And it was bound to Vivec's will, not ours. Though it might have been an actual Daedric sword, recalled from somewhere, as it had weight.
Not all destruction spells are massive area of effect affairs, and I doubt we'd be ready to cast such a spell any time soon. What we need is a quick, magicka-efficient single-target ranged spell that does relatively high damage. Not having an area range tends to reduce the cost, and what with the possible danger and the not facing swarms, we wouldn't really have a use for an explosion anyway. Lightning would be good (not to mention cool), as in general creatures around here have less resistance.
Here are my priorities for all the spell schools, in order:
-I make Restoration and Destruction our top priorities because they're generally the best for staying alive and there is an abundance of cheap, efficient, effective spells for them.
-Mysticism is somewhat more costly but is massively useful for transportation, and we'll eventually be needing to capture souls.
-I put alteration next, because of the vast utility. Opening/setting locks, lightening our equipment, force fields, breathing underwater, and eventually flight...
-Illusion isn't particularly useful, but we can reap the benefits with relatively little skill, so I put it above Conjuration. Seeing in darkness and hiding, that's all it really gives us.
-Conjuration will lighten our equipment load considerably (bound weapons) and give us ass-kicking meat shields, but takes longer and is more expensive to build up than the other schools. Mastering this school will likely not happen in the near future.
Of all of them, I think Mysticism and Conjuration will take the most investment to be able to use well. Their most useful spells are expensive in both gold and magicka, so we won't be able to use them often until we attain considerable power. Mysticism can be used for getting around or escaping, but Conjuration would drain most of our power in the middle of a fight.
I have never quite understood the point of asking a Sleeper if Dagoth Ur thinks we are the Nerevarine. First, the mastermind isn't going to share with the bottom rung underlings that his greatest enemy has been reincarnated. Second, we already know that Michael is most likely the Nerevarine. LordBucket already told us that. Third, we need to start convincing Caius that we are the Nerevarine, not make him more suspicious. He is also our greatest resource to finding out if any of the main missions have been done yet, and thus if any of the other possible PCs also think they are the Nerevarine.
As for Caius, I don't think it would make him suspicious if we want to interrogate a Sleeper. One said right in front of him that Dagoth Ur is quite interested in us, and it's only natural that we'd want to know why.
And Dagoth Ur would most certainly let his Sleepers know if he thought we were the Nerevarine, he tells all his people EVERYTHING, though they can't all understand it. In the game, they all tell you he thinks you're the Nerevarine after the
second mission, asking you to come meet him at Red Mountain because he considers Neravar his
greatest friend.
Honestly, if Caius voices more concern about us being a Sleeper due to voices in our head, we should probably tell him "It's more likely Multiple Personality Disorder than Dagoth Ur."I wonder, if Dagoth Ur tries to speak in Michael's head, would he hear us? Could we tell him to STFU, or question him?