evening guys(dwarfs),
haven't played DF for a long time yet and just lost another fort, but i'm not mad, everything went very well and the fort lasted quite long. eventually troglodytes were able to enter my fort due to some tunnels i had digged being open to a cavern, managed to kill a dorf and FOR SOME REASON ALMOST EVERY DWARF IN THE FORTRESS WENT COMPLETE APESHIT ABOUT IT, TANTRUM EVERYWHERE OH WELL. nevermind..
anyways, while im happy with my progress so far there are a couple of things i definitely can improve on, so i came to the forums to broaden my knowledge on certain matters
hope you guys can answer some of my questions
-melee squads not sparring: so far i havent been able to get my dwarfs to actually train some real time combat. they've got all the equipment they need, they have a baracks, they are assigned to that barracks to train and sleep there, but everything they do all day is "individual combat training" which doesnt seem to increase their skill in any particular field at all....
-marksman-dorfs: didnt happen to me in my last fortress, but in the fortress before that my marks-dwarfs, at a certain point, stopped "acknowledging"the existence of any kind of ammunition, even though said ammunition was literally lying before them in the baracks on a stockpile that only accepted ammunition T_T yes, i took all ammunition away from the hunters, but still, the copper bolts wouldnt show up on the ammunition menu... fortress fell when my squads heroically tried killing the trolls by bashing their faces in with wodden crossbows. yeah, well...
-caged animals/enemies: how do i butcher caged animals? i can assign them the tag "ready for slaughter" however the butcher wont do anything, in fact, no jobs will be listed at the butcher's workshop. do i have to train them first? also, how do i strip the belongins away from caged goblins/trolls etc etc.?
-textil scattering: dwarfs seem to throw away ragged clothes wherever they stand as soon as something new of that class (shoes, socks etc) has been produced by the clothier and then i have to clean up after them, manually designating hoods, cloaks, mittens, which are lying on beds, stockpiles, the royal dining room, and so on for dumping which is tiresome if you have other stuff on your mind.. is there any way to prevent this? i'd like them to bring their ragged clothes to the garbage dump by themselves
-obscure magma: for real. nowhere to be found and i went as deep as 145 z-layers. arent they similiar to caverns in that they are announced when the miners are getting to their z-layer?
thanks in advance