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Author Topic: Adventuring Party OOC Thread - Adventures in Hiatus  (Read 274521 times)

Remuthra

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Was going for plague there.

GrizzlyAdamz

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Throw me on the 'use my character!' bandwagon.
Just one torch is left to be turned, otherwise perception checks are the only actions left. Whenever we feel like it, someone tack on a 'turn the torch if no one finds the inset-key' action.
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Remuthra

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I think we might have to turn them all at once.

Rolepgeek

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I think the idea is that me and Thales were turning the whole lot of them at once, because they were sort-of a fully attached ring around the room that spun, that all the torches were attached to.
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Remuthra

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Wow, they were, and nobody ever stopped to think the wheel-shaped object might be a wheel?

Rolepgeek

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The manhole?

DOES IT SPIN?

FUNSPINNYSPINFUNTIMESJAH!
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GrizzlyAdamz

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Wat? Multi-torch wheel going around a pentagonal room?
Quotes?
« Last Edit: May 29, 2014, 06:19:39 pm by GrizzlyAdamz »
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Ross Vernal

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To be clear, think "individually twisting torches at their holder."

It'll open when the last is turned, assuming the Strength check fails.
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Remuthra

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Strength Check?

OI, JEWEL, GET OVER HERE!

Gamerlord

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Heres a fast 'rogue/killer/alchemist' type I came up with. Do with it as you will, though I might play him later if Morgrod 'dies' or becomes otherwise unplayable.

Spoiler: The Assassin (click to show/hide)

Gamerlord

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I finally went back and updated my character sheet with what we got from the last fight, and I have little idea of whats going on with that. I've gained an unspecified level and two levels of Priest of Darshendros as well as two feats. Getting confused here. Do I just add those Priest levels to my current two or keep them separate? Can I stick that unspecified level wherever? Do I choose those feats?

Ross Vernal

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Put it all as Priest because effective level; add the gods and levels in question in parentheses after.

For example, see Zane and his levels.

Level:
Combat 9 (Warrior 5/Soldier 1/Swordsman 3)
Elder Mage 10 (Chaos Mage 3/Chaos Priest 3/Free Mage 2/Wild Mage 2/Elder Mage 2)
Blood Mage 7

Yes and yes.
« Last Edit: May 29, 2014, 10:54:35 pm by Ross Vernal »
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Gamerlord

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Oh fuck HP and MP forever. How do you calculate them? The results I'm getting and the ones you've supplied in the IC thread don't match.

Ross Vernal

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P: 10 HP base + Endurance + Level (levels in combat classes would grant 2 HP instead of 1) + Virtues/Feats - Flaws. These scale according to the level of the Virtues; a Critical Virtue of Tough would grant 3 HP, while Minor would be 1. A Feat counts as a Major Virtue for the purposes of assigning HP.

MP: 5 MP base + (Willpower + Intelligence / 2) + Level (levels in magic classes would grant 2 MP instead of 1) + Virtues/Feats - Flaws. See above for how Feats and Virtues work.

If I gave you more by over estimating feats or something, just quietly accept my incorrect judgement.  Or, if you feel particularly honest, feel free to decide on lower HP.  If I went under, I'll look it over later.
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Gamerlord

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Yeah, I'm using the rules you just posted. Oh and can you check the feats I put up back on page 2? They aren't really that powerful except maybe the raising vermin dead one. The other is just because I like ghouls and Morgrod/Morgred seems to have some minor affinity for them.
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