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Author Topic: Marooned in Morrowind (FINISHED)  (Read 432759 times)

hostergaard

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Re: Marooned in Morrowind, a suggestion game
« Reply #615 on: June 29, 2013, 08:23:11 am »

Michael, Michael, Michael. Why in the world would you be so tactless? I mean, sure I suggested asking him about all that, but that was too blunt. Gheeze. Just ask him and carefully hint at it, maybe see if you could have him put a word in with the commander and see if we could work something out. Not just blurt it out.

Keep some feelers out, your guard duty is coming up, maybe an opportunity present itself to get something together.

Oh well, you should probably apologize to that guard that warned you for ignoring his advice. He was right, oh so right.
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Putnam

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Re: Marooned in Morrowind, a suggestion game
« Reply #616 on: June 29, 2013, 02:47:39 pm »

Let's finish our basic training, then go see the commander and ask about that magic practice and sponsorship and that. Also never, ever, ever go near orcish women ever again.

ShoesandHats

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Re: Marooned in Morrowind, a suggestion game
« Reply #617 on: June 29, 2013, 03:23:49 pm »

Damn you, Orc-lovers! You knew what would come of this.

What exactly was the extent of Michael's education? Anything that might help him gain any sort of political power, maybe? Right now we're kind of just grasping desperately at anything that might help us gain a little bit more of a foothold in this world, and we're not finding much in the way of that.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #618 on: June 29, 2013, 03:35:16 pm »

I still say we go AWOL with the plan I outlined, or a better plan should someone come up with one. We got basic training, now let's start getting information and junk. If we're going to play this in a way that we don't make enemies, then this is going to be a very long LP. Let's make things interesting.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #619 on: June 29, 2013, 05:15:05 pm »

Also, let's decide on our armor style. Medium armor offers a great balance of protection and weight, yet in the game the best sets for it were cut due to time, and so was the trainer. But in this world it might be different and equally as viable as the other kinds of armor. I'd throw my vote in with Medium, but I'm not sure yet.

Holy crap, I knew I should have voted against the orc thing... Damn you, curiosity and sense of humor!

That whole "learning how to approach and arrest criminals" sounds like it might involve some useful skills, possibly speechcraft (intimidation) or sneak. And learning the ins-and-outs of documents here sounds like it could be useful in many situations. But other than that, this upcoming week sounds like nothing for us.

Let's also ask exhaustively first before acting. Wouldn't want to miss another opportunity like talking to the general.

As for how to get out of here:
-See if we can get our first assignment at Moonmoth or Balmora, and if we do, talk to Caius. This stands a good chance of getting us somewhere, if we can just get to Balmora.
-Upon learning about police stuff, tell Strillian we find it very interesting and ask if there's a way we can get more involved with that kind of thing. We want to keep this avenue open, should we wind up unable to escape for some reason.
-AWOL/Derilection of duty should be a last resort only. We don't have the resources to survive as an outlaw, at least not yet.

We should try to avoid doing anything which might result in a PC getting a quest to kill us. Betraying a huge faction, like the Legion, sounds like a good way to make that happen, and if there really is someone with all the gamey powers after us, we'd be hard pressed to come out on top. We might have to face someone truly undefeatable, since they could load if we ever did kill them, and they'd be sure to save after killing us.
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Funk

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Re: Marooned in Morrowind, a suggestion game
« Reply #620 on: June 30, 2013, 08:36:03 am »

If we have to fight the NPC we should have lots back up.

i vote for Medium armor, and swords
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #621 on: June 30, 2013, 08:58:03 am »

I say we get to favoring the light armor. It'll be easier for us to get accustomed to, as well as provide a wider range of movement for Mike. With faster movement you can also dodge easier. When I boxed and fenced it quickly became obvious that missing your opponent expended more energy and provided them with more openings than simply being blocked.

Stop bothering the Quartermaster or whatever he is. Stop bothering anyone ranked higher than we are. We know any progress is going to take ages. We need to figure out a way to leave. If not in some bamfy way, then I guess we can desert when we get our assignment too.

In my opinion, we absolutely will have to step on toes at some point. We keep trying to be okay with everyone, but even in the game, unless you did things in a certain order, you'd get dicked on a faction (for example, when you kill those Thieves Guild guys in the third or fourth mission for Fire-Eye you are no longer able to join the TG). And honestly, the Imperial forces have a lot less influence than the Great Houses.

I'm all about joining House Redoran as well. Perhaps we can base out of Ald'Ruhn, do some noble warrior stuff, and catch their eye when we decide not to go through with my plan. Or try to get in good with the Ashlanders, unify the tribes, and lead them into battle against the nonbelievers!

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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #622 on: June 30, 2013, 01:01:44 pm »

Yes, but I'd like to point out the faction whose toes you want us to step on is the freaking imperial legion. You would have us betray as a first resort instead of considering the alternatives. I doubt very much that Redoran would shelter us, because after going AWOL it would take a while for them to trust us. How are they supposed to know we won't betray them as well? Maybe if we were a dunmer, but I don't think they're going to initially believe our story about wanting what's best for Morrowind when we're not dunmer. And until then they might not shelter us.

I'm still not sure on armor choice yet, but I say not heavy armor.
« Last Edit: June 30, 2013, 03:32:20 pm by HugoLuman »
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #623 on: June 30, 2013, 05:30:39 pm »

It's not that I want our first resort to be betraying the legion. I want our first resort to actually be making this LP exciting. So far we've just putzed around for the most part and yes, while it has been interesting, I personally am getting a little tired of reading updates where we make minimal progress in any direction (unless that direction is having an orc force herself on us, in which case we got that shit covered all day) almost constantly. We've given Mike almost zero opportunity to evolve as a character within MorrowReal (unless his character involves an orc forcing herself on us, in which case he's got character in spades), and I want to see him turn into something. Being a god is a great objective, but what about in the mean time? How can we become a god if we do nothing but remain mediocre for the duration? How will this LP keep readers if it becomes dozens of pages of Mike avoiding danger? I mean, people suggested we crunch numbers for the Census Office, for Armok's sake. I'll be the first to admit my plan's flawed (How would Mike access the documents? How would he get to Ald'Ruhn? What if House Redoran turns him away? What if he runs into Imperial soldiers along the way? I could go on and on), but at least it'd make for something interesting happening.

On another note, we need to keep in mind Bucket's comment about events going on without our knowledge. For all we know, there's been a slave uprising in House Telvanni and they're in even more chaos than usual, not to mention each single individual's will, wants, and needs being acted upon. We still don't have our own agenda, which means that we aren't acting, but reacting. If you're familiar with strategy and/or combat then you know that reacting practically makes up the slippery slope to defeat. If we don't start imposing our own will on the world then we're not going to get our foot into the door, whichever door that may be.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #624 on: June 30, 2013, 05:40:46 pm »

Well, my plan is talking to Caius, and I think it's got two supporters so far. Your plan isn't the only one, and hardly anyone is actually suggesting we stick around and complete our tour of duty. I say we talk to Caius, make ourselves interesting to the Blades, and in doing so glean a bit more information about what's going on. Very likely we'd strike a deal of our freedom for information. How do you feel about that plan? It would definitely make things interesting.

If something as interesting as a Telvani slave rebellion was happening, no doubt we'd have heard of it pretty fast. But we do need to keep our ears open.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #625 on: June 30, 2013, 06:04:15 pm »

That relies on us being stationed nearby though. What would you suggest if we get sent wherever else? What is it, Caldera? And the port near Vivec that are both heavily Imperial? It's a plan that calls on us reacting to where we're assigned. Mike needs to grab fate by the ass and tell her to get back into the kitchen, because he's got shit to do. By which I mean he, and by extension we, need to take the initiative. I'm personally for keeping away from the Blades (though I've never been a fan of the Empire anyhow [however I hate Stormcloaks more]), but how would we go about contacting him if we're stationed elsewhere? How would you propose we take the initiative?

I'd also like to suggest to anyone making their own suggestions that we try to stick to your proposed objective. If, for example, we're sent to the Armpit of Nowhere (probably in New Jersey), then Hugo shouldn't just drop his Caius plan and decide to do something else instead. A few of us seem to be sticking to our guns, but a good few suggestions have been dropped to the side because of one small thing. Don't let a few gobbo sieges deter you from building the dwarven monument to you that reaches the sky, in terms we all should understand.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #626 on: June 30, 2013, 06:39:34 pm »

Well, we ought to see if we can get ourselves stationed near Balmora. Perhaps our first patrol could be patrolling between here and Caldera or Balmora. From Caldera we could pop over to Balmora via guild-guide and have a quick chat.

And remember that we could write letters. Being stationed in Ebonheart might be a good opportunity to get a letter to Vivec, something along the lines of "Things are worse than I expected, there are multiple individuals showing abilities indicitive of interacting through this world from the game in my world." Such tips would show we're still helping him. Might be a good idea to address that to the Archcanon, though. We might also speak with the Duke, though I don't know what good that would do, or perhaps convince that one lady to send us to Mournhold.

Getting sent to Wolverine hall would be a good opportunity to go visit Yagrum Bagarn, who we really ought to talk to at some point. Him and Divayth Fyr. A scroll of Divine Intervention would serve well here. In fact, requisitioning a scroll of Divine Intervention would be a very good idea whatever we do.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #627 on: June 30, 2013, 08:46:14 pm »

I totally agree that a scroll of divine intervention should be on our list of near-future priorities.
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hermes

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Re: Marooned in Morrowind, a suggestion game
« Reply #628 on: June 30, 2013, 10:52:32 pm »

Yeah I was rereading the episodes and I have no idea why you didn't join the thieves guild, which would have also guaranteed a passage to necromancy.  Since Mike has had the "payoff" in training, leaving the legion sounds good.  But he needs a way to guarantee his safety, either by gaining favour with whomever might be tasked to track him down, or by gaining cover or protection from another guild.  So, I'll suggest....

Clean out all low weight high value items in the barracks and steal away at night.

Go to the thieves guild and offer the goods as a sign of your commitment this time.

With your new understanding of orc culture, persuade the necromancer to take you on as an apprentice one more time.


About time Mike learnt some magic.
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ShoesandHats

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Re: Marooned in Morrowind, a suggestion game
« Reply #629 on: June 30, 2013, 11:05:57 pm »

Clean out all low weight high value items in the barracks and steal away at night.

Go to the thieves guild and offer the goods as a sign of your commitment this time.

With your new understanding of orc culture, persuade the necromancer to take you on as an apprentice one more time.


Oh no no no no no no. Don't. Michael's sneak skill is likely abysmal and I'm fairly certain that there are guards stationed around even at night. Either way, deserting the Legion at this point is a bad idea. The Legion is a very large and powerful faction to anger, and, as several people pointed out, they would probably send someone to kill us. The Morag Tong are officially sanctioned by the Empire, so if they wanted, they could probably send one of their assassins to deal with us. We wouldn't stand a frost atronach's chance in Red Mountain.
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