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Author Topic: Craft The World  (Read 28837 times)

Ultimuh

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Re: Craft The World
« Reply #60 on: October 17, 2014, 06:54:20 am »

I watched Paulsoaresjunior play it. Doesn't seem that great, to me, and the music was slowly driving me mad.
It is a decent game in my opinion, not bad but not too good either. However I agree with the music part.
5/10 at best, maybe 6/10 but then I'd be very generous. (And yes, a 5/10 is the middle ground in my opinion.)
« Last Edit: October 17, 2014, 06:56:57 am by Ultimuh »
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Dutchling

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Re: Craft The World
« Reply #61 on: October 17, 2014, 06:56:35 am »

Combat is a pain the the graphics are awful (Facebook level AKA worse than Dwarf Fortress o.o).

Gameplay (other than combat) isn't bad though. I'd definitely recommend this if it were free.
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Ultimuh

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Re: Craft The World
« Reply #62 on: October 17, 2014, 06:57:47 am »

Combat is a pain the the graphics are awful (Facebook level AKA worse than Dwarf Fortress o.o).

Gameplay (other than combat) isn't bad though. I'd definitely recommend this if it were free.
I'm just glad it doesn't have microtransactions.
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miljan

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Re: Craft The World
« Reply #63 on: October 17, 2014, 07:02:36 am »

Combat is a pain the the graphics are awful (Facebook level AKA worse than Dwarf Fortress o.o).

Gameplay (other than combat) isn't bad though. I'd definitely recommend this if it were free.

WTF? Graphic is bad? Its one of best looking games compared to all others from gnomoria, towns, to terraria, starbound. Great art and animations. Very atmospheric. Nothing is worse than DF when it comes to looks xD.

But the gameplay is very slow at times. And there is not that much depth. Ok if you can get it around 5$, not more
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Ultimuh

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Re: Craft The World
« Reply #64 on: October 17, 2014, 07:05:27 am »

Combat is a pain the the graphics are awful (Facebook level AKA worse than Dwarf Fortress o.o).

Gameplay (other than combat) isn't bad though. I'd definitely recommend this if it were free.

But the gameplay is very slow at times. And there is not that much depth. Ok if you can get it around 5$, not more
Or better yet, 2$ on a steam major sale.
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Sergarr

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Re: Craft The World
« Reply #65 on: October 17, 2014, 07:06:20 am »

Nothing is worse than DF when it comes to looks xD.
For me, DF graphics look very atmospheric. It sets in the mood that you're not simply playing the game, but that you're working with an incredibly complex world machine.
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rumpel

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Re: Craft The World
« Reply #66 on: October 17, 2014, 07:18:07 am »

Alright, thanks for the responses. I'll give it a shit when it's on sale at some point.
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Dutchling

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Re: Craft The World
« Reply #67 on: October 17, 2014, 07:29:59 am »

Combat is a pain the the graphics are awful (Facebook level AKA worse than Dwarf Fortress o.o).

Gameplay (other than combat) isn't bad though. I'd definitely recommend this if it were free.

WTF? Graphic is bad? Its one of best looking games compared to all others from gnomoria, towns, to terraria, starbound. Great art and animations. Very atmospheric. Nothing is worse than DF when it comes to looks xD.
Facebook ruined that graphics style to me.
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Majestic7

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Re: Craft The World
« Reply #68 on: October 17, 2014, 07:52:43 am »

I think the game is best of the DF clones. RimWorld is better, but it has more original content, so I wouldn't name it a DF clone. That said, being the best of clones isn't a big compliment. I guess it can be a good purchase for the people who can't stand real DF's UI or graphics.
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arbiter787

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Re: Craft The World
« Reply #69 on: October 18, 2014, 02:31:45 am »

I think the game is best of the DF clones. RimWorld is better, but it has more original content, so I wouldn't name it a DF clone. That said, being the best of clones isn't a big compliment. I guess it can be a good purchase for the people who can't stand real DF's UI or graphics.

I personally think that Gnomoria takes the "best DF clone" title. Not to say that CTW is bad, while not having played it myself I have seen Aavak play it and it looks alright. Not my cup of tea, but I can see lots of others having fun with it.
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Intrinsic

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Re: Craft The World
« Reply #70 on: December 02, 2014, 03:08:08 am »

Crap name, but the game is half decent and taking a few hours from me here and there.
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Nameless Archon

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Re: Craft The World
« Reply #71 on: December 23, 2014, 03:15:19 pm »

Picked this up on a lark.

Conceptually, the label of "DF meets Terraria" is actually close to what you'll get. The game relies on the player using their team of dwarves to extract, process and place resources and items to build a fortress in the 2d-SideView style of Terraria.

The game plays smoothly, with very few issues and no crashing. It's a very casual atmosphere, animations are cute and appealing, and things work about like you'd imagine of you've ever played Terraria (esp. regarding foreground/background and housing). There's a bit of complexity, but by no means is this equivalent to DF - the procedural generation is limited to world and creature spawns, and the tech tree is much like Terraria or Minecraft: iron -> steel -> etc.

Combat is mostly a "throw your horde in at the right moment" affair, with some traps and defenses to help them out. You tag enemies, and your dwarves charge in to attack them (fighting on their own if they have an untagged enemy close by). You can take over a single dwarf directly, whether to force them out of their current action or to directly impact combat, but I'll admit I haven't found much use for it yet personally, aside from nudging the infrequent pathfinding freak-outs.

The player is given access to some direct influence in the form of magic spells they can apply, but the mana is slow to regenerate (at least, to start) and limited so as to force careful rationing early. These spells range from temporary portals (teleport from stockpile to resources and back, with multiple destination locations at once possible) to lights or forests on-demand and also some combat spells (like the ubiquitous "fireball").  Consumption rates are often greater than they initially appear; the fireball often takes a couple of applications to kill something (but is great for disrupting a stack of skeletons forming up a 'human pyramid' while trying to reach a floating palace) and the portal's time limit decreases more rapidly when it's actually used, making the 3:00 duration limit less relevant than the number of resources in proximity! None so far has seemed imbalanced, and all have had some application, especially the portal.

There are nightly spawns (zombies and skeletons), periodic goblin raiding camps will form and every ~45minutes a larger (and increasingly dangerous) wave of undead foes will swarm in - this can include giant skeletons or "beholder" type mobs that are more dangerous than the average foe. Belowground, there are ant nests and spiders, as well as spirits of darkness and tunneling worm larvae lurking below ground - and that's just the first map. While there's a good variety of foes, once you've seen what the first world has to offer, you won't be able to expect more out of that same map. (No idea yet if the second map is identical on enemy types!) Unlike in DF, there don't seem to be any real "game breaking" strategies (though I haven't tried the Minecraft "sand wall" defense yet, so caveat emptor). You can use the portal to teleport your dwarves out of the shelter to somewhere safe underground if you think you'll be overrun, but the undead foes will smash your walls and doors to wreck your house  while you're gone, and goblins can steal your items and resources for themselves!

The random worlds and procedural randomness can make the combat sometimes feel a little unbalanced (be ready to run if needed!) and while the enormous tech tree is certainly detailed, it's also a bit of a grind to "level up" in some places in order to get more dwarves and access to the higher tech, as this involves making items which provide diminishing returns if you use only one item type to gain skill, which forces you to make a little of everything and need a little of all the resources. Why grind? Well, deep in the world is the portal room, which must be cleared and repaired in order to get access to the next map. As you might imagine, its guards won't go down to stone knives and wooden clubs. You'll want ranged weapons and mages, as well as well-armored tanks, if you plan to go toe to toe with the guardian to "win" a map - and that means new tech progression is required.

I've made a couple of half-hearted attempts at building an "entry proof" fortress, but the skeletons can build bone bridges, form 'human pyramids', climb ladders or scaffolding and smash walls (like the proposed DF digging!) and doors, so while you may be able to whittle down their numbers by making them play human pyramid, there doesn't seem to be a way to 100% keep them out... yet. In this respect it's far better balanced than the much less enjoyable "Game of Dwarves" I tried previously, which was far far too easy to play once you broke the economy. (Gnomoria is on my list too, but I haven't gotten there.. yet.)

It's a casual game, but if you're looking for something you can play to scratch your itch while DF and its utilities are locked in a battle to see if LNP will beat Toady to the next release, it might be worth a look, provided you're not expecting it to replace Dwarf Fortress. It's a casual game with good difficulty, not a roguelike.

I'd give it a 7.5 or 8 out of 10 - if you don't mind the 2d graphics, it's an enjoyable little romp. Snag it on sale and don't set your expectations too highly, and you'll be fine.
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Anvilfolk

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Re: Craft The World
« Reply #72 on: December 24, 2014, 01:36:23 pm »

I considered it getting it, but read some reviews and was worried that people were complaining not a lot of dev progress had been made lately, and that there were some severe AI issues.

Biowraith

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Re: Craft The World
« Reply #73 on: December 24, 2014, 02:29:41 pm »

I picked this up on a whim too.  It doesn't look like there's enough depth or variety for long-term replayability (though I'm only on the first world so far), but it's pretty absorbing in the short term - I'm finding it has that one-more-turn quality (well, the real-time equivalent), at least for my first playthrough.  I haven't seen any major AI issues, just the odd pathfinding hiccup but nothing serious or too often.

I hope the dev(s) do continue working on it as it seems to have a fair bit of potential for expanding, and there's room for a few quality of life improvements (the crafting interface being the obvious oft-cited one), but the base game as it stands is enjoyable enough that I won't feel especially miffed if this is the final product.
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ductape

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Re: Craft The World
« Reply #74 on: December 26, 2014, 12:38:43 am »

They have this out on iOS for like half the price. If its not a super deep game, this might be something perfect for me to play on the iPad rather than the more over the top type of games i might play on my desktop.

ANyone tried it on mobile? It seems the it might be easier to play on mobile than Terreria because you basically click orders rather than directly control your dudes, am I right to assume this?
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