More than a 'don't pirate' or a 'pirate' the game, it's quite actually an issue of 'they're killing the market of reselling'.
I mean, without it, who the hell is going to keep on buying their games? Maybe you don't have the fifty bucks for the game out of the shelf, but the 'used' game might come off at fifteen, and you could buy that one. (or have a friend loan it to you for free)
They instead prefer the 'if you don't have fifty now, you wait one year, and then you buy it at fifteen'.
And let's face it, DRM is just the candy, DLC is even worse on that aspect. Once there was the GAME and there were the EXPANSIONS. Now you have the DLCs for pretty much extra missions and the likes.
Gaming industries are tightening the noose on themselves, the more they gasp for air and force the customer to follow their gimmicks the worse it will be.
You can't just expect someone to always have internet, the pc online and your database online.
What if Internet is gone? What if your database crashes? I paid for the game, I have the right to play the game even beneath the apocalypse and with no internet.
Since their answers are 'nope, sorry, not a chance' there lies the problem.
They expect people to bow because they want them to.
People don't bow to force. They never did and never will.
They bow to reason.
Instead of forcefully implanting DRM, they could add daily regular updates through online systems, creating a sort of 'you crack the game? You don't get the server's updates that add missions for free, and that stumps you because they aren't expansions, but regular updates'. They could make the game self-finance itself, by having real-life publicity implanted within, like 'Buy coke' when you're moving in a futuristic city or 'drive Ferrari' and the likes.
Instead of forcing the customer, they should work with the customer.
I wonder who the hell came up with the idea that 'DRM' was the solution.
If they want money, in-game publicity and online updates are the key