CheesecakeYou regard the dwarf with respectful contempt and follow as the party decides to head left.
You lessen your pace, letting the others move past you until you're at the back of the group. You look at the cuts on your hands and then think about the power you felt when you pulled the chains from the wall. You're not really sure what to do, so you just close your eyes and concentrate as hard as you can on the cuts while thinking about them disappearing. You feel strength come surging through you again, and you hold it for a minute before opening your eyes again. The cuts had stopped bleeding a few minutes ago, but now fresh blood flows from them again. You're not sure if you did something wrong or your powers just don't work that way. You frown, deciding to give up for now and catch up with the others.
Ross VernalThe group sets off merrily down the dark and dank hallway.
You search with your eyes for the shattered lockpick as the party makes its way, but fail to find it. Your mouth seizes this opportunity and begins to curse profusely.
scapheapYou decide to just keep moving in the hopes that you'll eventually find a way out. You walk down the corridor, your wrapped feet padding soundlessly against the stone floor. After a few minutes of this, you finally think you can see the end of it. A large wooden door about twice your height looms before you, a pair of large metal bars holding it closed. They don't appear to be locked into place, though they look quite heavy, and you're not entirely sure that you could move them aside on your own. You spot a small hand crank set into the wall beside the door. You look around but you're not quite sure what it operates, though you're pretty sure that it doesn't have anything to do with the large door in front of you.
DwarminYou snark enthusiatically as the party heads on off down the hallway.
As you move down the corridor and you feel the ground beneath your feet, listening to the way the air in the room moves and running your hands along the rough stone that encompasses your prison, you realise just how deep you really are. Deeper than you, or anyone, has ever been before. You feel cold for the first time since you were a little girl freshly born in the fortress, and the group continues padding down the corridor softly, talking in low voices of good friends and better days.
ZakoYou take the time to remove everyone's chains, taking one with you for good measure, before allowing the party to move off.
Party - Zako, Dwarmin, Ross Vernal, CheesecakeThe party comes to a halt as they near the end of the long hallway. A female human stands before the door leading out. She looks like another prisoner. She seems to be too occupied with inspecting the door to notice your approach, despite the none-too-quiet conversation you were having on the way over. Vlad steps forward and coughs to get her attention and she spins around with a yelp. She cowers a bit but Edvin and Tali manage to calm her down, though she's still convinced that Kaltukk is going to eat her.
You inspect the tall wooden door. The bars could easily be moved with your combined strength. Everyone is still unsure of what the crank does, though Tali speculates that it could be used to open the door once the bars were removed. She also voices a concern at the bars being located on the interior of the door, which would seem to indicate that it wasn't meant to keep prisoners out, though she digresses at the entire place being of low-quality and patchy worksmansip to begin with, and Vlad quips that not everyone is as attentive as dwarves when it comes to building.
Name: Kaltukk
Gender: Male
Race: Orc
Appearance: Average orc build. 6"6, blackish-grey skin, mohawk. He bears scars from battles past, one on his eye, another large on on his chest.
Profession: He was a mercenary for quite a while, then joined a professional horde as a basic grunt. He's been to only one battle, but he did good.
Health: Weary, bleeding hands
Skills: Battle Tactics
Proficient, Survival
Proficient, Swords
ProficientInventory: Tribal Totem
Known Magicks: Reinforce I - boost your strength using magical energy; fatigue varies
Name: Vlad Lamora
Gender: Male
Race: Human
Appearance: Short and slightly built with short, dark brown hair, a mustache, and light grey eyes. He is neither handsome nor memorable.
Profession: Assassin
Health: Bruised finger
Skills: Swords
Proficient, Throwing
Proficient, Cooking
Proficient, Lockpicking
DabblingInventory: Crude Sap (shirt with rocks in it)
Known Magicks: Catch II - you can slowly absorb energy, such as light; restores fatigue and reduces hunger
Name: Clair Redfield
Gender: Female
Race: Human
Appearance: A red-headed, green-eyed woman. Her hair is in a short tomboy cut and she has a tattoo of a dull red star on her cheek.
Profession: Shepard
Health: Fine
Skills: Staves
Proficient, Butchering
Proficient, Cloth Mending
ProficientInventory: Empty
Known Magicks: Repel II - manipulate air into a general or focused blast, pushing the target(s) away; some fatigue
Name: Tali Bluestone
Gender: Female
Race: Dwarf
Appearance: A somewhat shorter than usual, but well muscled Dwarven woman stands before you, with dark black hair done up fashionably and tucked into a single long ponytail cut raggedly short. Piercing copper eyes radiate cunning and a cold intellect, and are framed by long, emotive eyebrows that give her a slightly unsettling demeanor, even after being imprisoned.
Profession: Explorer
Health: Fine
Skills: Navigation
Proficient, Pole Arms
Proficient, Herbology
Proficient, Architecture
DabblingInventory: Lucky Coin, Cobblestone
Name: Edwin Malfonse
Gender: Male
Race: Elf
Appearance: Edwin has short cropped dark brown hair, green eyes and lightly tanned skin. He stands at typical elf height, 5' 4'', has a thin and wiry build that's thin even for an elf and seems almost eternally smudged with a small covering of dirt. He seems almost at home here, strangely enough.
Profession: Professional Thief
Health: Fine
Skills: Stealth
Proficient, Thievery
Proficient, Daggers
Proficient, Lockpicking
DabblingInventory: Sturdy Lockpick, Chain and Cuff