Name: Jacyus Maethteirn
Race: Humankind (though part of this may change, depending on things)
Height: 6'1"/185cm
Weight: 230 lbs/105 kg
Appearance: This depends, actually. See below.
Strength 15, Stamina 16, Agility 12, Speed 11, Endurance 18, Willpower 21, Intelligence 13, Perception 10 (Average of 14.25, though it might be offset by a virtue?)
HP: 35(maybe, just maybe, 36 if Anti-Mage counts as being a combat class)
MP: 31(or 33, if Templar counts as a magic class, which it might, depending; also, it may not matter, depending on things.)
Level: Adventurer 1, Templar 2, Anti-Mage 1/Null-Mage 1
Virtues:
See below...
Flaws:
Also see below.
Hobbies:
2 - Green Thumb: Everyone was expected to do something beyond the normal chores, and Jacyus was always good with plants. He still likes to keep a few around, as a reminder and some small way to make up for his deeds.
1 - Poker Face: The road, or guard duty, can be boring sometimes, and card games are a nice way to pass the time or relieve the stress of a day spent suspicious of everyone you see. Jacyus was typically the one entrusted with the cards, and he knows quite a few games...he's also rather good at them, a matter of skill, rather than luck or foul play.
Feats:
See below for this too.
Now, see, for the 'see below' stuff, it's because there's some decisions I need to make, which partially depend on some parts of Ross' world, and some parts of his style and such. Basically, between the character being a null point of magic through anti-magic tattoos or armor and the like, being simply not there to most magic, healing or combat(not that a 90 ton rock dropped on him will ignore him...), or being an anti-mage, using Antimagick instead of normal magic in most cases, or simply being really good at counterspells and conventional magic countermeasures against magic.
Antimagick, by the way, is it's own thing, not simply the null field anti-magic fields and the like produce. It is to magic what antimatter is to matter.
Then there's a second issue, that of whether or not to have a critical virtue combine his MP and HP pools for most effects or not. Basically he just has one pool, consisting of both of the other two(possibly 150% of the average between the two), and to cast spells thus casts HP, but he's tougher against physical effects. It would probably be Virtue and Flaw both. Similarly to something that gave complete immunity to magic(on the one hand, noone can scry you, and you don't have to worry about death rays. On the other hand, no easy healz).