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Author Topic: Marooned in Morrowind (FINISHED)  (Read 428383 times)

WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #735 on: July 08, 2013, 10:49:08 am »

I'm all for being an enigma. Makes us more interesting. A limited amount of truth would be useful, so that we may say we don't know how or why we know things but still be taken seriously.
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shadenight123

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Re: Marooned in Morrowind, a suggestion game
« Reply #736 on: July 08, 2013, 11:02:12 am »

Claim that we are working for Vivec.  It seems the most believable.

I second this. We tell them a God sent us, they want confirmation they can ask him.

The General might just not want to waste time on a 'mad-talking recruit who came out of nowhere'.
And for all he (the general) knows, we might just be trying to skip on training (consider he's believing us because we gave him an example of 'something' that he has yet to verify...but if that 'something' doesn't happen (modding or what-not)...we're screwed, because he'll think us liars) we can tell him the truth after Vivec confirms us, because if a God Says So, then we can't be mad.

I mean...I walk up to you and tell you "You're in a video-game." If your first answer isn't "lol-no!" I'll eat a hat.
If the queen of England confirms this...you start crying and asking 'why!?' (and then...which game?)
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #737 on: July 08, 2013, 11:10:03 am »

Bear in mind Vivec isn't the general's god. However, also bear in mind that he seems to believe us. We mentioned Illunibi, which he didn't think we'd know about, and thus demonstrated that we do have unusual knowledge. If we say something relatively plausible, such as being godsent, he might just believe it.
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Cecilff2

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Re: Marooned in Morrowind, a suggestion game
« Reply #738 on: July 08, 2013, 11:32:49 am »

I wonder how he'd react if we tell him that as a result of the nerevarine disenchanting the heart of lorkhan, a group called the mythic dawn is able to rise to power, assassinate the emperor and his sons, and start the oblivion crisis?


Lets be a bit careful here guys.  We become too helpful and we might be sequestered away like an elder scroll for use in consultation when necessary(Would keep us safe from predatory orcs though).  Either we play our knowledge in such a way as to drastically alter the future rendering our future knowledge useless, or we stick to only knowledge involving the main quest and sixth house operations.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #739 on: July 08, 2013, 11:59:04 am »

The whole Mythic Dawn thing shouldn't be discussed with a general. Save stuff like that for people like Caius or Divayth Fyr.

Though I'm against joining the sixth house, can anyone think of a way to have a chat with Dagoth Ur? I'm quite curious about his knowledge of future events. If Vivec can see we're not Imperial, then Dagoth probably can too. Though, were he willing to help us, he'd probably insist on getting us home rather than letting us stay here and accumulate power.
« Last Edit: July 08, 2013, 12:04:33 pm by HugoLuman »
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game
« Reply #740 on: July 08, 2013, 12:07:43 pm »

He's probably going to follow up with asking why we joined the legion. We can claim before speaking to Vivec, we arrived from an as yet unknown place, and thought the legion would be a good way to get involved in the local culture, we respect the work they do, and could use the training. And we would likely be able to hear about Dagoth Urs powers moving fairly early on - although despite our knowledge, we did not expect them to move this early.

We want to make sure to give them reason to believe we have useful knowledge WITHOUT claiming infallibility or complete knowledge. We don't know if all our information is 100% correct and applicable, after all.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #741 on: July 08, 2013, 12:47:20 pm »

To avoid saying "um... I think?" we should stick to small facts and tactical information, stuff immediately useful. Descriptions and abilities of various Sixth-House members, locations of brainwashing dreamers who enthrall people as sleepers (though there are probably more than in vanilla), location of bases and how strong the forces are there. Saying we joined the legion to keep an eye on Sixth House activity is a good idea.

We should tell him that the Sixth House likely plans to move to all-out war in the near future. They will begin as super-powered rebels, trying to win Morrowind's independence and drive out foreign presence, but will probably threaten the rest of Tamriel afterwards. The Emperor knows this, which is why he sent someone who shows the signs of fulfilling an ancient prophecy. Probably shouldn't mention that, though, since we still don't know who it is or if it turns out to be us.
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The13thRonin

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Re: Marooned in Morrowind, a suggestion game
« Reply #742 on: July 08, 2013, 01:49:29 pm »

It's undwarvenly that no-ones suggested killing him yet...
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BunnyBob77

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Re: Marooned in Morrowind, a suggestion game
« Reply #743 on: July 08, 2013, 02:33:08 pm »

It's undwarvenly that no-ones suggested killing him yet...
Why would we possibly want to murder the general?  It would only cause us to get killed, and even if we somehow killed him and managed to escape, we'd be considered a criminal.
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game
« Reply #744 on: July 08, 2013, 02:52:35 pm »

Yeah, as tempting as it is, I'm gonna have to come down on the side of murdering the general. Just seems like too many negative consequences. If we did, it would have to be indirectly, through traps or something, so it doesn't lead back to us.
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birdy51

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Re: Marooned in Morrowind, a suggestion game
« Reply #745 on: July 08, 2013, 03:06:38 pm »

Traps... Traps... Something with magma, that will do it!
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ShoesandHats

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Re: Marooned in Morrowind, a suggestion game
« Reply #746 on: July 08, 2013, 03:13:15 pm »

As Bunny said, why would we want to murder him? That'd get us in more trouble than if we deserted. He'd probablydefinitely kill us.
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wierd

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Re: Marooned in Morrowind, a suggestion game
« Reply #747 on: July 08, 2013, 03:20:20 pm »

Our cell phone works, so it's a safe bet other stuff works... if we could build it.

However, we were a liberal arts student, not an engineering or science major. A radio is a pretty complex thing. I'm pretty sure our practical scientific knowledge is limited to the experience of we, the posters. Though we might know the concepts behind things, we probably don't have the practical knowledge to actually build any of them. If only Wierd was involved in this thread...

Anyway, this is partly why I want us to talk to Yagrum Bagarn, and show him our phone.

Someone summoned me? ;)

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Jarod Cain

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Re: Marooned in Morrowind, a suggestion game
« Reply #748 on: July 08, 2013, 03:22:02 pm »

I agree with everyone saying to state you got the information from Vivec. Besides, if confirmation is required later, we have a password setup with him already. Then again this whole joining the Legion thing really makes me wonder if we shouldn't have asked Vivec if we could get a special pass to become an Ordinator instead.

Edit: Also, while I like the idea and believe that we as B12ers could come up with some crazy stuff. If we decide to try any route in regards to introducing any kind of advanced technology, it should be kept in mind that we are dealing with a game world that at it's best only barely begins to create a reasonable facsimile of our own world's physics. In other words, we're in a game world and game world physics aren't entirely equal to our own.

Also, from a metagaming perspective, most of this is either being done by LordBucket via the Construction Kit (which is limited) or outright handwavium (which should probably be kept to a minimum). So while I like the idea of us going nuts, we should probably keep our more insane ideas to a reasonable level. With no turning our newly acquired Telvani Stronghold filled with Argonian slaves into Dwarven Childcare style super soldiers to fight Dagoth Ur for us.
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« Last Edit: July 08, 2013, 03:33:06 pm by Jarod Cain »
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wierd

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Re: Marooned in Morrowind, a suggestion game
« Reply #749 on: July 08, 2013, 03:49:28 pm »

*Nitpick

Dwemer towers in morrowind have radio antennas stuck to them, and the humming neon lights have game assets calling them vaccuum tubes.

Likwise a "coherer" is also a primitive form of a very specialist vaccuum tube.

In-game dialog suggests that the dwemer used something called "the sending" to send public messages great distances and to great numbers of their people and to isolated communities. Residents and scholars believe this to be a novel kind of telepathy, or an advanced form of magic, which it could well have been, but there is tantalizing evidence to suggest that it was wireless telecommunication technology, and as A. C. Clarke said most famously, "any technology, sufficiently advanced, is indestinguishable from magic."  Throw that into a world with *real* magic, with a race that wasn't terribly picky, and the prospects of a hybrid magitechnology becomes quite likely, given the nature of some of their leavings. ;)

**Note, It is best I not play, here, because I would constantly be trying to repurpose, rebuild, and redesign animunculi. The cessation of certain very nasty limits imposed on engineers of our universe would prompt me down a porentially frenzed path that might be difficult to distinguish from madness.  For instance, a ring of CE shock damage in my hands, with a similar CE frost damage counterpart, would almost certainly be employed in ways too devious and numberous to mention. Vivec wouldp probably lock me up in the ministry of truth, just to protect the rest of vvardenfell from me.)
« Last Edit: July 08, 2013, 04:02:07 pm by wierd »
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