I think it tends to go a little bit for the more realistic side of gaming.
Understatement. Imagine Company of Heroes, except each of your soldiers has their own inventory, which includes their weapons, their ammunition, their grenades, anything special they might have and also their hats. Every vehicle has its own inventory, which includes its own ammunition and usually a repair box or two. Every vehicle also has a crew, and if the vehicle is understaffed then the crew swaps positions to do what it needs to do. Vehicle damage is simulated based on armor, angle, ammunition type, etc. You can also take direct control of your soldier (though the view doesn't change so it's still overhead) and use WASD to move them and the mouse to aim and shoot. This also goes for guns and vehicles.
Men of War is about as far away from the actiony-type of RTS/RTT games as you can get. It's all about micromanagement. Assault Squad moves the MoW franchise more to the action-based side, and it plays almost exactly like Company of Heroes with more realism and a depth of micromanagement if you want to get into it. MoW and MoW: Red Tide are about the single player campaign pretty much. The original is micromanagement-heavy, while Red Tide is a bit less so since there are a good deal of missions that just start out with a lot of soldiers being controlled by AI and you can assume control of them.
I enjoyed the MoW series, at least as long as I was able to keep progressing. There's not a lot of replayability for me because it's just so intense and takes forever the first time around.