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Author Topic: Marooned in Morrowind (FINISHED)  (Read 432752 times)

ShoesandHats

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Re: Marooned in Morrowind, a suggestion game
« Reply #300 on: June 13, 2013, 05:28:08 pm »

We have a knife.

Well, a tanto. It's more of a very short sword than anything.
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game
« Reply #301 on: June 13, 2013, 05:34:28 pm »

So leave it behind instead of taking it with us. I still think it's a good plan. Let's actually find out WHY the bandit is banditting, if possible. Talk him into leaving if not. Like Mict says, there is lots of potential learning value here for imo little danger.

Mict, the point of the scroll wasn't REALLY to kill him - it was as a fall back plan. I think have a one use "oh fuck kill it" would be a great idea even for just generally traveling around in our current state. If we can talk to the bandit instead of blowing him up, all the better!

Also, someone should actually load the game up and check this bandit guy out. How likely is us to kill him in a few hits? Could we outrun him? Is he incredibly durable, or could we afford a spell that would likely one-shot him? Does he have a ranged weapon? If not, and the spell COULD one-shot him, we might be able to use it as a bargaining tool if things turn sour.
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Mictlantecuhtli

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Re: Marooned in Morrowind, a suggestion game
« Reply #302 on: June 13, 2013, 05:41:02 pm »

Spoiler (click to show/hide)

I'm just trying to think outside of the box, here. We can't be so hung up on simple roadbumps like this and think on feet, it's not Morrowind where we need to go grind to level up [non primary skills!! Wait, what happens if Michael levels up? Can he?] and be worth something.

Michael's got a very solid base in the world's magic [mathematics] so he could, in theory, with little effort become a Mega Magus. Other paths should be secondary only. Meta knowledge and magic will serve Michael much better than money and dying randomly because you guys make him work out and bumrush things.

There's the whole PC being 10 steps ahead of us that worries me, if that weren't there, I'd be all about letting this play out like a normal game. Quick route is appealing to bandit's banditry, offering him half the bounty to bail and not get killed by other Legion recruits. Then back to town to find some alchemical equipment that is easy to steal.
« Last Edit: June 13, 2013, 05:43:12 pm by Mictlantecuhtli »
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LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #303 on: June 13, 2013, 05:44:58 pm »

Note: I haven't completely caught up on the thread or tallied suggestion votes, but it's extremely likely that there will be an update tonight. Anyone who wants to weigh in, I recommend doing so within the next several hours.

birdy51

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Re: Marooned in Morrowind, a suggestion game
« Reply #304 on: June 13, 2013, 05:47:18 pm »

Well... Training magic seems to be one thing that seems fairly consistent. We can start there.
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Iituem

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Re: Marooned in Morrowind, a suggestion game
« Reply #305 on: June 13, 2013, 05:53:30 pm »

Alright, totting up my votes for action then.

+1 Training Magic, Diplomacy (convince to leave) or Guile (poison) with bandit.
-1 Joining the Legion and letting the PC's head start get even greater.
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Aseaheru

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Re: Marooned in Morrowind, a suggestion game
« Reply #306 on: June 13, 2013, 05:54:39 pm »

Posting to watch.

Also, the legion sounds good.
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Nirur Torir

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Re: Marooned in Morrowind, a suggestion game
« Reply #307 on: June 13, 2013, 05:59:05 pm »

I vote against joining the legion or getting near the bandit. I see nothing valuable enough to take such a risk. The Legion makes an acceptable fall-back plan, if too constraining, but I think magic is a better path.

I think we should ask around to see if anyone who only knows the basics of magic is willing to teach us the basics for manual labor (or the funds we could get from what we have).
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LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #308 on: June 13, 2013, 10:41:47 pm »



Episode 20: Travel to Pelgiad, Interupted


Quote
join the legion
Quote
don't join the legion

: "Sounds like you guys are really divided on this. I could go either way. I guess a majority are saying to do it, but I'm hesitant to do something with that many people advising against it. Ok, how about this: those of you who say to not join the legion, what would you suggest I do instead?"

Quote
buy some magical scrolls and kill wealthy people no one will miss.

: "I don't have the money to do that."

Quote
there's about 7 Telvanni outside Tel Branora that Therana (or rather, her lackey) will pay you good money to eliminate.

: "Wait...last time I fought ONE opponent, I died. And you're suggesting I take on 7 at once? And you want to me to do this in hopes that I'll get a reward for it from Therana, the insane Telvanni mage-lord who hates men and has trick quests that kill you if you do them as described? Uhh...think I'll pass."

Quote
figure out another way of making money quickly

: "That sounds like a good idea. What do you suggest?"

Quote
I suggest trying to get the drop on that bandit
Quote
I would NOT go for the bandit

: "...ok, sounds like no consensus on the bandit idea. Plus, Hla Oad is almost all the way back to Seyda Neen, and we'd need to go to Fort Moonmoth to turn it in. The bounty's only 100 gold, we'd pay probably half that much for silt strider travel, and I crossing that ground on foot to save money is likely to get me killed. Any other ideas?"

Quote
alchemical training
Quote
and alchemical training

: "Ok, but I still don't have any alchemy tools. Somebody suggested borrowing Ajira's earlier, but I don't see that happening. I'm not a member of the guild, and Ajira was watching when I first showed up in Balmora escorted by two Ordinators, and also when the guide guild accused me of being a stalker. I don't see her going out of her way to do me any favors."

Quote
see if we can't steal ourselves a set of alchemy tools to get ourselves started.

: "Sure, that sounds reasonable. The Caldera mage guild has a full set that'scompletely unguarded. But we know that dunmer girl we're guessing is a PC sold Nalcarya a bunch of potions...and if I were to guess, I'd guess that the Caldera set is probably what she used. The arena canton in Vivec has a couple assorted pieces in a storeroom, but I'd have to deal with at least one giant rat to get to them, and possibly two rats plus a locked door. Caius has a skooma pipe that be used as an alembic, but that's a low quality piece and I'd have to deal with Caius to get to it. The Ald'ruhn mage guild has a full set...but it's behind a locked door with a nasty magic trap on it. Worst case, if I can get a little money together, there are merchants in Balmora, Sadrith Mora and a few other places that sell the basic apprentice pieces for under 100 gold each."

Quote
Should really be focusing on magic training
Quote
Yeah, using magic is also a good idea
Quote
Training magic seems to be one thing that seems fairly consistent. We can start there.

: "I could go to Pelagiad and talk to Ranis' friend, but she said it would probably cost a couple thousand septims for training. I have 44, and it will probably take most of that just to get there. But at the very least I can talk to the guy, show him my letter of introduction from Ranis and see what he says. Whether or not we can actually make a deal right away, we should at least be able to find out if the offer is good. Does that work for everyone? Yes? Ok. Fastest way to Pelagiad from here is to walk from Seyda Neen."



: "So what will it be, son? Join the legion and make something of yourself, or set out on your own and die a fool's death?"

: "I think I'll go with option C. Thanks for the offer...and I'll consider it. But this isn't quite what I expected."

: "It's your loss and mine both. If you change your mind, the legion is always recruiting."

You head back to the silt strider.



Ok, yeah, you really need to solve the money problem at some point. Fortunately you have exactly enough money to get you to Seyda Neen, and since there's no travel service to Pelagiad you were planning to walk the rest of the trip anyway. You hand over the last of your gold and ride to Seyda Neen. It's dark again by the time you arrive.

Quote
Also, next time we are back in Seyda Neen, actually ask the
lighthouse lady what's wrong and if we can help.



Passing by a guard carrying a torch on the way, you head back to the lighthouse and knock. The distraught girl you saw earlier answers. She's an even worse mess than before. Her hair is tangled, her face red, and she's obviously been crying heavily. But as soon as she sees you her eyes go from teary to furious.

: "You! You miserable thief! How dare you come back!"

: "...ummm, I..."

: "Guards! Guard! Help! Thief!"

: "Wait! No, I...umm...can't we talk about this?"

Unsure whether to run or try to talk her down, she gets in your face and physically pushes you back with her forward momentum while she continues screaming at you. You begin seriously considering jumping into the water to escape when the guard you passed a moment ago comes running up the wooden platform leading to the lighthouse.

: "What seems to be the trouble?"

: "This miserable fetcher was here not 12 hours ago. He stole my book! It was a gift from...from...Processus..."

She collapses to the ground in tears. Fear strikes you. How could you have forgotten? This girl is the taxman's girlfriend. She was upset earlier because her boyfriend was murdered and his body found outside of town. It was a quest that you considered doing, but kind of glossed over.

check in with the census office and see if tax-dude is missing
anything you can do might reveal if or if not tax-guy's still unfound, and if he is still missing,
then Seyda Neen's probably mostly untouched and we should probably loot what's relatively moral to loot.

...yeah. That one.

: "Hand over your bag, please."

You hand your backpack over to the guard and stand there uncomfortably while he goes through it. To his credit he passes over your Rainbow Dash t-shirt without comment. But your heart stops for a moment when he opens up the small pouch of your backpack. The part that still has the bottle of greef that you stole earlier. To your mild surprise he passes over it without notice, finishes searching your bag then returns it to you.

: "This man does match the description that was provided to me earlier, but I find no stolen contraband on him. Did you personally witness the theft?."

: "No, I didn't...personally see it...but it HAD to have been him. He's the only person who's been in here all day! The book was right where I left it this morning, that CRIMINAL came through, and I went upstairs minutes after he left and it was gone!"

: "I'm sorry, miss. Without an eyewitness, and no sign of the stolen merchandise, there's nothing I can do." He turns to you. "You're free to go."

Then he walks off. Thavere just sits on the ground in a miserable heap, crying on herself. You feel really bad. The fact is...you did steal her book. You stole several of her things, including the greef that you still have. You're not entirely sure why the guard didn't identify it as stolen. Maybe he had no way to know. Maybe the girl only reported the book as stolen. Maybe not everything from the pile was flagged as belonging to her. Maybe...something else. Who knows? Your thoughts are interrupted as Thavere stands up. Sort of. She's cradling herself with her arms and refuses to look into your eyes but you can hear her well enough through her sobs.

: "...please."

It takes her a moment to continue. You wait.

: "...I just...need to know. Please...what did you do with the book? Where is it? I won't tell the guards. I promise. Just please...it's the last thing I have of his....all I have...to remember him. Please."



Spoiler: stats (click to show/hide)



What do you do?

Iituem

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Re: Marooned in Morrowind, a suggestion game
« Reply #309 on: June 13, 2013, 10:52:59 pm »

Steal the book back (or find a way to buy it back) and return it anonymously.  Damned attack of conscience.

I suppose on a quick money front, since we're pretty used to larceny by now, we could always look into joining the thieves' guild.  There's someone in town we could tacitly approach, isn't there?  They could at least give us the training to work as a free agent, and we know they pay for jobs.
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ShoesandHats

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Re: Marooned in Morrowind, a suggestion game
« Reply #310 on: June 13, 2013, 10:54:01 pm »

First of all, apologize profusely. Tell her you did it out of desperation, and that if you could do anything to make it up to her, you would do it. Of course, only once the guard is out of earshot. Wouldn't want to get arrested because you confessed, would you?
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Sensei

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Re: Marooned in Morrowind, a suggestion game
« Reply #311 on: June 13, 2013, 11:48:41 pm »

Just... reacquire the book.

Say, since we're in town, we should check up on the guy with the scrolls of Icarian Flight, if the PC didn't grab them already.
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Jarod Cain

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Re: Marooned in Morrowind, a suggestion game
« Reply #312 on: June 14, 2013, 12:00:58 am »

Don't admit to or promise anything but tell her you'll see what you can do.

If we do decide to try to go after the book, we should see about getting some kind of idea on how good we are at sneaking. But for now we had a letter of introduction and a conversation to have so we should go do that first, but sneak or way over rather than the standard run-jump.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #313 on: June 14, 2013, 12:31:57 am »

First of all, apologize profusely. Tell her you did it out of desperation, and that if you could do anything to make it up to her, you would do it. Of course, only once the guard is out of earshot. Wouldn't want to get arrested because you confessed, would you?

Yes. And we should apprehend the murderer and get the reward, seeing as he's just a poor dunmer, no connections or friends in high places, no weapons or armor even. He'd beat us in a fist fight no doubt, but we could have the guard wait outside. Remember: he lives in a shack, so he'd hear us through the walls. DO NOT plan with the guards right outside his house. Other voices, help me flesh out this plan.

Steal the book back (or find a way to buy it back) and return it anonymously.  Damned attack of conscience.

I suppose on a quick money front, since we're pretty used to larceny by now, we could always look into joining the thieves' guild.  There's someone in town we could tacitly approach, isn't there?  They could at least give us the training to work as a free agent, and we know they pay for jobs.

No. We'd wind up either put away for a long, long time, our already meager strength withering, or we'd wind up a penniless, weakling low-life, with a recorded rap-sheet. If larceny went wrong, we'd be permanently stuck in the gutter. And on top of that, we'd be automatic enemies with the Camona Tong.
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Kanil

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Re: Marooned in Morrowind, a suggestion game
« Reply #314 on: June 14, 2013, 02:44:17 am »

: "Wait...last time I fought ONE opponent, I died. And you're suggesting I take on 7 at once? And you want to me to do this in hopes that I'll get a reward for it from Therana, the insane Telvanni mage-lord who hates men and has trick quests that kill you if you do them as described? Uhh...think I'll pass."
You, the man who goaded an enforcer of the Camonna Tong into attacking you, hoping that the scraps of cloth you have wrapped around your torso would stop him from plunging his axe into your chest, you are calling me crazy? Hah! I think your hat may be a bit too tight.

Assisting this woman is unlikely to be rewarding, but might ease your conscience. I'll leave that up to you to decide.

You might be able to collect the bounty on the man who killed Processus, but you'd need a plan on how to bring the murderer to justice. If he's hidden the weapon used to kill Processus, then he might be unarmed and your tanto could perhaps give you an edge. If not...
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
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