Claire tears a ream of cloth from Vlad's shirt and wraps the sphere in it. Kaltukk finishes wringing the last of the body fluids (eugh) from his rags, and in the meantime Vlad picks through the worm guts to find something worth eating with Claire assisting him, using the sharp broken sword and her experience as a butcher to identify and carve up the edible portions into neat, thick slabs of meat. Edwin and Tali wander off to go search for an exit and perhaps some loot, while Kaltukk is left in possession of the rune-covered orb while the others work.
Tali heads over to the end of the chamber opposite the one the group entered through, in search of a way out. She finds two doors, one normal one, and another, much larger one. The others wouldn't be able to fit through the first door. Its strange, you think to yourself: Its the size of a dwarf, but its not of traditional dwarven construction. The door is made of wood rather than stone and it has a knob and hinges. Like all passageways belonging to tall races, its completely indiscreet and begs to be opened.
Edwin walks around the dead wurm and backtracks to the fallen pillar he leapt from. He searches around and finds the remains of a human or elf, partially crushed by the pillar. The legs are trapped beneath the huge pillar, pulverised, and the rest of the body is outstretched on the ground, face up. The poor fellow is long dead, his flesh having rotted entirely away ages ago. You take the tatters that are all that remains of his clothing and pocket them, and at the same time reveal a small chained purse that had fallen into the skeleton's ribcage. He likely kept this around his neck beneath his shirt, and never took it off, even when he was about to die. You take the purse and open it. You find a strange copper statuette inside, no bigger than your index finger, and just as thin. It shines happily and you smile unconsciously.
Hullo friend! A loud voice emits from the interior of the purse and you tumble backwards in surprise, landing with a crunch and a shout amongst the dead man's bones.
Ho there! Ho, ho! Don't go tramping all abouts my former friend there! The poor sod! You look inside the purse again. Its.. moving! The statuette looks up at you, then clambers out of the purse and onto your arm before you can protest. He places his hands on his knees and looks down the the shattered skeleton.
Well now you've gone and put your foot in it. He chuckles and stands up straight, balancing carefully on your shaking arm and facing you.
Oh. Don't get all bent up about it though. He's been dead a good while. You're still a little too frightened to say anything, and the small man waits patiently for you to collect your thoughts. It seems like he's used to this.
Kaltukk takes a peek at the strange orb. The runes flash dimly, and then a deep male voice floats into his mind.
Greetings. He glances at Claire and Vlad, who are too busy cutting up the wurm to notice anything else.
Don't worry, they can't hear us. I'd like to ask you something, if that's perfectly all right with you.Claire makes
15x wurm meat! How best to carry it though?
Name: Kaltukk
Gender: Male
Race: Orc
Appearance: Average orc build. 6"6, blackish-grey skin, mohawk. He bears scars from battles past, one on his eye, another large on on his chest.
Profession: He was a mercenary for quite a while, then joined a professional horde as a basic grunt. He's been to only one battle, but he did good.
Health: Fine
Equipped: Rags, Rotten Leather Boots
Skills: Battle Tactics
Proficient, Survival
Proficient, Swords
ProficientInventory: Tribal Totem, a few tiny rocks
Known Magicks: Reinforce I - boost your strength using magical energy; fatigue varies
Name: Vlad Lamora
Gender: Male
Race: Human
Appearance: Short and slightly built with short, dark brown hair, a mustache, and light grey eyes. He is neither handsome nor memorable.
Profession: Assassin
Health: Fine
Equipped: Rags, Rotten Leather Boots, Dull Iron Bastard Sword
Skills: Swords
Proficient, Throwing
Proficient, Cooking
Proficient, Lockpicking
DabblingInventory: Empty
Known Magicks: Catch II - you can slowly absorb energy, such as light; restores fatigue and reduces hunger
Name: Clair Redfield
Gender: Female
Race: Human
Appearance: A red-headed, green-eyed woman. Her hair is in a short tomboy cut and she has a tattoo of a dull red star on her cheek.
Profession: Shepard
Health: Fine
Equipped: Rags, Rotten Leather Boots
Skills: Staves
Proficient, Butchering
Proficient, Cloth Mending
ProficientInventory: Empty
Known Magicks: Repel II - manipulate air into a general or focused blast, pushing the target(s) away; some fatigue
Name: Tali Bluestone
Gender: Female
Race: Dwarf
Appearance: A somewhat shorter than usual, but well muscled Dwarven woman stands before you, with dark black hair done up fashionably and tucked into a single long ponytail cut raggedly short. Piercing copper eyes radiate cunning and a cold intellect, and are framed by long, emotive eyebrows that give her a slightly unsettling demeanor, even after being imprisoned.
Profession: Explorer
Health: Fine
Equipped: Rags, Rotten Leather Boots, Sturdy Footman's Helm, Flimsy Leather Cuirass
Skills: Navigation
Proficient, Pole Arms
Proficient, Herbology
Proficient, Architecture
DabblingInventory: lucky coin, bloody cobblestone (dry)
Name: Edwin Malfonse
Gender: Male
Race: Elf
Appearance: Edwin has short cropped dark brown hair, green eyes and lightly tanned skin. He stands at typical elf height, 5' 4'', has a thin and wiry build that's thin even for an elf and seems almost eternally smudged with a small covering of dirt. He seems almost at home here, strangely enough.
Profession: Professional Thief
Health: Fine
Equipped: Rags, Rotten Leather Boots, Shattered Iron Shortsword, Sturdy Footman's Helm, Small Iron Buckler
Skills: Stealth
Proficient, Thievery
Proficient, Daggers
Proficient, Lockpicking
DabblingInventory: sturdy lockpick, coiled iron chain w/ cuff, several small stones, pieces of cloth