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Author Topic: Conquest of Atlantis [1151: The Pardon]  (Read 8143 times)

scapheap

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #90 on: June 20, 2013, 03:59:52 pm »

Fun fact: I can't remember if I sent off my turn.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nirur Torir

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #91 on: June 20, 2013, 04:06:46 pm »

Fun Fact: Vatarim is the best Clan of Atlantis. All Atlanteans live only by their continued good graces.

I do not know how I missed the update.
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griffinpup

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #92 on: June 23, 2013, 12:55:48 pm »

Woot!  Wait list me!
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Nerjin

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #93 on: June 26, 2013, 09:55:01 pm »

This will be updated tomorrow. I have everyone's turns it's just that I haven't gotten around to this thing for various reasons. My apologies.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

griffinpup

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #94 on: June 26, 2013, 10:27:14 pm »

Have I submitted my turn yet?  I can't remember.  :P
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Nerjin

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #95 on: June 28, 2013, 09:20:52 pm »

Due to a few things [Namely a replace in by Griffinpup who now owns the yellow kingdom [House of the Golden Moon] I will have to ask everyone to resubmit turns to give you time to scheme and plot with the new player. If you want to keep your turn the same just send me a PM saying so. The three day limit has been reset. Sorry for the delay though that one is entirely my fault.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #96 on: June 29, 2013, 08:57:29 am »

Please keep in mind a few things when PMing other players:

1. The Mod would appreciate it if you forwarded them to the Mod.

2. You are allowed quoting other players PM's in a PM to a third player [Player A quotes Player B's message in a PM to player C]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #97 on: June 29, 2013, 10:11:45 pm »

An issue that hasn't come up yet but I'm gonna mention now for sake of future reference: When a player has been eliminated they will be put on the wait-list [given lowest priority to be fair] automatically unless they say other-wise.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #98 on: June 29, 2013, 10:20:44 pm »

We do need some wait-listers just in case and if things go how I assume they will we may need another player soon [don't quote me on that last bit though.
I'll bite. &

Kinda like Risk and Diplomacy, huh? Risplomacy.

I will become the Minor House of Gold, and take my place on the waitlist!
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javierpwn

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #99 on: June 30, 2013, 06:22:13 pm »

Fun Fact:Vatarim is the best candidate for election. Just remember, vote Vatarim!(or else)
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Nerjin

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #100 on: June 30, 2013, 07:23:48 pm »

Fun Fact:Vatarim is the best candidate for election. Just remember, vote Vatarim!(or else)

19 turns until another elections [something that should be much lower I think. Maybe instead of 25 in future games have it be 15... I dunno. I'll look into it.]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #101 on: June 30, 2013, 07:27:58 pm »

I, too, was wondering about that. It's a pretty small map.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Conquest of Atlantis [1150: Vassal]
« Reply #102 on: June 30, 2013, 09:06:44 pm »

I, too, was wondering about that. It's a pretty small map.

It is a sure thing that I'll change if I ever run this again. It's not really my call though as Flying Dice is planning [last I heard] to run the next "Atlantis" game.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Conquest of Atlantis [1151: Pardon]
« Reply #103 on: July 03, 2013, 01:07:33 am »

The year of 1151 was an eventful year in Altanis. Along with the ongoing war there was a momentary lull in the rebellion taking place in Centria. After months of harsh negotiations and war reprimations regent Scapheap granted the rebellion leader, Griffinpup, full control over the continent of Centria. Even removing his own control of province G as a sign of good faith. However not all was going well for the noble leader.

House Vatarim, still plagued by The Magma Bandits, made a ploy upon the capital city citing reasons of "Troubled Negotiations from multiple fronts that have led me to see that House Mist is incapable of leading Atlantis as it should be led. Thus Vatarim, as the perfect house, is stepping in to take control for the good of all Atlantians." Unfortunately for him his small army was easily crushed by the defending House Mist. Indeed it was the beginning of dark times for Atlantis.


KJ1225 of House Lann
No movement

Javierpwn of House Vatarim
Movement
5 Armies from C to B
6 Armies from AA to AB
3 Armies from AE to AA
3 Armies from Z to AA

Attacks
10 Armies from D to Capital[A:6/D:12] [The Rightful Regent maintains control of the Capital!]
12 Armies from Y to X [A:10/D:5] [House Vatarim has driven the Red Menace from their lands!]

House Vatarim has gained total control over Pluris! They have gained all benefits associated with this!

Nirur Torir of House Torir
Movement
9 Armies from AC to AD

House Torir is the Vassal in the controlled continent of Pluris! They gain all the benefits of their liege house!

Flying Dice of House Treymol
Movement
1 Army from R to Q

Regent Scapheap of House Mist
Movement
5 Armies from M to The Capital

The Magma Rebels
Attack
12 Armies from W to X [A:12/D:5] [The Magma Rebels recapture their lost province]

House Vatarim has lost control of Pluris as well as the associated bonuses! House Torir has also lost their claim!

Griffinpup of The Golden Moon House
Movement
4 Armies from I to H
1 Army from J to H
2 Armies from I to K
6 Armies from L to O

Attack
10 Armies from H to G [A:10/D:3] [House of the Golden Moon has captured G!
7 Armies from O to M [A:5/D:11] [House Mist has defended their stake in M!]

House of the Golden Moon has gained total control over Centria along with all associated bonuses! Each city now produces 2 extra Armies a turn!

Spoiler: Atlantis: C. 1151 (click to show/hide)
« Last Edit: July 03, 2013, 02:39:58 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Conquest of Atlantis [1151: The Pardon]
« Reply #104 on: July 06, 2013, 07:19:01 am »

Please keep in mind that I'm not counting the following days as part of the "Three Days to Post Turn" rule:

July 04-07

Please enjoy the holidays!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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