Episode 32: Genocide at Khuul
Stick with the Vivec explanation
Vivic explanation or the truth, or both
Claim that we are working for Vivec.
I agree with everyone saying to state you got the information from Vivec.
Tell him that we know all this through visions, which are induced by Vivec
agreed
We tell him we are an envoy of Goodwill from Vivec, who gave us a few bits of knowledge
:
"As for you Recruit, you're going to tell me how you know all this.":
"After I arrived in Morrowind I made a pilgrimage to the palace of Vivec. Vivec gave me an audience and told me many things.":
"You spoke with Vivec? Personally?":
"Yes.":
"And you have proof of this, right?"if confirmation is required later, we have a password setup with him already.
there is witnesses in the mage guild that saw us with ordinators.
:
"Well, I would think that my words would be evidence enough. You know about Ilunibi, so you know I'm not just making this up. But if you want proof, talk to the Ordinators. Or ask around at the Balmora mage guild. After my conversation with Vivec, I was given an escort by two Ordinators. There were plenty of witnesses.":
"Hmm.I think I might just do that, Recruit. Being escorted out by Ordinators is no evidence of being in with Vivec, but if what you say is true...those crazies worship him so surely word will have got around that he gave an audience to an Imperial. And if you're lying, I'm sure the Temple would be very interested to hear that an outlander's claiming to speak for their god.":
"Well, I don't exactly speak 'for' him. I just-":
"Can it, Recruit. You don't need to convince me. You're either a cultist, a spy, or what you say is true. But I don't give a damn where my information comes from provided it's good information. "He pauses to look at you meaningfully.
:
"Which remains to be seen, if it's good information. So let's say I believe you, Recruit. Let's say this slug is what you say it is, and that the sixth house isn't just a fairy tale that dunmer tell their kids to give them nightmares. What do you suggest I do about it?"We should stop trying to downplay our importance with lame excuses.
:
"Send overwhelming force to Khuul. The Legion is in charge of keeping the peace, so let's keep the peace and let's do it by carrying a really big stick. Don't underestimate the sleeper. Go in there and wipe them out."The General smirks briefly, then issues a quick few orders to the various soldiers. One is dispatched to the silt strider to tell them that there's been a change of plans, and Strillian is sent via recall to parts unknown. You're left with General Darius and the orc.
:
"You two come with me."Darius returns to his headquarters to get some paperwork and additional potions and gear. Looks like he's preparing for combat. You tag along, well aware that the orc never takes his eyes off of you. Apparently they don't trust you yet. Once suited up, the three of you return above ground where a large contingent of probably 20 legion soldiers are waiting.
It's kind of impressive. You were only underground for several minutes and apparently the legion was able to put nearly a fifth of its entire force in one place. The General divides the men into two groups. To your surprise, only half will be going to Khuul.
:
"Surprised, Recruit?":
"A little. Why mobilize so many if we're not going to use them?":
"Because I don't trust you yet. You might still be a cultist. If this is a ploy to empty out the local garrison for an attack on Gnisis, we'll be here waiting with double the number of troops usually stationed here."Darius gazes into your face, clearly looking for fear or surprise. Finding neither, he seems disappointed.
:
"Champion Entius, the caravener from Khuul and his strider are still here, yes?":
"Yes, sir.":
"Take him and the other strider and move out.":
"Yes, sir."The two striders load up with six legionnaires each. It's crowded, and you have to stand the entire trip, but it's kind of exciting.
The trip is stressful, but uneventful. The legionniares are surprisingly quiet for men about to go into combat. Perhaps there's simply nothing to say. Your strider is in the lead, and it seems that they're barely encumnbered by the surely severl hundred pounds worth of men and armor each is carrying.
Eventually you arrive in Khuul.
The strider dock is empty, and it is is completely quiet. Noone to greet you, no sounds of combat...nothing.
The legionnires quickly disembark and form up in two lines. They appear to be forming up two mini-phalanx groups with interlocking shields, and you're not entirely sure what to do. This was part of the training that you glossed over. Strillin grabs you and puts you in line next to him and quickly shows you how to lock shields. It's not complicated, but you clearly would have benefited from some practice.
After a few quick words from Entius, you move out and head towards the village center.
And see nothing.
:
"Legionnaires, it looks like we missed the battle. Everyone spread out in groups of three and search the place. Look for bodies, survivors...anything that might tell us what happened here."It's pretty obvious what happened.
But...eventually a pattern emerges.
None of the corpses are dunmer. Imperials, nords, a few khajiit...not one dunmer. Until eventually, the search parties find one. Then two, then three...three survivors. All dunmer. And no dunmer corpses. Unfortunately you miss the majority of the questioning, but you do manage to overhear some bits and pieces.
:
"...I'm sorry sera. I don't know.":
"And everyone else fled?":
"I can only speak to what I saw, sera. After the Redoran guards all fell and it became obvious we couldn't stop them, I gave up and ran to the dock. But by then Talmeni had already left. Others tried the silt strider, but that was gone too. Still others took their chances with the cliff racers and ran into the woods.":
"And what of the creatures? Why were you not killed?":
"I cannot say, sera. Some of us...they just ignored. Even after casting on them, they simply walked past us as if we meant nothing, and continued their rampage. Once the three of us left realized this, we simply hid and waited for them to leave.":
"And they just left?":
"I cannot say, sera. Only guess. They are not here now, or at least don't appear to be. Perhaps after their bloodlust was sated, they returned to the ashlands."Altogether 9 corpses are found. 5 nords, two imperials, two khajiit.
Level 5
Health 50/50
Armor rating: 1
25.7 Strength (20)
33.1 Speed (30)
35.7 Agility (30)
34.1 Endurance (30)
42.0 Intelligence (40)
42.6 Personality (40)
54.0 Luck (50)
Numbers in parenthesis are starting values
27 Acrobatics (0)
21 Athletics (5)
5 Armorer (0)
5 Block (0)
5 Heavy Armor (0)
5 Medium Armor (0)
5 Unarmored (0)
5 Blunt Weapon
5 Hand to Hand
5 Longblade
5 Shortblade
5 Spear
5 Alchemy (0)
5 Enchanting (0)
17 Speechcraft (10)
6 Mercantile (0)
* Cursed ring of athletics and drain health
* Chitin spear
* Imperial steel Cuirass
* Imperial steel helm
* Imperial steel shield
* Combat belt
* Commoner's shirt
* Commoner's pants
* Tennis shoes
* Interior coinpurse, containing:
* 44 gold
* 1 Standard Restore Health potions
* 1 empty bottle
* 2 soulgems of uncertain size
Stashed under your bed in the imperial barracks at Fort Darius
* Steel tanto, with scabbard and carrying straps
* Chitin club
* Steel longsword
* Imperial chain cuirass
Backpack (also under your bed in the barracks at Fort Darius)
Main compartment:
* A strange note that you don't know where it came from
* Letter of introduction from Ranis Athrys
* Colovian fur "helm"
* Commoner's belt
* Yellow notepad with 55 pages left
* 1 divine intervention scroll, trigger words 'take me home'
* 1 pen
* Apprentice mortar and pestle
* "20% cooler" Rainbow Dash t-shirt,
* Denim pants
* a cellphone and wallet with picture ID and $30 in cash
Small compartment
* 122 gold
* 1 ampoule Pod
* 1 bread
* 7 bungler's bane
* 3 hypha facia
* 1 kwama cuttle
* 11 luminous russula
* 1 rat meat
* 3 saltrice
* 5 spore pod
* 6 violet coprinus
ampoule Pod - [1]Restore speed
Bread - [1]Restore Fatigue
bungler's bane - [1]Drain agility
coda flower - [1]Restore luck
hypha facia - [1]Drain
kwama cuttle [1]Restore health
luminous russula [1]Paralysis
rat meat - [1]Poison
saltrice [1]Restore endurance
spore pod - [1]Paralysis
Small Kwama Egg - [1]Restore Fatigue
violet coprinus - [1]Water Walking
What do you do?
GM Request/Threat/UltimatumPlease do SOMETHING other than sit around and be completely reactionary to npcs. You guys have done nothing for the past 6 episodes, and honestly I'm getting bored. This is supposed to be a game where you, the PLAY-ers...actually PLAY. Not a story that I write while you do nothing except answer questions and do what you're told.
This game was never intended to be "low level menial guard simulator," and you've fallen into a rut where you've stopped doing anything on your own and are simply following orders like a good little soldier. If you guys are seriously planning to just sit around and guard stuff for the next year of legion duty, honestly I'd rather just end the game right now. I've put a lot of time and energy into this and you guys aren't doing anything with it. I told you
real-life weeks ago, over 20 thread pages ago...that joining the Legion was a mistake and this is why. You've been in Morrowind for five weeks and four of them, nearly a third the entire life of this forum game...have been spent doing
absolutely nothing. 80% of your
entire stay in Morrowind has been spent sitting in Gnisis, talking to npcs and running in circles. Literally you spent the first week of training
running in circles around the barracks and yet somehow nobody thought they could come up with a more productive way to spend the time. Can anyone tell me why you joined the legion in the first place? If it was for gear and training...you've got it. SPOILER: There's no more. I'm not going to keep handing you skill gains for doing absolutely nothing. I've been trying really hard to keep it interesting, but if you guys are seriously going to do nothing but what the legion tells you do to, I'm just going to assign you to guard duty and start copy and pasting episode updates that say "You are assigned to guard a wall. You guard a wall. It is dull."
DO something.