Doot doot, you have no need to read this spoiler unless you really care to read about canon in relation to a roleplay thread on another website.
As far as this list and game are concerned, these artifacts are in a different canon than that of Gaia in general and The Irie in particular. While they are the same and the ideas were donated, these are identical copies.
And now, artifacts.
Golden Torc of Rhiannon: A golden circlet worn around the neck or shoulder. It increases the strength and toughness of the wearer and allows the user to use
haste up to five times a day.
Dagda's Cauldron: A large wooden chalice. It grants the user the ability to commune with the Dead; increases fertility; grants greater control over water; and reputedly has healing powers. Currently possessed by Rhoslyn Vernal, Erlking of Spring.
Meeryn's Ring: Meeryn's Ring allows the wearer to "jump" between dimensions/planes/space. The user does not need to know the exact location, but must have an idea of their general location. In addition, it grants planar protection and immunity to effects that would otherwise restrict the freedom of the wielder - entangle, hold, imprisonment, paralysis, petrification, sleep, slow, stunning, temporal stasis, web, and other such effects. Currently possessed by Akasha Tynan, Mab of Winter
Meeryn's Staff: Meeryn's Staff is a dangerous weapon in the hands of any mage: as a passive ability, all spells the wielder casts through the staff bypass most protection. Up to three times a day, the caster can instantly elevate the "charge" level of a spell by 3, substitute any type of energy damage, or create a full suit of arcane armor, use an area-of-effect spherical burst of magic that affects all designated targets within 100' of the caster.
Spear of the Sluagh: A cold iron and Sluagh bone spear capable of damaging creatures immune to normal weapons and granting true death to immortals. It deals additional Unholy damage, and can return to the hand of the owner after being thrown.
Blarney Stone: A fist-sized blue stone. The Stone possesses powers that augment the bonded individual's defenses against illusions and negative social interactions(such as interrogation), it also improves the bonder's empathy and at highest levels can break cases of possession and mental domination, as well as forge permanent magical bonds between two lovers.
Soul Chamber: A basketball-sized glowing yellow orb. It contains the souls of three Seelie Lords, and if the wielder has enough willpower, he or she can tap into their magical potency and see through all illusions. Currently possessed by Callista Vernal, Erlprincess of Spring.
Enydd: A two-handed zweihander made of refined meteoric iron and alchemical silver. It is a potent weapon in the hands of a Good-aligned priest (dealing additional Holy damage), and doubly so against metahumans. The wielder is granted immunity to death/negative energy and unholy power.
Coin of Prosperity: The First Coin of Luck appears to be a very old, worn Chinese bronze coin with a square hole drilled through the center. Faint characters can still be seen on its surface. The exact powers of the First Coin of Luck are unknown, but are assumed to grant a measure of material wealth to the owner...if they can hold onto it.
Coin of Longevity: The Second Coin of Luck appears to be a very old, worn Chinese bronze coin with a square hole drilled through the center. Faint characters can still be seen on its surface. The exact powers of the Second Coin of Luck are unknown, but are assumed to grant longevity.
Coin of Fertility: The Third Coin of Luck appears to be a very old, worn Chinese bronze coin with a square hole drilled through the center. Faint characters can still be seen on its surface. The exact powers of the Third Coin of Luck are unknown, but are associated with growth and fertility in all things - perhaps explaining Rhoslyn's uncontrolled ability to have flowers grow in his footsteps. Currently possessed by Rhoslyn Vernal, Erlking of Spring
Gown of Decadence: In its ordinary form the gown is crimson velvet with a low neckline and large bell sleeves. It is embroidered with gold thread and pearls. The gown can alter its color pattern and decoration upon command as if Alter Self had been used. The wearer may also, with a command word activate Alter Self to change her physical appearance.
Belt of Conceal: This plain leather belt suppresses the aura of the wearer and any of his/her weapons/items. This will also conceal any spells active on the wearer, and obviously, the belt appears non-magical as well.
Rhys' Tears: A simple golden amulet shaped like a teardrop. Should the wearer of it be killed violently, the amulet will explode and the victim of death will be restored as a
true resurrection.
Glasses of Truesight: Exactly what it says on the tin. In addition to fixing vision problems, these glasses will allow the wearer to see through all illusions and gives a 25% chance of learning any non-racial supernatural ability they see automatically. Be careful, because some things that you cannot see are not meant to be seen.
Mortacide, Misere and Douleur: A trio of francisca axes. The largest of the three is clearly designed for throwing and breaking through defenses arcane and mundane. Upon striking its target, it causes a burst of acid to "splash" out of the axe, and can return to its owner's hand. The medium axe, when wielded, gives a minor physical soak, cannot be disarmed, and heals the wielder equal to the damage dealt. The third and smallest of the axes is designed to be bounced off the ground, and when it is, it will actively seek out its target's legs until it contacts or is recalled.
White Coral Feathered Serpent: A statue of a coatl made from white coral; it grants the owner control over the wind and sea. It also can be used to summon an aquatic being to be used as a ride or familiar, and can call swarms of fish. Quite useful for people living by the ocean.
Orb of the Eternal Flame: A polished orb about the size of a baseball that constantly emits flame. In addition to providing an immunity to heat and resistance to cold, the Eternal Flame grants the owner control over fire and earth.
Everliving Flower: A perfectly preserved black rose inside a sealed block of an unknown crystal. When attuned to its owner, the Everliving Flower turns red and can be used to remove any curses, poisons, or other forms of "irreversible" damage - it can even cure vampirism and lycanthropy.
Jewel of Memory: A large reddish crystal that appears to be about a meter tall. The Jewel is reputed to contain the forgotten memories of the ages, although its former user was often unable to use it except to remember his own forgotten past.
Lode Stone: A large smooth-faced, geometric protrusion of dark rock with tremendous veins of orichalcum. When placed upon a ley line, it acts as a magical amplifier and battery. Currently possessed by Rhoslyn Vernal, Alderking of Spring.
Wanderer's Map: This map continually re-draws itself to the surroundings of the bearer (from 500' to 500 miles) and provides useful notes regarding the weather, local animals, nearest points of interest, and any PC's when zoomed in to the maximum.
Mirror of Inspiration: The Mirror of Inspiration is a focus of some sort, that much is apparent. Some have said it reveals Truth, but this is unconfirmed. What is confirmed is that the statue possesses some apparent quality in regards to geomancy, possibly serving to amplify or utilize the mana gained by proper application of that skill.
Blue Lucky Foot: A blue rabbit foot reputed to increase the "sheer dumb luck" of the bearer.
Earthquake Boots: A set of partially rusted iron and leather boots. These, shortly before contact is made with the target, dramatically increase in weight, allowing both devastating kicks and a minor "earthquake" effect with a stomp or charge.
Tideblade: A very stylish blue-green katana that grants its wielder greater control over water. When swung, it sounds exactly like an ocean wave. The blade is freezing to the touch and leaves ice sparkles in the air when swung. When it comes into contact with its target, the force applied to the swing or stab is increased by a factor of two and a half.
Crystal of Protection: The Crystal of Protection is a small black crystal on a pendant that, when worn, will reduce the effectiveness of all supernatural abilities by fifty percent, including that of the wearer.
Earthstone: The Earthstone is a small but heavy brick glowing with earth magic. In addition to boosting the power and control over earth elementalism, it allows the user to call rock, shape rock, or change stone to an equivalent amount of any other material once per day.
Essence Focus: A small and intricately locked chest invaluable to vampires. In addition to boosting the vampire's natural vampiric traits, it can also hold the heart of its undead master, allowing the vampire to rise again anew even if decapitated, staked, burned, and the ashes thrown into different bodies of moving water. It can also be used to create lesser vampire "spawn" more akin to ghouls than vampires.
Elemental Shaman Seals: The Shaman Seals do not grant powers or abilities, as far as can be determined. They undoubtedly contain some measure of arcane lore, but since the scrolls have not been translated, the exact nature of this lore in unknown aside from its apparent connection to elemental magic and spirits. Areas within fifty feet of the scrolls may be subject to wild magic and mana warps; these effects rarely last for long periods of time.
Wyrmstooth: A curved ivory dagger that strongly resembles the tooth of an ancient wyrm. The dagger inflicts double damage against dragonkin and appears to be capable of "parrying" spells, in addition to being nigh indestructible.
Philosopher's Stone: You've read it in fiction. Use it to turn material into gold or to grant yourself immortality.
Coin of Happiness: The Fourth Coin of Luck appears to be a very old, worn Chinese bronze coin with a square hole drilled through the center. Faint characters can still be seen on its surface. It brings happiness by good fortune...it also elicits a state of joy or happiness in anyone holding the coin; characterised by alpha waves generated in the holder's brain. Currently possessed by Aña Vernal, Maeve of Winter
Gloves of Stone Shaping: Dull grey gloves that appear to be made of old leather. When worn, they allow the user to shape stone as though it was clay.
Adventurer's Chalk: This chalk has the special property of generating a faerie fire effect centered on whatever characters or symbols it was used to write for. The glow is visible even to those without low-light or darkvision. The light, however, like faerie fire, cannot penetrate magical darkness. The faerie fire is otherwise permanent. Colors radiated are that of the stick used. In addition, symbols written chalk cannot be wiped over save use of an erase or dispel magic spell.
Scroll of Celestial Retribution: At first glance, this may seem like a scroll of Holy Smite, but the extra words and symbols within tell of a greater power. When in the presence of the demonic, the scroll will glow white, and new writing for a more powerful incantation will be revealed. If the spell is used properly, then the user makes a ranged touch attack against all demonic targets within 100 feet. If it succeeds, then the demonic beings take a small amount of holy damage, and is deprived of all resistances, damage reduction, immunities, and regeneration for the next eight posts. Using the scroll exhausts the magic.
Scroll of Infernal Retaliation: At first glance, this may seem like a scroll of Unholy Smite, but the extra words and symbols within tell of a greater power. When in the presence of the angelic, the scroll will glow purple, and new writing for a more powerful incantation will be revealed. If the spell is used properly, then the user makes a ranged touch attack against all angelic targets within 100 feet. If it succeeds, then the angelic beings take a small amount of unholy damage, and is deprived of all resistances, damage reduction, immunities, and regeneration for the next eight posts. Using the scroll exhausts the magic.
Stick of Ass-Whooping: This magic item appears to the casual observer to be a simple six inch long, one inch thick cylinder carved of some sort of heavy wood. But when the person holding it speaks the name of a melee weapon, the stick quickly transforms into a masterwork version of that weapon. The weapon looks like what the wielder is picturing in his mind when the command word is spoken. If the wielder of the weapon says "sheath" in any language, the weapon returns to stick form. This transformation is instantaneous.
Hide Armor: An ancient but well-preserved jerkin of some sort of black hide. When worn by a non-lycanthrope or non-Kin, it has no special powers. However, any lycanthrope who wears this masters their beast and may choose when to change as long as they are wearing the armor, which will shift with them. In addition, the "power" of the lycanthrope is raised to alpha levels, and once per week, the armor will allow the wearer to enter a killing frenzy, boosting their strength and toughness. The same applies to Kin, but allows for them to assume a "Primal Paragon" form.
Serpentine: A light green katana that thrums with nauseating power. It is reputed to deal massive amounts of additional Acid damage on a sneak attack. The hilt is made from gold wrapped in Shadow Asp skin, while the pommel is a jade snake’s head, bearing its fangs. The wielder of this blade can talk to and understand snakes, may also choose to release a toxic substance from the hilt to cover the blade, and gains a minor hypnotic gaze attack as long as he wields the blade.