TaliYou find your coin amidst the sand and dust it off. You give it a kiss and make sure no one's looking before tucking it into one of your special woman places.
Acquired Lucky Coin.ClaireYou use your powers to try blasting the sand out of the way. It takes some time, but after a few blows you manage to place a sizeable dent in the pile of sand. You take a break as Edwin climbs the sand pile to finish the job. You feel weak as you sit down, and yet you sense that something deeper, something within you, has strengthened.
Catch levelled up: Reduced fatigue cost.EdwinYou climb to the top of the now significantly smaller sand pile and start digging. After a few seconds you can see the crest of the doorway, and roll over onto your back, sliding into the hall feet first.
You land in the middle of the hall and stand up, dusting the sand from your clothes. You walk into the smithy, and see that the sand was blown clear into the back of the room when the orb was destroyed, blanketing the tables and shelves there. The forge is dark despite being in the corner of the room and escaping the explosion of sand. It was warm and bright when you were last in here, and you have no idea how it could have otherwise gone out. You draw a sword at random from one of the nearby barrels, and it feels curiously light. You strike it against one of the benches and it shatters to pieces. You discard the hilt and draw another sword, swinging it against the stone floor this time. The same result. There is no reasonable explanation for why this is, and you can only assume that it is somehow part of the curse. The only thing that remains intact are the bows, though the arrows' heads crumble when you draw them from their quivers.
VladYou climb up after Edwin. After he moves enough sand he slides into the corridor leading to the smithy. You move to where he was standing before and start widening the hole for when he comes back.
Dormar and GrolburgA pungent aroma, a cocktail of sweat, fear and ripe flesh hangs in the already thick air, weighty with the combined heat of the crowded slaves and the scorching temperatures that the roaring furnace reaches. Thousands of slaves all chained to the floor toil under the lash of their overseers' flaming whips to feed the daemon forge, heaving long dead corpses that are brought by the cartful and the fresher bodies of those of their own number that drop from starvation or exhaustion into the starving flames. The slightest pause by any of the slaves earns them immediate and always fatal punishment, and the dozens of hulking lesser daemons that oversee the slaves waste no time in hurling men screaming into the gaping mouth of the towering forge by the handful.
The two of you are in the near centre of the crowd of slaves, organised into lines spanning the length of the more than 1 kilometre long - and twice that in width and height - chamber of roughly carved stone that meet the very foot of the terrible forge, all chained to one another by the waist. You take bodies, most of them soft with rot like overripe fruit, from the men behind you and pass them in front. Most of the slaves are heavily emaciated and more than a few are screaming or sobbing with the sheer terror of the task put to them. Lesser daemons each taller than three grown men stacked atop one another stride easily between the lines of men, though they have no consideration for where they trod, and more than once you have seen several men scramble desperately to get out of the way before being crushed beneath their footfalls. The howls of tortured men and the fatigue and horror of your task is grating on your soul, and though you have only been here for less than a few hours, your minds strain beneath the pressure of this mad hell you find yourself in.
Name: Vlad Lamora
Gender: Male
Race: Human
Appearance: Short and slightly built with short, dark brown hair, a mustache, and light grey eyes. He is neither handsome nor memorable.
Profession: Assassin
Health:
OverchargedEquipped: Clothes, leather boots, steel chain mail, dwarven bastard sword, steel full helm
Inventory - 2x leather boots, steel full helm,
Squishy Backpack: 15x wurm meat
Skills: Swords
Proficient, Throwing
Proficient, Cooking
Proficient, Lockpicking
Dabbling, Butchering
DabblingMagicks: Catch III - you can absorb energy at a mediocre pace, such as light; restores fatigue and reduces hunger; can store energy
Overcharge I - focus absorbed energy on your weapon or body for increased attack or defence; temporarily weakened when over
---
Name: Clair Redfield
Gender: Female
Race: Human
Appearance: A red-headed, green-eyed woman. Her hair is in a short tomboy cut and she has a tattoo of a dull red star on her cheek.
Profession: Shepard
Health: Tired
Equipped: Leather Tunic, Leather Boots, iron staff, dwarven dirk
Inventory: Hunting knife, 2x clothes
Skills: Staves
Proficient, Butchering
Skilled, Cloth Work
SkilledMagicks: Repel III - manipulate air into a general or focused blast, pushing the target(s) away; little fatigue
---
Name: Tali Bluestone
Gender: Female
Race: Dwarf
Appearance: A somewhat shorter than usual, but well muscled Dwarven woman stands before you, with dark black hair done up fashionably and tucked into a single long ponytail cut raggedly short. Piercing copper eyes radiate cunning and a cold intellect, and are framed by long, emotive eyebrows that give her a slightly unsettling demeanor, even after being imprisoned.
Profession: Explorer
Health: Fine
Equipped: Rags, Rotten Leather Boots, Sturdy Footman's Helm, Flimsy Leather Cuirass, ebony easterland lance
Inventory: Lucky Coin
Skills: Navigation
Proficient, Pole Arms
Proficient, Herbology
Proficient, Architecture
DabblingMagicks: N/A
---
Name: Edwin Malfonse
Gender: Male
Race: Elf
Appearance: Edwin has short cropped dark brown hair, green eyes and lightly tanned skin. He stands at typical elf height, 5' 4'', has a thin and wiry build that's thin even for an elf and seems almost eternally smudged with a small covering of dirt. He seems almost at home here, strangely enough.
Profession: Professional Thief
Health: Fine
Equipped: Clothes, Leather Boots, studded leather hauberk, 2x iron daggers
Inventory: 1x iron dagger,
Leather Weapon Pack:
Roaken, Sturdy Lockpick, Coiled Iron Chain w/ Cuff, Dwarven Claymore
Skills: Stealth
Proficient, Thievery
Proficient, Daggers
Proficient, Lockpicking
DabblingMagicks: N/A
---
Name: Durmar Vorboksson
Gender: Male
Race: Dwarf
Appearance: A stocky man, even for a dwarf, Durmar has brown curly hair tied back in a ponytail, revealing suntanned skin and piercing blue eyes. He has a broad nose and a bushy mustache to match his eyebrows. Stubble grows upon his cheeks. He's relatively fit, and thanks to his vocation has more than his fair share of scars.
Profession: Former Chemist and Merchant; Deathseeker
Health: Fine
Equipped: Rags
Inventory: Sharp rock
Skills: Expert Fighter
Magicks: Heal I - Close small wounds.
---
Name: Grolburg
Gender: Male
Race: Orc
Appearance: Stubbly grey beard, missing his right eye, extensive burns on his left arm.
Profession: Guard
Health: Fine
Equipped: Rags
Inventory: Thin razor blade
Skills: Expert Spears
Magicks: N/A