I feel that if we spent less time on them and more time explaining the great features we had lined up and the ones in the pipes gamers and media alike would have aligned to our vision.
See, they did a fine job explaining the features. That's what got them the reaction they did, boldly telling us exactly what they were thinking and what their vision for the future is.
But I do so enjoy the backhanded criticisms of the market they're supposedly there to serve. "Gosh, this would have been so great if people had just, you know, agreed that we know what's best. But oh that's not a criticism of the consumer, at all."
Just like Windows Vista and Windows 8, I suppose. It's not the decisions MS made that caused problems. It's not their refusing to listen that resulted in their product being unpopular. It's not the forced transition that led to the breakdown. It's the market refusing to buy-in that caused it to fail.
I mean, seriously. It's like a game developer saying "It's not that our game isn't fun, it's just that most people refuse to see the fun."
Many will argue the development system is broken, and I disagree. The development system is near broken, it’s used gaming that is broken, but regardless I think more emphasis on this from both us at Microsoft and publishers would have gone a long way in helping educate the gamer, but again it is us who dropped the ball in this regard for that we’re sorry.
OMG, fuck this guy. "It's not the multi-million dollar costs and 300% profit expectations that have broken things. It's a dying industry who we're going to blame, just like piracy, for 'putting us out of business'."
And once again, they're treating gamers as if we're stupid and uninformed for disagreeing with their highly industry-specific take on their profits. Newsflash: what an executive considers a reasonable profit margin and what an average person considers a reasonable profit margin are two very different things. Never mind the fact their own execs came right out and said "We expect informed gamers to reject this. We expect less informed people to be the ones who embrace it." So now the problem is that no one was informed enough?
I also like his take on the Family Sharing Plan. As if the current console gen where families could just fucking play the game they bought is some kind of mythic beast never before seen.
I mean, he fucking says it right here himself.
This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour.
Congratulations. You just tried to reinvent the freeware demo and call it something completely different. That's straight up 1984 doublespeak.
Another feature that we didn’t speak out about was the fact we were building a natural social network with Xbox One
Yes, that's what gamers were clamoring for. Not better games, smarter games or a free-er console. No. We wanted yet another social media page.
The entire notion of communicating with friends you met online would have been natural and seamless. No reliance on Facebook, or Twitter (though those are optional for those who want them).
Translation: We wanted our own slice of the social media craze.
For people who don’t want these amazing additions, like Don said we have a console for that and it’s called Xbox 360.
Funny, I was going to say for people that didn't want these "amazing" additions, they'd just not buy your goddamn product.