Episode 7: Funding the trip to nowhereacquire a scroll of Ondusi's unhinging from the Mage's guild, so we can go in and talk to Vivec.
... I'll support this course of action.
I also support this.
+1
let go speak to vivce.
With a potentially dangerous player in the game, you decide the best course of action is to go straight to Vivec. You know the way, but you'll need a 100 point unlock spell to get in. That presents a bit of a problem. Ordinarily you'd just train any generic unlock spell and make a custom 100 point version at a spellmaker, but at present you don't even know if you can use magic at all...let alone magic of that difficulty. So, a scroll, maybe? After all, the whole point of scrolls is that they allow non-mages to use magic. So why not you? You know that 100 point scrolls do exist. In fact, you're pretty sure you end up with one at some point while doing the mage guild quest tree, but you don't remember which quest or chest gives it, or if it's in Vivec at all.
Well, first thing to do is head to the Mage guild. Better get started. It's a long way to the top.
It's a
really long way to the top.
Eventually you reach the guild hall in the top floor plaza of the foreign quarter.
Acrobatics skill is now 8 (Seriously. I tested it in game. You went from 2 to 8 going from the city entrance to the mage guild.)
acquire a scroll of Ondusi's unhinging
You walk in and find the enchanting vendor, Janand Maulinie.
:
"Hi. I'm not a member of the guild. Do you sell to the general public?"She sniffs at you.
:
"Yeah, equipment and travel is open to the public. Even outlanders like you. What can I get you?":
"Well, I was hoping to buy a scroll to cast a spell, but I don't know any magic. So...can I do that? Use a scroll to cast a spell?":
"As long as you're able to read, yes." She pauses.
"You can read, can't you?":
"English?":
"What?":
"...Cyrodiil?":
"Oh. Yes, the Imperial tongue is standard for magic and commerce. Has been for a couple centuries now, since everyone speaks it. Personally, I've lived in Morrowind all my life and I don't even know more than a couple dozen dunmer words.":
"So all I need to do is hold the scroll and read it?":
"Pretty much. Which scroll are you looking to buy?":
"Ondusi's Unhinging. Do you have any in stock?"She rolls her eyes.
:
"Yes, it's a very popular choice among law-abiding, upstanding citizens who accidentally leave possessions that definitely belong to them in magically locked chests that they own and most certainly didn't steal because stealing is wrong."She shakes her head briefly then pulls out a scroll and shows it to you.
:
"Here you go. Can you read that?":
"Ondusi's Unhinging. Woe is-"She quickly jerks the scroll back and rolls it back up.
:
"I'll take that as a yes. The scroll is enchanted to touch, so all you need to do is touch the locked item and read the trigger words on the scroll. Eye contact with the scroll is required, though. You can't just say the words, you have to read them out loud. Also, you only need to read the trigger words, not the title. And yes, in case you're wondering, the trigger words themselves have nothing to do with the spell. You're not actually casting any magic, remember? The enchanter who makes the scroll can make the trigger words be anything. You could have "bunnies are fluffy and cute" be the trigger for a fireball if you wanted. In this case, those particular three words are sort of a general default. I don't know who started the trend, but most mage guild enchanting trainers use those when teaching enchanting, and it just sort of become the standard go-to trigger for mass produced scrolls that we sell. Most the scrolls I sell all use the same trigger.":
"Just an arbitrary convention? Sort of like foo and Hello world?":
"...what?":
"Nevermind. Thank you. You've been very helpful. How much for the scroll?":
"157 septims."You have 6.
Go stealing!
Assuring Janand that you'll be back for the scroll soon, you start walking for the stairs.
:
"Whoa! You're not seriously planning on looting the guild are you? I'm right here you know.":
"Uhhh...why, no. Of course not. I was just...going to talk to Trebonius about joining the guild. "She shakes her head and mutters something under her breath about thieves not being as smart as they used to be.
:
"Go on, get out here. Go look somewhere else for stuff to steal."It's too bad you're not a member of the guild. If you were, you could raid the equipment chest and come up with 200 septims worth of stuff easy. Unfortunately, you're pretty sure there's no way they'd accept you as a member without any knowledge of spellcasting, alchemy, enchanting, or anything at all they they care about. At some point that might become an issue, but for now the immediate problem is just to come up with a 157 septims. You step outside and start looking around for...
...oh. that's convenient. There are a bunch of crates and urns in an alley just across the plaza. You look around to make sure nobody looks like they're headed in that direction and nonchalantly walk to the side of the building and start going through the crates. You find 22 gold, two elongated greenish crystals that you're pretty sure are soulgems, some assorted alchemical ingredients, some junk tableware, and....SCORE! Two potions. The bottles are a lot smaller than you imagined. Just big enough to fit in your fist without extending much beyond the flesh of your palm. Looks like they're made out of some kind of ceramic with a cork stopper, and each bottle holds about a shot worth of liquid. You'd guess it's pretty fast to drink. Checking the bottom, you see that they've been labeled for your convenience.
Exclusive Restore Endurance and Quality Restore Intellect. Hmm. Maybe that's a convention, just like the scrolls trigger words. The potions are pretty much worthless, but they'll sell for a bit at least. Not sure that it will be enough though.
You grab everything except the tableware, and walk back out as nonchalantly as you went in. What now?
...sure, that works. You step inside the fighter's guild, wave at the master-of-arms and walk right past him. He nods to you and goes back to standing there. Well, that was easy. Unfortunately, looking around you don't find any stray chests and you don't really want to linger in case somebody notices you don't belong. On your way back out though, you notice that the guild equipment chest is hidden away in a corner by the entrance without anyone nearby.
You head to that corner, stand around for about 15 seconds to see if anyone comes to investigate...then open the chest.
Jackpot!
100 each iron arrows and crossbow bolts, 25 assorted restoration potions, a very silly looking fur hat, and 10 smithing hammers. Quite a lot more than you can fit in your backpack. You decide to leave the arrows since they're bulky, and most of the hammers because they're heavy.
You close the chest and put your pack back on, then listen quietly for a moment and walk out the front door of the guild as if you belonged there all along. Nobody stops you. You're not really surprised. Even if this feels more real than the game world does, it was a community chest that you looted. It's specifically for random odds and ends that aspiring new fighter's guild members can take from as they like. You're not a member, but obviously it's not something they guard very closely. Still, figuring you may as well look the part, you pull the silly fur hat from your bag and put it on. You're not exactly sure how much it will protect you from anything besides cliff racer droppings, but it does keep your ears nice and warm.
New statistic: Armor rating is now 1You head to the building across from the fighter's guild, which happens to house a blacksmith. He buys the arrows and smithing hammers for 74 gold, lightening your backpack by nearly 20 pounds in the process. Still, for all that weight, it was really
volume that prevented you from taking the rest of what was in the chest. Regardless of weight, you can only fit so much in your backpack. Volume was never an issue in game, but clearly it is an issue here.
Considering that, you head back to the mage's guild to pawn off the restore potions to Craetia, the alchemist. She not only checks the labels, but also unstoppers each potions and smells it before accepting the sale, giving you 99 septims, bringing your total to 201. That still leaves you the 25 assorted potions from the fighter's guild chest. You pull them out and look at them. 10 Cheap Restore health, 10 Standard Restore Fatigue and 5 Standard Restore Health. You kind of don't want to sell them. They could be useful, and you already have the money you need. But feeling the weight difference those potions make...it's about 20 pounds worth of potions. You settle on selling the 10 cheap potions. They're a pound each, so ten pounds less weight for low quality potions. Craetia gives you 56 for the bunch, bringing your total to 257 septims.
And that introduces a new problem.
Coins have weight. Each septim is about the size of a penny, but they're kind of heavy. You're guessing they're really gold.
A penny is
.36 cubic centimeters.
Gold weighs
19.32 grams per CCOne gold septime therefore weighs 19.32 / (1 / .36) = 6.955 grams which is .0153 pounds
Rounding for simplicity, 65 septims weighs one pound
Your pile of coins is small enough to fit in one hand, but it weighs nearly 4 pounds. There's going to be a very real upper limit to what you can carry. Fortunately, that's a problem for later.
acquire a scroll of Ondusi's unhinging from the Mage's guild, so we can go in and talk to Vivec.
:
"Hi. I'm back for the scroll.":
"That's nice. It's still 157 septims."You continue to chat while counting out the coins.
:
"Heh. You have no idea how convenient it is that you carry this scroll. For a while I was totally convinced that I'd have to learn alteration magic just to buy a basic unlock spell, then have a spellmaker make a custom max-level unlock version of it then spend forever training up to be able to cast it. This is a real life-saver.":
"This isn't a a max level unlock scroll.":
"...what?":
"Ondusi's Unhinding only provides a very medium level of unlocking power. If you need to open a max level lock, that's Ekash's Locksplitter. I don't carry those, and I don't know anyone who does. People who accidentally leave things that they own because stealing is wrong in chests that they also own because stealing chests would also be wrong don't usually use master grade alteration spells when they accidentally lock them."Oh. Oops.
Well, there are three bright sides to all of this: first, you're now quite a lot richer than you were. Second...now that you think about it, you're pretty sure the door to Vivec has a rather nasty fire trap on it. Even if you did get the door open, it would almost certainly fry you. Third, all that running around you did has revealed and leveled some stats and attributes:
Athletics skill is now 6Acrobatics skill is now 10Strength is now 31Speed is now 31
LocationVivec Mage Guild
Known statsArmor rating: 1
AttributesStrength: 31
Speed: 31
SkillsAcrobatics: 10
Athletics: 6
Status:Healthy and sated.
Worn: * Colovian fur "helm"
* Denim pants, with pockets containing: 257 septims, a cellphone and wallet with picture ID and $30 in cash
* "20% cooler" Rainbow Dash t-shirt,
* Tennis shoes
BackpackMain compartment: * Yellow notepad with 60 pages left
* 1 pen
* 2 soulgems of uncertain size
* 10 Standard Restore Fatigue potions
* 5 Standard Restore Health potions
Small compartment * 4 plant parts that you're pretty sure is saltrice
* 2 chunks of some kind of gooey flesh
What do you do?