EDIT:
[ BETA PARTY / OOC ]I got an application coming up, taking a bit to write though, posting this to save position and edit in the future.
EDIT: Bleh, much too late for me to be staying up. Will put sheet up tomorrow.
Man that took longer than I thought. Darn you work, darn you and your ability to eat hours of my life.
Height, Weight courtesy of randomly rolled numbers plus modifiers because I wanted to that day it seems, name from Seventh Sanctum. Stats originally were to be rolled, wound up being distribute. All of this because when I wrote it I really wanted to put off sleep, I think at least as I'm not entirely sure now, and I regretted it terribly the next morning.
As a note, do tell me if the first virtue should cost more, as I understand it's probably a bit strong, I could bump it up to a double critical, or even more than that and think up of more faults.
Name: Jewel Thornton
Race: Elementalkind (Earth)
Height: 5'1" / 154.94 cm
Weight: 350 lbs / 158.76 kg
Appearance: Appears to be a small human, although some vast differences. For one, its skin appears to be made of dirt, with small cuts here and there that appear to be scars of some kind revealing stone to be the creature's true core. The dirt is thin, only acting as the creature's "skin", the rest stone. It has light, dull green moss growing on its head and face in similar to hair and a beard, albeit short and close to the dirt "skin." Features appear human, although generic, and has capability of facial expressions. Teeth look like a grey stone, eyes appearing as rough glass, although actually just greyish stones with pupils. Over all appears to be a small human with a skin of dirt and green moss for hair, male if the beard and general features are to be trusted.
Strength 18, Stamina 17, Agility 10, Speed 8, Endurance 22, Willpower 13, Intelligence 10, Perception 10
HP: (22 + 3) 25
Level: Stonesmith 1, Adventurer 1, Fighter 1
Virtues: At least 5, no more than 7.
Body of the Earth (Critical + Major): Non-Bludgeoning physical damage is halved on Jewel, due to his earthen hide. He's hard to damage with a sword, axe, or arrow, but a hammer will smite him just as well it would those of lesser constitution, and most elemental forces bite him just as hard as it would as well. As an example, Jewel would scoff at a dagger, spear, or sword but hide from a bolt of lightning, hammer, mace, or fire. Weapons or items meant to bite into rock work normally on him as well, so a pick would face no damage reduction, for an example. Poison, diseases, and bleeding also are only half as effective, due to his blood being what appears to be a mixture of sand and blood and his biology being different due to its earthen nature. Acids and poisons aimed to affect Elementalkind still works just as fine.
Moss Hair (Minor): Jewel has moss growing on him akin to hair that doesn't negatively effect him, and surprisingly it can actually be beneficial. The moss, when ground into a paste and added in water, creates a minor pain-reliever when applied topically. Enough to take the stings out of a rough day of adventuring but not enough to make you forget having a wound. Ingesting it is unadvised, tends to get people drunk somehow, tastes terrible as well. When fully cultivated, takes about a week to grow back in a harvest-able state, and only provides a single-use batch of the pain-reliever when cultivated and made.
Flaws: At least 5, no more than 7.
Quintessential Rock in Water (Critical): Jewel doesn't so much float as sink, and due to needing air as most things alive do, tends to avoid deep water if he can help it. Anytime he has to go across water, or any liquid really, he needs to walk along the bottom due to his weight.
Geovore (Major): Jewel needs to supplement his diet with stone of some kind, his body and jaw strong enough to eat and digest it, but also reliant on it. While going without won't kill him right away, failure to eat at least some stone a day will halt his natural healing process. Eventually, if he goes a week without stone, he'll start to feel sick and become more easily fatigued, and if a month has past without eating any rock, he will start to die from it. Dirt or sand doesn't work, must be stone, can't digest metal or ores, and this is in addition to what he usually needs to eat to survive. Can't use this to dig or eat rocks out of the way, as that would be silly, nor can he survive on rocks alone. Has a particular taste for pyrite, although just flavor wise.
Easily Distinguishable Appearance (Minor): Even amongst his race, Jewel has an odd appearance that isn't quite in the norm. As such, this makes him quite easy to pick out of a crowd, even from those of his own race.
Hobbies: No more than 3.
Rock Sculpting/Carving (Major): Jewel likes to make things out of stone, not walls or buildings or so such, but rather things like mugs, figurines, utensils, or just random things that inspire him. Mostly nick-knack stuff though, but he's been known to make statues, busts, even made a stone sword once. It was just for show though, due to being stone. Has an odd preference to work with Pyrite, although only for looks, can work equally well with any stone given it solid enough.
Charcoal Drawing (Minor): Jewel works well with parchment and charcoal, not as good as those who have been doing it for a while, but knows enough of the basics. Tends to use such a talent to draw ideas of things to sculpt, as its hard to keep an idea straight in his head long enough to make one out of stone.
Feats: 2 due to Level
Armor Walker: Armor doesn't impede the wearer's ability to move as much as it did before due to training, strength, toughness, etc.
Armor Runner: (Requires Armor Walker) Armor no longer impedes the wearer's ability to move at all anymore thanks to either their great skill, strength, toughness, or perhaps other abilities that may of granted this feat.
Most of the below was written in a sleep-deprived state, and unedited.
Height: Wanted a 'slightly taller than a dwarf'-like height, so the range should be short dwarf to short human. System taken from Pathfinder, tweaked a little. 3'10 + 2d10, Min 4'0", Average 4'9", Max 5'6 {8, 7} That's... Taller than I thought it'd be.
Weight: Wanted a heavy weight, thus high pounds base. Also cribbed from Pathfinder. 200 lbs + ( height rolls x 10 ) Min 220 lbs, Average 310 lbs, Max 400 lbs {Same as Height} Larger than average height equates to a larger than average weight.
Stats: Pondered how to do this for a while, settled on finding the average of most players and going off of that so as to not rock the boat too much. Said averages averaged wound up being 14.00 hilariously enough (All numbers rounded to second decimal). Three of the six sheets seen wound up being thirteen average with decimal, with the other being around there give or take a point or two. Decided I'd join the middle at 13.50, below the average of the averages, which would also land me in the middle of the six averages. Supa-Average.
SR 14{+4}, ST 13{+4}, AG 14{-4}, SP 13{-5}, ED 14{+8}, WP 13{+0}, IN 14{-4}, PC 13{-3}
EDITED: Thought about it, decided nah, I'll stay at level three. Appeals to me more, makes more sense in my head with how I'm starting to get things down mentally.
EDITED: EDIT TO THE EDIT EDITION (Reduced his inventory since I imagine I should really only notice the unique pieces.)
Languages Known: Tradespeak, Dwarven (Very Heavily Accented Ye Olde)
--Stone-Tagged [Insert Heavy Armor] {Doesn't really matter what kind, but heavy is what I'm going for. May as well flex those feats, you know.} (Several tags made of stone hang off the armor. Each tag has a few Dwarven runes carved on it. They hang by either a link of chain, or a wire, attached to the armor itself, it having slots/rungs/loops for them all around the armor. Tags are small, maybe an inch long. Appears to be a good thirteen of them, spread throughout the armor.)
--Single-Headed Meteor Hammer (Metal Head, Metal Chain, Chain Four-to-Five Meters long, Dwarven Runes Carved on Metal Head)
--Full Helmet with War Mask, War Mask depicts Dwarven Runes, otherwise a completely smooth, blank space except for the eye hole/slot/slit/bar
--Flask full of Moss Ointment (one use)
Only noted unique pieces, so really anything with personal touches to it honestly. The rest is rather mundane stuff.