Yeah, I couldn't think of any questions for months. Just seemed like that was what we were supposed to do.
Which is exactly my problem.
"There's Discord, let's ask him stuff!"
"What stuff?"
"I dunno, but we should ask him about it!"
*Two years of wandering in circles*
Starting with the action and then figuring out the motive tends to not be very productive, as I would argue we've seen over and over and over again.
Well, I'd feel disappointed to "give up" but it does seem like there's not much more intertia. Put it to a vote?
I'd feel bad too, but if we have a clear path to winning or doing much of anything we want to do, I don't really see it. Finding and spilling to the first non-Discord PC we find is the closest I can figure, and even that's a crapshoot to even
start, let alone get good results out of. The other main alternative I see would be forcing LB to grind for us for ages, which sounds like a lot of effort for not necessarily leading anywhere.
I think the issue this game had was it was built like an unusually well written single player campaign, but was played by an absolute democracy consisting of randoms from the internet. I tend to maintain that those don't produce intelligent decisions unless you rather generously filter and interpret their commands.
I don't think the intelligence thing was every really in question, but I think lack of consistency and coherent purpose may have been a bigger factor here. If we'd picked any one dumb thing and stuck with it, we might have managed to blunder somewhere. Instead we ended up reasonably scatterbrained simply on account of different people wandering in and out to vote, and the same people we did have changing their minds and forgetting about things. The results had some advantages but a bad tendency to never really go anywhere.
As an example, suppose we'd accepted the Sleeper's offer and been carried off to Dagoth Ur so we could join him and take over the world or something.
Probably not the smartest decision, but it'd certainly have
led somewhere, right? Not necessarily anywhere good, but somewhere.