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Author Topic: Marooned in Morrowind (FINISHED)  (Read 432718 times)

GlyphGryph

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1395 on: January 07, 2014, 04:45:15 pm »

Clover is a member of the mages guild, right?

I think it's about time we try to make clear to the people here that were are looking for her and trying to save her life.

We don't have time for this if we're actually going to succeed at intercepting her - hell, we are probably too late. Our only real chance of arriving in time to save her is if the people here in the mages guild actually help us, so do everything we can to convince them to aid us in our journey, whether it involves giving us stuff or discounts or just letting us pay back the difference later.

If nothing else, find out if anyone here in the mages guild has a better idea than we can clearly come up with about how to get where we are going.

We need to stop treating our fellow mages like shopkeepers and start treating them like peers and associates. Maybe, hopefully, at least one of them likes Clover and might be willing to stick their neck out for us.
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IronyOwl

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1396 on: January 07, 2014, 04:58:30 pm »

We need to stop treating our fellow mages like shopkeepers and start treating them like peers and associates. Maybe, hopefully, at least one of them likes Clover and might be willing to stick their neck out for us.
Maybe, but remember that we don't know them that well, we're not very useful, and our story sounds crazy. Also Clover likely has been treating them like shopkeepers, so they might not be the best of friends with her either.

Plus, in theory we have access to everything we need- levitation and water walking potions. Other than letting us know if Clover's been through this way or giving us the aforementioned for free/a discount, I'm not sure how they're going to help us. Most are probably "on duty" and thus can't wander off with us even if they were inclined to.


As an aside for the moment, I am in favor of trying to build actual, functional relationships with somebody at some point in the future. At the moment that legion battlemage and Caius are the only people we've interacted with in more than a passing manner. Well, plus some Legionnaires.


EDIT: Oh, that reminds me.

I believe Michael at one point mentioned that it made sense that someone couldn't see his statsheet, since he couldn't either. But we can, which implies that we have more precise information than Michael does about things he should have at least an intuitive grasp on.

This doesn't seem immediately useful, but it does sound significant and I wanted to mention it before I forgot about it again.
« Last Edit: January 07, 2014, 05:02:19 pm by IronyOwl »
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1397 on: January 07, 2014, 05:23:42 pm »

Actually, asking people at the Mage's guild if she's come this way is a good idea, and we should have done it sooner.

In complete honesty, say that her life is at risk, and if necessary, say that it's a matter of national security. Both are entirely true.
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1398 on: January 07, 2014, 05:56:32 pm »

Another good point - people know we are a legionairre. Can we use that? Say not only is Clover in danger but we have orders from the legion (kind of) to save her? We even know some legion authority figures who might be willing to cover for us since they know we are now working for the blades, if we absolutely need to name drop. Its NOT just the mages guild we might be able to get help from - didn't people say there was an Imperial Fort just outside of town as well?

Its a long trip, and I dont think some potions and scrolls will see us through.

We need to build a rescue party.

If the mages guild doesnt provide enough help, see if we can get any from the legion. Try to remember anything useful we might know or have that might make either event more likely.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1399 on: January 07, 2014, 05:58:19 pm »

We arrived in said fort: it's where the Guild Hall is.
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1400 on: January 07, 2014, 06:00:04 pm »

Well that part makes that easy then.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1401 on: January 07, 2014, 06:01:50 pm »

All we need is a little roboat, or a dingy, or anything that floats really. Surely a fort built right on the waterfront must have some kind of boats.
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Parcae

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1402 on: January 07, 2014, 06:36:09 pm »

Our problem isn't getting to our destination, it's surviving the journey. Anybody have any ideas for killing cliff racers?

*crickets*
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1403 on: January 07, 2014, 06:41:45 pm »

Boat keeps us out of the slaughterfish. Ideally we could take a guard along, but taking slaughterfish out of the equation really helps.
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Xanmyral

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1404 on: January 07, 2014, 06:44:05 pm »

I'm not seeing Michael as the kind of guy who knows how to properly man a boat. I'm more seeing winding up not knowing what the heck he's doing and being at the mercy of waves.

WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1405 on: January 07, 2014, 07:02:11 pm »

I know how.

If it's a rowboat (2 oars), you hold an oar in each hand and pump your arms, moving the boat forward on the push and preparing the next stroke on the pull (forward facing rowing.) To turn, row only the oar on the side you wish to turn towards. You sit facing forward, if you're doing this on your own.

It it's a paddleboat (1 paddle), you literally pull the boat through the water using broom-like motions with the paddle, alternating sides of the boat. To turn, paddle repeatedly on one side. You should be in a kneeling position.

You can also push off the bottom with a long pole, but that's best done from a standing position, which requires practice on the water, and it's probably too deep here.

Michael, can you hear these boating instructions?
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joemoben

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1406 on: January 07, 2014, 07:22:01 pm »

Alright, I have no idea what we should do in this situation, so instead I'm going to offer advice for once we get back to Balmora. This is all stuff that we should tell Caius about the future of the empire, and how he can improve it. He is probably going to disbelieve what we say, or at the very least take it with a grain of salt. All the same, he should be informed of these things at some point. I'm gonna toss it into a spoiler because it might get a little long winded. Also, while writing this, I am going to go with allowing the general main plot of the games to happen, but lessening any death or suffering that would come with it.

Warning: Massive amounts of lore on the Oblivion crisis in this spoiler.

Spoiler (click to show/hide)

Any additional corrections or info here would be greatly appreciated. Also, we could simply offer a few names of people that would need to be assassinated for this to never happen, but I'm not entirely sure that wouldn't cause some kind of quantum screw up that would explode the universe or something.
Also, I apologize to anyone who is willing to read the above wall of text.
Edit: I would also suggest to Caius that he gets out some paper to write on.
Edit2: So no giving specific names for killing,but still allowing for additional defenses to be put in place may work.
Edit3: So I'm now going to go with referring to the mythic dawn as a cult, as that would decrease the likely-hood of Mankar being taken out before the hero gets rid of him. Possibly not even refer to Dagon as Dagon, merely as a Daedric Lord to reduce the chances of the blades learning about who will perpetrate the crisis beforehand.
« Last Edit: January 09, 2014, 06:02:05 pm by joemoben »
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Something about this game makes me wonder why God lets it exist.
Say, if you give birth on a ranch and then murder your baby will a corpse drop be guaranteed?

Putnam

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1407 on: January 07, 2014, 07:30:42 pm »

The Oblivion Crisis needs to happen.

Wulf (I.E Talos himself) thinks so and without the crisis, the Champion of Cyrodiil will probably never get out of prison, leading to him/her never defeating Umaril and never becoming Sheogorath.

Plus, preventing the Mythic Dawn and Camoran from doing it just means something likely bloodier. Remember, Camoran used the Mysterium Xarxes to create his own pocket realm in Oblivion, which is powerful enough for him to count as one of the AE people go to when they die. He is also well aware of CHIM and hopes to achieve it. If the Oblivion Crisis doesn't happen, something much worse likely would.

joemoben

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1408 on: January 07, 2014, 07:43:37 pm »

Alright so disregard the comment about just finishing the crisis before it begins then. Just the spoiler matters in that case.
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Something about this game makes me wonder why God lets it exist.
Say, if you give birth on a ranch and then murder your baby will a corpse drop be guaranteed?

WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.46
« Reply #1409 on: January 07, 2014, 09:13:18 pm »

We could still warn that it will happen, and that nothing can prevent it, but some things could be alleviated.
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