Episode 41: Tomb-looting and divine intervention
Loot everything that remains.
Loot everything in the crypt.
prioritize items after weight to value ratio.
Venim Tomb. Loot it.
Maybe the small chest on the table is open.
And the book Darkest Darkness is still lying around
:
"Ok. That's easy enough. "You head back into the tomb and take a full inventory:
Things you take * The book, Darkest Darkness
* Cruel Viperblade
* Potion of cure poison
* 18 bonemeal
* 10 gold
* Expensive-looking robes, shoes, belt and pair of gloves
Things you leave behind * 18 urns
* 14 prayer pads
* A small chest
* Two large chests
* A table
* 3 stools
* A full set of netch leather armor
* Assorted clothes
* Silver sword
* Iron shield
* Assorted skulls and bones
You fold the clothes up with the book and squeeze it all into your nearly-full backpack. They take up a lot of space, but hopefully they'll sell for something. The magic dagger is the real find though. A lot of creatures will be immune to the steel tanto you picked up earlier, and the magic dagger should allow you to at lest do some damage. Plus, it's incredibly light:
:
"I think it's time to get out of here. I swear I heard voices from some of those urns I took bonemeal from. I'm kind of used to hearing voices by now, but I don't think the dunmer who were buried here whose ground-up bones I'm taking would be very happy about it.""Hey, speak to a certain Lordbucket about consoling you stuff to survive. By the way, I am so totally breaking the Fourth and Fifth wall right now."
:
"I don't know who that is. Not sure what you mean by the fifth wall, either. But the fourth wall....which fourth wall do you mean? I hear you as voices in my head. Are you guys playing Morrowind? Like, on a computer? Are you looking at me on a screen right now? If you are, that's kind of creepy. Vivec told me that you were my 'higher self' I think was how he described it and I assumed he meant...well, I guess I just assumed it was some kind of fancy new-age spiritual thing and that you were all guardian angels or something. Can you guys seriously access the command console? Because that would totally make my life easier."Directions for Michael: Left, Left, Right, Straight
Directions again: Right then immediatly Left
But our best best for civilization would be Northeast.
Follow the road to the next sign, follow the signs to a town.
:
"...erm, well...I don't know which way is northeast. And the left-right directions you're giving me contradict each other so I don't know what I'm supposed to do with that. But finding a sign should be simple enough."In fact, you find a sign roughly a 15 second run from the tomb. It sort of kills any tension you had over thinking you might be lost.
:
"The sign says Vos and Tel Vos. So, that would make this the northeastern-ish quadrant of the island, near Master Aryon's castle and Telvanni land in general."follow the signs to a town.
pluck every flower and other alchemical items you can get your hands on.
You follow the road, picking ingredients as you go. Mostly whickwheat. In fact, there's so much whickwheat that it doesn't all fit in the small portion of your backpack and you start having to put it in the main compartment, which is already pretty full. The robes, the book and now two pairs of shoes are all fairly light but take up a lot of space. You're still comfortable on weight, but you can only fit so much in there.
You start stuffing the whickwheat into your old tennis shoes when you're interrupted by a rat. You draw your dagger and get ready to fight.
poison your tanto.
The rat doesn't seem to be any huge threat, so you pull out a bottle of poison and pour it over your dagger, then proceed to kill the rat.
Block skill is now 6Light armor skill is now 21Shortblade skill is now 6You're not sure if the poison worked or not. The liquid was thin and runny, and it didn't exactly stick to the blade. A lot of it just poured off leaving only a thin coat, much like if you poured milk on a knife. There was some adhesion, but then you started swinging the knife through the air, hit the rat a couple times before you got any meaningful penetration, and then had to push it through fur and hide to get to any muscles and organs. There was a lot of opportunity for what little liquid was on the knife to fly off or be scraped off. You can't say definitely that it did or didn't have any effect, but if it did have any effect it wasn't very much. The rat certainly didn't screech and die when you stabbed it, and there was no obviously green poison glow effect or anything.
You resume your trip to town, skirting along the road to pick flowers as you go. That's when you see a yurt over the crest of the next hill.
And apparently the residents have seen you. You hear a battle cry of "N'wah!" and see a dunmer charging at you with sword drawn.
keeping yourself on high alert so you see any enemies before they see you
Sorry. You tried.
use your own recall scroll in any situation that isn't trivially easy to deal with.
using your recall scroll in a difficult situation.
Well, ok. But you don't really know if this is dangerous yet. Rats are easy enough now that you can blithely stand there and rearrange your inventory while their teeth chip at your leg armor. This is probably a tougher fight, but you decide to stand and fight first to see how it goes before you run. You have emergency options, now.
You retreat backwards down the hill towards the road hoping to draw the runner away from his friend.
It doesn't work, and you end up fighting one in melee while the other shoots arrows at you.
(GM Comment: was that awesome timing on the arrow, or what?)
It rapidly becomes obvious that it's a battle you can't win. It's not that the incoming damage is insurmountable. You're definitely taking damage but you have a couple restore health potions and you're don't feel like death is imminent. The problem is that you just can't hit your opponent. It's uncanny how quickly he dodges, and even when you do manage to hit him your weapon obviously isn't penetrating his armor. Granted, this is a weapon you're not terribly skilled with but you suspect that even with your spear this wouldn't go any differently. You're certainly much
tougher than you used to be and the armor helps a lot, but your actual fighting skills are still very meager.
Health is now 13/59You give up on the fight, pull out your scroll and look at it.
:
"Take me home."...this isn't home. Where is this? You look around for a moment, disoriented, before you recognize your surroundings: You're in Wolverine Hall, the imperial settlement just outside of Sadrith Mora.
And that's when it occurs to you:
we should use the chance to talk to the Zainab. According to the wiki,
they are the most foreigner-friendly tribe of the ashlanders.
:
"Wait, dunmer...yurt...were those Ashlanders who just attacked me on sight?"
Level 7
Health 13/59
Armor rating: 4
26.9 Strength (20)
34.9 Speed (30)
36.9 Agility (30)
39.8 Endurance (30)
42.4 Intelligence (40)
43.8 Personality (40)
56.0 Luck (50)
Numbers in parenthesis are starting values
30 Acrobatics (0)
22 Athletics (5)
6 Armorer (0)
6 Block (0)
7 Heavy Armor (0)
5 Medium Armor (0)
21 Light armor (0)
9 Unarmored (0)
5 Blunt Weapon
12 Hand to Hand
5 Longblade
6 Shortblade
8 Spear
7 Alchemy (0)
5 Enchanting (0)
20 Speechcraft (10)
9 Mercantile (0)
* Steel tanto
* Chitin shield
* Colovian fur "helm"
* Chitin left + right gauntlets
* Chitin greaves
* Chitin cuirass
* Chitin left + right pauldrons
* Chitin boots
* Cursed ring of athletics and drain health
* Combat belt
* Commoner's shirt
* Commoner's pants
* Interior coinpurse, containing:
* 95 gold
* 2 Standard restore health potions
* 2 poison potions
* 1 potion of cure poison
* lockpick
Backpack (Worn)
Main compartment:
* Tennis shoes
* A strange note that reads 'Remember, we are watching you.'
* Letter of introduction from Ranis Athrys
* Commoner's belt
* Yellow notepad with 54 pages left
* 1 pen
* "20% cooler" Rainbow Dash t-shirt,
* Denim pants
* a cellphone and wallet with picture ID and $30 in cash
* 2 soulgems of uncertain size
* 30 Whickwheat(?)
* The book, Darkest Darkness
* Cruel Viperblade
* Expensive robe
* Expensive shoes
* Expenisive left glove
* Expensive right glove
* Exquisite belt
Small compartment
* 491 gold
* 8 empty bottle
* 2 Ampoule Pod
* 1 Black Anther
* 18 Bonemeal(?)
* 1 bread
* 7 bungler's bane
* 5 Chokeweed
* 3 Corkbulb
* 1 kwama cuttle
* 25 Heather
* 3 hypha facia
* 11 luminous russula
* 4 Racer Plume
* 1 Rat Meat
* 8 saltrice
* 1 Scamp Skin
* 2 Stoneflower petals(?)
* 5 spore pod
* 6 violet coprinus
Blades, Novice
Imperial Legion, Recruit
Fighter's Guild, Associate (1 quest completed)
Mage Guild, Associate
* Steel tanto, with scabbard and carrying straps
* Imperial steel Cuirass
* Apprentice mortar and pestle
Alit Hide [1]Resist Poison
Ampoule Pod [1]Restore speed
Black Anther [1]Resist poison
Bread [1]Restore Fatigue
Bungler's Bane [1]Drain agility
Chokeweed [1]Drain health
Coda Flower [1]Restore luck
Comberry [1]Drain health
Corkbulb Root [1]Restore luck
Crab Meat [1]Restore fatigue
Gravedust [1]Burden
Green Lichen [1]Night Eye
Heather [1]Poison
Hound Meat [1]Poison
Hypha facia [1]Drain speed
Kwama cuttle [1]Restore health
Luminous russ. [1]Paralysis
Marshmerrow [1]Resist common disease
Muck [1]Poison
Racer plume [1]Levitate
Rat meat [1]Poison
Roobrush [1]Restore intelligence
Saltrice [1]Restore endurance
Scale [1]Swift swim
Scathecraw [1]Paralyze
Spore pod [1]Paralysis
Sm. Kwama Egg [1]Restore Fatigue
Violet coprinus [1]Water Walking
Willow Anther [1]Water Breathing
What do you do?