Hi Valtam,
Thanks so much for taking the time to write such a good post
great questions. So I'll try reply the best I can but apologies its late at night so this post might not make sense all the way through!
I haven't posted too much yet because the basic game concept ideas etc are still bouncing around on paper and in my head.
Kuruko is just a name I brainstormed and came up with, I wanted it to sound like a project but also game'y' and decided this would work nothing more profound I'm afraid.
The game will be and has always planned to be a single player experience with emphasis on game play rather than graphics and as such it is not a 2D game in the sense of the word, its more set out like an indepth 'pokedex' I suppose. (i.e no scrolling world, more visual data changing depending on your actions) Below is a more recent screenshot from today:
The game play will primarily take place in the biggest box there, and then aside from this you have auxiliary interfaces like the one labelled in the picture. Text entry will be allowed but the game will now run predominantly on keyboard shortcuts (for example 'I' for inventory etc). As for how this game is sandbox; you get to choose what to do, the basic game will always start with finding resources and building 'projects', for example a house, a mineral processing facility, scientific research facility etc... the rest of the game will be exploring what these things do, what you can build and how you will manage resources and keep your 'guy' alive. I like the idea of there being a kind of 'science' behind kuruko science, for example a very important resource is K-Gen which you will need to do most things since its very hard for one person to make a skyscraper project for example, yet get enough K-Gen and you'll be able to use this molecule in robot style form. Possibly leading to a periodic table of various resources that can be used and unlock more interesting options in the later game.
Hope that gave a somewhat overview of the type of gameplay I'm going for here...
Crafting? Yes for sure but how this will work yet I'm not sure... you will have an inventory and then projects which require resources but to get more resources you have to build certain projects etc... so for example to refine stone you may need a mineral processing plant. More details when I get to this stage.
Physics wont and can't be implemented unless part of the science feature as the game isn't 2D in the sense of what I think your thinking.
The game will be open source, aside from donations which are welcome ofc heh. You or anyone would be welcome to open the game up and mod it however they like. Maybe when I grow in my coding knowledge and skills I'll implement a modding API, but they can be somewhat restrictive so I might limit it to certain things and any core mods will just have to overwrite stuff.
I have a lot more than this out on paper but I'm trying to balance the idea behind the concept and actually getting noticeable progress done so it doesn't become vapourware.
Sooooo heh, I hope your not dissappointed as this might not be what you were hoping for but this is however the project I am developing. My goal is to focus on gameplay above graphics but to have a unique twist on it with my blocky style that will hopefully keep the game fresh.
Anymore questions let me know!
Thanks again,
Sean.
EDIT:
Just something I remembered and no this isn't an after thought its been there from the start.
The game is somewhat quirky (or will be), so its meant to have some humourous things in there, I already do voice acting so I intend to at least have some voice acted parts there to explain things.
Kuruko itself is the name of the program and the whole game will be played self aware... what I mean by this is that it wont try to pretend and make you feel like your in another world, the game will reference itself as a program and that none of this is real... should be fun to play with actually especially if I can pull it off with the gameplay also.