TaliYou check every barrel but you can't find any flint. You also note the absence of fuel of any kind. Understandable, seeing as how the curse kept the forge lit in the first place.
EdwinYou check everyone's weapons and find them all in perfect condition, as they were when you selected them. You speculate that removing them from the smithy must have removed them from the curse that affected the other weapons. You take a look at the bows and test the draw. Acceptable at best considering the normal Elven quality you're used to, but it isn't rotting or anything. You set the bow down and try to piece it together. There's no fuel, no flint, no bellows, and not even any material for making such weapons. Were they all a product of this curse on the dwarf?
DurmarWord of your plan passes quickly, and it has soon spread among the ranks of prisoners in your line and the lines immediately adjacent. You check the bodies - at least the ones that are clothed - as you pass them along. Most of them have already been thoroughly searched. You aren't lucky enough to find a lockpick, but as you sift through the pockets of the rotting corpses your hands close around something familiar, and infinitely more valuable.
You acquired a Clockwork Blunderbuss!You giddily stuff it into your rags before anyone can see it. The robust firearm is a godsend, especially since it's of
Dwarven make. You know without having to look that it's breech has been inscribed with a special rune that causes an explosion each time the trigger is pulled, without fail. It's wide muzzle means that it has horrendous accuracy, but the trade is that one can load practically anything into it and use it as ammunition. It's a favourite among mushrooms farmers and warlords alike, and it will no doubt prove an invaluable companion for you.
You wait for the demons to get into position, then belch as loud as you possibly can. One of the demons turns his head in your direction and in that same moment the entire line of prisoners utters a battle cry and reels into his legs, using their combined strength and his momentary distraction against him. His eyes go wide and he stumbles, crashing into his fellow directly opposite him. The fall to the ground in a heap, crushing dozens of prisoners beneath their combined weight.
The line cheers loudly and someone near the front yells for everyone to pull. All the prisoners in your line heave, the single anchor restraining the whole line at the base of the daemon forge creaking with the strain. After a few full seconds of exertion the chain snaps, and the prisoners begin feeding it through their restraints and freeing one another. This happens in several other lines and soon the whole chamber is roaring with the sounds of the unleashed prisoners' fury. The ones that are freed try to help others out of their chains, and the bolder of them do battle with the demons. All of this happens with varying success, and though the prisoners are all warriors and incredibly brave, they are not armed, and without help they will quickly lose this fight. You watch on as a crowd of men clamber onto a roaring demon and bring him down with their bare hands, strangling him with chains and gouging his eyes out with their bare hands. Another demon comes to his aid, scooping up a handful of screaming men in his terrible fist, who are abruptly cut off as he swallows the whole clutch in a single gulp.
Name: Vlad Lamora
Gender: Male
Race: Human
Appearance: Short and slightly built with short, dark brown hair, a mustache, and light grey eyes. He is neither handsome nor memorable.
Profession: Assassin
Health:
OverchargedEquipped: Clothes, leather boots, steel chain mail, dwarven bastard sword, steel full helm
Inventory - 2x leather boots, steel full helm,
Squishy Backpack: 15x wurm meat
Skills: Swords
Proficient, Throwing
Proficient, Cooking
Proficient, Lockpicking
Dabbling, Butchering
DabblingMagicks: Catch III - you can absorb energy at a mediocre pace, such as light; restores fatigue and reduces hunger; can store energy
Overcharge I - focus absorbed energy on your weapon or body for increased attack or defence; temporarily weakened when over
---
Name: Clair Redfield
Gender: Female
Race: Human
Appearance: A red-headed, green-eyed woman. Her hair is in a short tomboy cut and she has a tattoo of a dull red star on her cheek.
Profession: Shepard
Health: Tired
Equipped: Leather Tunic, Leather Boots, iron staff, dwarven dirk
Inventory: Hunting knife, 2x clothes
Skills: Staves
Proficient, Butchering
Skilled, Cloth Work
SkilledMagicks: Repel III - manipulate air into a general or focused blast, pushing the target(s) away; little fatigue
---
Name: Tali Bluestone
Gender: Female
Race: Dwarf
Appearance: A somewhat shorter than usual, but well muscled Dwarven woman stands before you, with dark black hair done up fashionably and tucked into a single long ponytail cut raggedly short. Piercing copper eyes radiate cunning and a cold intellect, and are framed by long, emotive eyebrows that give her a slightly unsettling demeanor, even after being imprisoned.
Profession: Explorer
Health: Fine
Equipped: Rags, Rotten Leather Boots, Sturdy Footman's Helm, Flimsy Leather Cuirass, ebony easterland lance
Inventory: Lucky Coin
Skills: Navigation
Proficient, Pole Arms
Proficient, Herbology
Proficient, Architecture
DabblingMagicks: N/A
---
Name: Edwin Malfonse
Gender: Male
Race: Elf
Appearance: Edwin has short cropped dark brown hair, green eyes and lightly tanned skin. He stands at typical elf height, 5' 4'', has a thin and wiry build that's thin even for an elf and seems almost eternally smudged with a small covering of dirt. He seems almost at home here, strangely enough.
Profession: Professional Thief
Health: Fine
Equipped: Clothes, Leather Boots, studded leather hauberk, 2x iron daggers
Inventory: 1x iron dagger,
Leather Weapon Pack:
Roaken, Sturdy Lockpick, Coiled Iron Chain w/ Cuff, Dwarven Claymore
Skills: Stealth
Proficient, Thievery
Proficient, Daggers
Proficient, Lockpicking
DabblingMagicks: N/A
---
Name: Durmar Vorboksson
Gender: Male
Race: Dwarf
Appearance: A stocky man, even for a dwarf, Durmar has brown curly hair tied back in a ponytail, revealing suntanned skin and piercing blue eyes. He has a broad nose and a bushy mustache to match his eyebrows. Stubble grows upon his cheeks. He's relatively fit, and thanks to his vocation has more than his fair share of scars.
Profession: Former Chemist and Merchant; Deathseeker
Health: Fine
Equipped: Rags
Inventory: Sharp rock, Clockwork Blunderbuss
Skills: Expert Fighter
Magicks: Heal I - Close small wounds.
---
Name: Grolburg
Gender: Male
Race: Orc
Appearance: Stubbly grey beard, missing his right eye, extensive burns on his left arm.
Profession: Guard
Health: Fine
Equipped: Rags
Inventory: Thin razor blade
Skills: Expert Spears
Magicks: N/A