Reapers. This Techmarine, his whole purpose in life, why he went to Mars to learn the secrets of the Techpriests, why he went through the grueling training of becoming a Space Marine.......was to carry a teleport homer so his Lord could teleport with accuracy into the heart of the enemy and lay waste.
Guess who scatters right off the table edge, so his teleport fails to activate?
So there's this lone Techmarine, stranded in the middle of the Eldar. What does he do? Probably the most logical thing. He throws a feckless frag grenade at the Eldar commanders, which does nothing. What's even funnier is that it took 3 Dark Reapers to bring him down, unloading at point blank range. That Techmarine probably saved at least half of my Death Company from getting wasted by the Dark Reapers on approach. In his defense, the Legion of the Damned Commander will try several more times, unsuccessfully, to teleport to the Eldar badass and end him. But he will every time scatter off the table edge and fail to 'port.
Meanwhile, on the other side of the table, the Legion of the Damned player and I have been trading pot shots with our Heavy Weapons. He claims a Missile Launcher of mine, I almost take his leader's head off. Eventually he'll sacrifice a Lascannon to block the shot on his leader, because he can't both move and teleport at the same time. The Tyranid player, slowly, because she has the biggest army and I don't build hand-friendly terrain, advances toward the Legion of the Damned, piling up in the hab unit for the eventual charge and swarm.
Das Uber Eldar lining up his kill shot on the Chaos Predator tank before thinking better of it
The Eldar player teleports his uber into close combat with the Predator tank to rob it of all response, and punches through the armor with what I assume is probably the same weapon that he slays at range with, because it would be just like the Eldar to have a piece of war gear that is both an amazing ranged weapon and a viable anti-armor weapon in close combat.
I finally get into Jump Range of his Dark Reapers, who have just mercifully slain the Techmarine and slake my thirst for vengeance. Dark Reapers are nothing in close combat so it wasn't a very gratifying fight, but at least I can say I did something. In truth, the Dark Reapers were only there to support his ungodly Heroes. They're always the ones I'm truly after. I don't recall what happened to the lesser badass of the two, I think the Nurgle Army may have killed him.
The Tyranid player bursts out on to the Legion of the Damned player, and it's pretty classic Terminator v. Genestealer. The Genestealers only shows up after a wave of Hormagants and Termagants swamp the Legion of the Damned Forces. The Terminators win out but the lone Lascannon guy is well and truly fucked, even though he managed to survive a whole round of combat. I take a couple pot shots at the Tyranid Swarm and Hive Tyrant as they pour out of the hab complex. I guess I kind of forgot about my Heavy Weapons guys, but with Sniper McBadasses out there, it's a bad idea to walk your Heavy Weapons too far out of near total cover.
It pains me to say it, but I eventually withdrew from the game. I was basically staring down the barrel of a unit I had no hope of ever attacking, who would steadily pick my remaining guys off one by one as he teleported where necessary to get his shot. He'd already winged my Chaplain once by the end of the game and only by the Grace of the Emperor and some really, really shitty dice rolls on the Eldar's part did he even survive. So I'm not sure exactly how it ended. I'm pretty sure the Tyranid player may have actually won as she broke the Legion of the Damned handily and had, by far, the most units left alive.
I may have had one or two ways to win the game. The way we play, you can win by enemies killed (their point value), the amount of forces of your's that survived, or by playing the objectives for victory points (there were two in the center of the board, plus points for being in the enemy deployment zone. The catch? Within 6" at the end of the game.) You have to pick one of these things to determine your VPs by.
Even with most of the Eldar troops and several Tyranids in my kill list, the Eldar had the entire Chaos army in his, and a couple of my Blood Angels. I had the mobility to scatter myself all over the map to take the objectives, but that would mean several turns of sitting there, isolated, where I could be teleported to and picked off, adding yet more points to the Eldar total. I could have gone for the Tyranids and maybe even beaten them (they were QUITE numerous still when I withdrew, the Legion of the Damned being really tough...but unable to win most combats against their numbers.) But I would, again, have the Eldar shooting me in the back the whole time, with one character who had enough firepower for an entire army packed into one gun.
I like my endings to be epic, whether I win or lose. What's not epic is crawling around the map, being hunted like a rat by an enemy you cannot retaliate against because they simply get to violate most of the rules everyone else labors under. Just like in the past, most of my games against the Eldar run up against the "pop up" nature of all of their best tricks. I can shoot you but you can't shoot me. Armed with only bolt pistols (and a Plasma Gun on my Chaplain) overwatch was an unlikely solution to my problems as too as the Eldar could sit well, well outside my maximum range.
So I felt like my prospects were basically getting shot chasing him around in the open like an idiot, or tediously spending the next hour moving through cover trying to get objectives which, I'm pretty sure, mathematically still would not have let me win.
When the Legion of the Damned Lord finally, finally got his teleport off and got into the base-to-base contact with the Eldar, it wasn't even really that much of a consolation, because it's not like you can plan around another player immobilizing a problem character for you. I remember now when he quit using this character, because it really just ruins games. So while it was probably poor sportsmanship to leave the game (hell, I had the majority of my guys left), I've been down that road before and it just leads to me getting frustrated. Perhaps that's what was most annoying. I had most of my starting army and yet, in the face of 1 character there wasn't anything it could do. With 3 turns left til the end of the game, I didn't have the time or really the will to carefully spread my guys out in a dragnet to push his teleportation range to its limit. Chances are that would have gotten most of them killed anyways and completely removed any chance of victory.
All that said, the Eldar player has long felt guilty for how badly people get smacked down because, even he'll admit it, the cheese gets over the top especially in 2nd edition. When we were kids it was different because protecting your advantages as the book stated them was what it was all about...but now the goal is trying to have fun. And the combination of straight taking another player out of the game in one turn, and running circles around me because the Warp Jump Generator is just broken as a concept....made it clear that in a small squad game stuff like that just isn't fun for anyone except the guy using it. The Eldar player is now trying to excise certain units or perhaps just start playing the Orcs or the Tyranids as he has plenty of models....but he's always liked the Eldar and at the end of the day, I don't want him to not play the army he likes. We've modded 2nd. ed plenty at this point, we might as well mod the Eldar to be semi-reasonable. If we were playing more points one character wouldn't dominate quite so hard. But in these small squad games, cheese shit like that really drastically alters balance. Maybe I should bring a Whirlwind next time, and see how much people like a 3" indirect fire template.