I was bored and this idea for a character was bugging me, is it okay if I drop it here as a spare character?
Name: Gespenst
Race: Wraith Lord (Undead)
Height: 6'' 2'
Weight: 0
Appearance: Appears as a tall, ghostly man wearing a dark, tattered cloak with a concealing hood, but is usually invisible.
Bio: Gespenst was a powerful mage who died a long time back, in the War of the Gods. He was cursed by a god after his death to wander the earth evermore, never to find rest. He is now just a shadow of his former strength, having forgot much of his art in his fall.
Strength 3, Stamina 8, Agility 18, Speed 16, Endurance 20, Willpower 23, Intelligence 21, Perception 12
HP: 35
MP: 40
Level: Adventurer 1, Priest of Mingan 1, Chaos Mage 2
Virtues: At least 5, no more than 7.
Wraith (Critical + Minor): Gespenst is entirely invisible, able to pass through non-magical barriers, able to fly, immune to non-magical damage, and does not need food, water, or rest, due to his being a wraith.
Magical Experience (Critical): Even though Gespenst has forgotten most of his magical abilities, he is still able to cast the spells he remembers quite efficiently.
Flaws: At least 5, no more than 7.
Wraith (Critical + Minor): He can only move around 5-10 pounds at one time, he cannot damage others except through magic or possession, he cannot wear armor, he takes extremely large amounts of damage from magical items and spells (around 2x-4x more damage, depending on the spell or enchantment type), and he can be manipulated and controlled easily by necromancers. (Although this requires them to actually cast a spell. They can't just tell him what to do.)
Insatiably Curious (Major): Gespenst, in general, will not move in from things he doesn't understand. If he finds something that confuses him, he will tirelessly pursue knowledge of how it works, ignoring all other goals.
Hobbies:
Enchanter (3): Gespenst still maintains basic knowledge of how to enchant weapons and armor with spells from his war days.
Seeker of the Truth: Gespenst has, throughout his life, sought knowledge of how the world works, so that he can use it to his advantage.
Feats:
Improved Racial Abilities(Racial Feat): Due to his being an entirely magical creature, Gespenst has learned to actually be able to sense raw magic. This affords him the ability to, at will, see straight through all the non-magical objects of the world, and instead only see enchanted objects, materials or items that have inherently magical properties, and spells cast. He can also tell how much mana a spellcaster has left for use, and is able to use magic more easily due to his ability to sense and see it. He can also now carry more weight(10-20 pounds), and telepathically speak with those he knows from any distance.
Possessor(Racial Feat): Gespenst can, with some luck, possess those unaware of his presence, taking control of their bodies. While he is in control of their bodies, he has access to all their physical traits, but still keeps his own mental ones.
Gods:
Arnum: (Wisdom, Technology, Truth)
Mingan: (Chaos, Blood, Necromancy)
Malu: (Time, Space, Creation)