CheesecakeYou walk over to the cell door across from you and look it over. There's a handle and a lock on this side, and a small peep-hole for guards to peer through. You try to pull the door open, but, unsurprisingly, its locked.
You start digging at the part of the wall where your chains used to be. After several minutes of hard work you manage to make the hole about a foot wide, and several inches deep. You take a short break and sit down, inspecting your hands. They're covered in small cuts from clawing at the mortar.
Ross VernalYou turn away from the door, barely standing on its own, and move over to inspect one of the walls. As you pass through the shaft of light to get to it, your skin begins to tingle. The sensation fades quickly as you pass back into the shadow, but it does strike you as rather curious. You walk back to the middle of the room and hold your bare hand within the light. The tingling feeling returns, and quickly grows more intense. The space around your hand grows dim, forming a sort of bubble of darkness around it. After a few minutes of doing this you feel extremely clear-headed, and almost energetic. Its almost as if the light was nourishing you..
Catch levelled up.You take a break from standing in the light to think about what the hell just happened, and search around for a loose stone. You kick around a few pebbles before finding a small, fist-sized chunk of rock and pick it up. You smash the rock against a particularly cracked portion of the cell wall. You manage to break a few chips out of the hard stone before you misjudge a swing and the rock cracks in half, smashing your hand in the process. You shake your bruised fingertip and try looking for another rock, but you can't find any that are big enough to continue your efforts of breaking through the wall.
scapheapYou yank on the chains as hard as you can, repeatedly, but they don't budge. You look back at the key, lying only just out of your reach.
DwarminYou give the chain another good tug and it comes free. You hold up the end of the anchor and, brushing away the powdery chunks of mortar adhering to the metal, see the four rusted driving pins used to secure it to the wall. You inspect the other two anchor points for your right wrist and waist, and find evidence of similar damage, though not enough to simply pull them free as you did before. You feel the stone around the wall and your hand comes away wet. Water is running down the wall from somewhere up above.
ZakoYou ease the slat to one side and you wince as it squeaks loudly in protest. You press your eyes to the opening and peer outside. You can see a cell door identical to yours just across from you, and you can just barely make out another on either side of that one. The hall is dimly lit by white light pouring in from somewhere high above, just like the interior of your cell.
You step away from the slat, not wanting to make any more noise by trying to close it, and start running your hands over the walls of your cell, searching for something out of place. You finally give up after several minutes of this. There must be some other solution.
Name: Kaltukk
Gender: Male
Race: Orc
Appearance: Average orc build. 6"6, blackish-grey skin, mohawk. He bears scars from battles past, one on his eye, another large on on his chest.
Profession: He was a mercenary for quite a while, then joined a professional horde as a basic grunt. He's been to only one battle, but he did good.
Health: Tired, cut hands
Skills: Battle Tactics
Proficient, Survival
Proficient, Swords
ProficientItems: Tribal Totem
Known Magicks: Reinforce I - adds an amount of magical energy to your punches, increasing their force; slight fatigue
Name: Vlad Lamora
Gender: Male
Race: Human
Appearance: Short and slightly built with short, dark brown hair, a mustache, and light grey eyes. He is neither handsome nor memorable.
Profession: Assassin
Health: Bruised finger
Skills: Swords
Proficient, Throwing
Proficient, Cooking
Proficient Items: Thin Lockpick
Known Magicks: Catch II - you can slowly absorb energy, such as light; restores fatigue and reduces hunger
Name: Clair Redfield
Gender: Female
Race: Human
Appearance: A red-headed, green-eyed woman. Her hair is in a short tomboy cut and she has a tattoo of a dull red star on her cheek.
Profession: Shepard
Health: Fine
Skills: Staves
Proficient, Butchering
Proficient, Cloth Mending
ProficientItems: None.
Known Magicks: Repel I - push the air around you away, causing a momentary light breeze; negligible fatigue loss
Name: Tali Bluestone
Gender: Female
Race: Dwarf
Appearance: A somewhat shorter than usual, but well muscled Dwarven woman stands before you, with dark black hair done up fashionably and tucked into a single long ponytail cut raggedly short. Piercing copper eyes radiate cunning and a cold intellect, and are framed by long, emotive eyebrows that give her a slightly unsettling demeanor, even after being imprisoned.
Profession: Explorer
Health: Fine
Skills: Navigation
Proficient, Pole Arms
Proficient, Herbology
ProficientItems: Lucky Coin
Name: Edwin Malfonse
Gender: Male
Race: Elf
Appearance: Edwin has short cropped dark brown hair, green eyes and lightly tanned skin. He stands at typical elf height, 5' 4'', has a thin and wiry build that's thin even for an elf and seems almost eternally smudged with a small covering of dirt. He seems almost at home here, strangely enough.
Profession: Professional Thief
Health: Fine
Skills: Stealth
Proficient, Thievery
Proficient, Daggers
ProficientItems: Sturdy Lockpick