I am not sure what to do with flaws, Virtues hobbies or feats, I will go look now, but help is also appreciated, my problem is I am not sure what exactly what constitutes how many points
Ahh hell with it, I'l give it a go, if i do it wrong you can tell me easily anyway
Name: Arana Sylphus
Race: (Wolfen-kind)/Wolfkin kind i suppose (didnt note kinkind at first)
Height: 2 meters 11 centemeters
Weight: (something appropriate for the height, I am not actually good with that)
Appearance: She has Steel grey fur and eyes that almost seem to glow yellow (that is something real canine eyes can do, they reflect some of the light back out of their eyes to help with night vision, cats do it too) She prefers wearing Light Leathers that do not Harm freedom of movement
Strength 14, Stamina 15, Agility 16, Speed 13, Endurance 15, Willpower 18, Intelligence 12, Perception 13 (dont know if this is under or over powered, I just picked ratios i like)
HP: 18
Level: Adventurer 1, Shaman 1 (I am kinda going for totemic magic with this, but take it where you will), Martial Artist 1
Virtues: At least 5, no more than 7.
Spirit Guide/Guardian Spirit (Critical) (Arana is protected by a benovolant spirit)
Claws (Major) (Arana has sharp claws, equivalent to manufactured weapons)
Heightened Senses (Minor) (Arana can smell and hear slightly better than the normal person, and see better in the dark than a normal person)
Loyalty (Minor) (Arana Is loyal to her allies, even through magical compulsion)
Flaws: At least 5, no more than 7.
Carnivorous (Minor); Arana cannot obtain nutrition from vegetation (some in fact makes her sick)
Technophobe (Major)
Bestial Appearance (Minor): most people have trouble thinking that she has an intellect at first
Bestial Form (Minor): Different proportions on limbs, presence of a muzzle, tail and differently positioned ears, even her claws makes most equipment a pain to fit, usually requiring custom make for everything
Hobbies: Cooking, Tarot Reading, Herbalism
Feats: 1 per every 2 levels. You start with 2 as a Level 3 character.
Move like water: Arana avoids attacks rather than wears armour, as long as only lightly armored and unencumbered she gains a bonus to avoiding attacks and/or may use an opponent's force against them.
Pressure Points: Arana Knows just where to hit most creatures to make it hurt