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Author Topic: Final Fantasy V - Four Job Fiesta 2017 - To Many New Things For a Pun Title  (Read 61499 times)

Cecilff2

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #210 on: June 05, 2014, 10:40:50 am »

I will start the year with Random Natural Risk. I'm not really interested in classic since I'm sick of wind/water crystal jobs already from the previous two years.


Just gonna say.  As someone who's done it, this is extremely painful.  Not being able to share abilities REALLY hurts.  Especially since at least one of your characters is going to be autoattacking.  Whatever you do make sure you get a doomsickle(or more if you get more berserkers) from crescent island.


I'm just sticking with Random Risk this year.  This was a bit rough last year.(Though the dancer/ranger were nice to get, I felt awful not being able to use rapidfire, equip ribbons, or dance with anyone else)
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Baneling

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #211 on: June 05, 2014, 10:43:33 am »

Yeah, Natural is a neat idea but it takes away a lot of the fun of the game. It's especially not recommended for somebody playing the game for the first time, as you don't get to experience the job system's capabilities vis-à-vis combinations of abilities from different jobs.
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Bluerobin

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #212 on: June 05, 2014, 11:57:27 am »

Oh hey! I forgot about this. I'll probably be jumping in with a random run this year. Last year I did a normal one and a no 750 run, both with berserkers. The 750 was interesting, but I like my magic. I'm of the same frame of mind on Natural, too. It's interesting, but one of the main reasons I like the job system is mixing and matching and not being able to do it would probably kill the run for me, interest-wise.
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PrimusRibbus

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #213 on: June 05, 2014, 03:40:25 pm »

Yeah, Natural is a neat idea but it takes away a lot of the fun of the game. It's especially not recommended for somebody playing the game for the first time, as you don't get to experience the job system's capabilities vis-à-vis combinations of abilities from different jobs.

I'd argue that Four Job Fiesta in general does not allow you to experience the job system's capabilities (and it's not supposed to). In my book FJF is designed as a nostalgic challenge run for people who understand enough about the FF5 job system to easily break the game when they play normally.

I know very few people who did FJF as their first playthough of FF5 that finished the game: They either stopped halfway through or quit using FJF's class restrictions because they wanted to experience the full job system.
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RegalStar

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #214 on: June 05, 2014, 04:38:25 pm »

I've done one random natural run with one Berserker last year, and it wasn't that tough (though I did have a Black Mage and a Mystic Knight). I've beaten this game a lot of times so Natural really helps to add some challenge to the run for me.
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beorn080

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #215 on: June 05, 2014, 04:51:54 pm »

Yeah, Natural is a neat idea but it takes away a lot of the fun of the game. It's especially not recommended for somebody playing the game for the first time, as you don't get to experience the job system's capabilities vis-à-vis combinations of abilities from different jobs.

I'd argue that Four Job Fiesta in general does not allow you to experience the job system's capabilities (and it's not supposed to). In my book FJF is designed as a nostalgic challenge run for people who understand enough about the FF5 job system to easily break the game when they play normally.

I know very few people who did FJF as their first playthough of FF5 that finished the game: They either stopped halfway through or quit using FJF's class restrictions because they wanted to experience the full job system.
I'd actually say the FJF pushes the job system to its limits. Otherwise, what do you typically end up with? Two x-fight fighters on Bare or Mimic with Mystic Sword, and two x-cast casters on mimics Spamming black, white, time, and summon spells. Whereas one run I did with a bard, had three people singing once Treexdeath ran out of MP. I probably did as much concentrated damage 5 times faster after maxing all the stats out. But had I not done he FJF, I would have ignored bard.

For what its worth, have all three bards use Speed song first. Maxing out turn speed GREATLY increases increase speed across the board.
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Denzi

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #216 on: June 06, 2014, 05:51:46 pm »

I know very few people who did FJF as their first playthough of FF5 that finished the game: They either stopped halfway through or quit using FJF's class restrictions because they wanted to experience the full job system.

I totally never got past the second crystal in FF5 until I did a fiesta. Just couldn't really hold my interest for some reason. Some how held my interest in spite of myself using tons of rods everywhere I could to cheese anything I could cheese. Just had fun doing what I could with fewer tools I suppose.
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Xgamer4

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #217 on: June 07, 2014, 01:21:02 am »

So, I registered for a Normal run, but I have a few questions...

The Normal run rules are:
Quote
Players will be assigned one class from each crystal. Until all four classes are unlocked, players are only permitted to use the classes they have currently unlocked. Bare/Suppin/Freelance can only be used until the Wind Crystal job is unlocked.

The bolded line has me confused... Does that mean that as soon as I've unlocked all four jobs, I'm able to use any job, even if it hasn't been assigned? Otherwise the line seems... really redundant. Of course I can't use the jobs I can't use.

Then the major difference between the regular run and the random run is that the regular run restricts itself to the just-unlocked crystal, whereas the random run just restricts itself to not-currently-assigned jobs, right? So under random, one could theoretically be assigned multiple jobs from the same crystal?
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alexwazer

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #218 on: June 07, 2014, 03:19:24 am »

I can understand why you would be confused by that sentence. To make it short, normal rule is only stating that you cannot use Bare/Suppin/Freelance after you've unlocked you first job... Never, thus all four characters must be switched to the first job you get, the moment you get it. Which explains why getting White Mage at the wind crystal garantees you a long and boring start. Besides that, part of the reason this can be confusing is that they don't mention another rule of the challenge; that you always need to have at least one character assigned to any unlocked job.

So, let say you unlock Monk first. The challenge forces you to use 4 monks and nothing else. Once you unlock your second job, let's say Red Mage (RDM), you need to have at least one monk and one RDM at any time. However, any character can be either as long you got one of each: (MNK)+3(RDM) is ok, 3(MNK)+(RDM) is ok, 2(MNK)+2(RDM) is ok, but 4(RDM) isn't. Same thing when you reach third and fourth crystal, which will leave you with a set of 4 jobs, that you can juggle with between characters, but must always have one character assigned to.


Random run works the same way, except that the choice of jobs that can be unlocked at each crystal is different, including every locked jobs from previous crystal; while normal is restricted to jobs linked to each crystal.


It's late, so I hope I didn't end up making things even more confusing.
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Baneling

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #219 on: June 07, 2014, 04:23:28 am »

That line is pretty redundant, yeah. It's just saying that the only jobs you can use are the ones you have been assigned - meaning, after earth crystal, there will be four jobs you're allowed to use.

Random is the same as normal, except instead of the job being chosen from one crystal's set, it's chosen from all the jobs available to you at that point. So, the wind crystal possibilities are the same, but at the water crystal you can get a job selected from (water)+(wind - (job taken)). Hope that clarifies things.
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Xgamer4

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #220 on: June 08, 2014, 01:59:01 am »

Ah, yep, that clears that up nicely. Thanks!
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bulborbish

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #221 on: June 09, 2014, 10:10:30 am »

Whelp, $3000 just got dumped into donations. If you signed up for BERSERKER RISK, then your guaranteed one. Hope it's not Water Crystal Slot.

RegalStar

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #222 on: June 09, 2014, 05:45:33 pm »

You could potentially get three berserkers with >100% saturation. Monk Berserker Berserker Berserker go go go
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Denzi

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #223 on: June 11, 2014, 07:15:52 pm »

Going to take a lot more donations for anyone to get 3 berserkers right now. Only got 511 berserkers to 428 risk players.
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RegalStar

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Re: Final Fantasy V - Four Job Fiesta 2014
« Reply #224 on: June 13, 2014, 09:15:41 pm »

Hmm, is it possible for someone to roll Berserker normally and get another two via risk then? Looking at the rules, I guess normal and maybe no750 won't have a risk of that, but random seems to be fair game.
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