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Author Topic: Adventuring Party OOC Thread - Adventures in Hiatus  (Read 272327 times)

Ross Vernal

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Re: Ye Be An OOC Thread - Adventures in Beating the Deadline
« Reply #4125 on: August 31, 2014, 02:48:48 pm »

Maybe I should make a quick guide to character creation.

It might help people decipher the WALL OF TEXT.
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BlitzDungeoneer

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Re: Ye Be An OOC Thread - Adventures in Beating the Deadline
« Reply #4126 on: August 31, 2014, 02:54:58 pm »

Is this joinable?
Also, where is the player list?
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GrizzlyAdamz

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Re: Ye Be An OOC Thread - Adventures in Beating the Deadline
« Reply #4127 on: August 31, 2014, 02:58:19 pm »

Yes it's joinable, player list just got posted at the top of 273, newest addition is in the last few pages, (along with the most recent character creation questions lenglon asked).

Would make a new updated player list, but am on mobile ATM.
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Xanmyral

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4128 on: August 31, 2014, 03:13:09 pm »

Odd note if it makes any difference: At the end of the turn (and probably carrying into the next as I'll make comment on it in the next action post) Jewel will take a defensive stance around Rurail to keep him safe. Don't want those undead out for his blood to get close to him, after all.

Ross Vernal

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4129 on: August 31, 2014, 03:38:58 pm »

Quickie guide.

The profile format is a collection of concepts that make up your character. Think of it more as a biography than a set of numbers. You might see the wall of text and be scared, but I'd encourage you to ignore it completely right now. Think about what kind of character you want, and we’ll find how it fits later.

Name, race, height, weight, and appearance are pretty simple. You can be a human or a rock man, a skeleton or the descendant of  a  God's Angel or Demon.
Race:

Strength X, Stamina X, Agility X, Speed X, Endurance X, Willpower X, Intelligence X, Perception X

Strength is your character's physical strength. Stamina is your short term energy, while endurance in your long-term energy and and your HP - how much you can endure. If this is confusing: sprinters have high Stamina, marathoners have high Endurance. Agility affects your Dodge and is akin to Dexterity in other games. Speed is how fast you are. Willpower has to do with will, pain tolerance, and magic; Intelligence is intelligence and wisdom, also dealing with magic. Perception measures your senses, attention, and also has ties with intelligence.

If your character is, say, a Soldier, they probably have Strength and Endurance, while a Mage might have Intelligence and Willpower. A thief would have Agility and Perception. Or whatever you prefer.

HP: 10 + Endurance + 2 HP per level in combat class + 1 HP per level in other classes
MP: 5 + ( (Intelligence + Willpower)  / 2)  + 2 MP per level in supernatural class + 1 per level in other classes

Huh?

Okay. Steve the Soldier 3/Adventurer 1 and Betty the Witch 3 / Adventurer 1.

Steve: Strength 14, Stamina 12, Agility 13, Speed 15, Endurance 18, Willpower 10, Intelligence 10, Perception 11
Betty: Strength 10, Stamina 9, Agility 10, Speed 10, Endurance 14, Willpower 17, Intelligence 20, Perception 14

Let's start with Steve.

10 base hit points + 18 endurance + 6 HP from Soldier and 2 HP from Adventurer = 36 HP
5 base magic points + 10 Int/Will ( (10+10) / 2 ) + 2 MP from Adventurer and + 3 MP from Soldier = 20 MP

Adventurer counts as both combat and supernatural.

Betty.
10 base hit points + 14 endurance + 2 HP from Adventurer + 3 HP from Witch = 29 HP
5 base magic points + 19 Int/Will ((20+17)/2) + 2 MP from Adventurer + 6 MP from Witch = 32 MP

Makes sense?

Level: You start with Adventurer 1, and pick three more. You can be anything except a Wizard (try "Ritual Mage") Saint, Defender of the Faith, or Elder Mage. It can be anything you want, as long as you can define it. In the predefined classes, there is a distinction between "learned" and "inherent" classes, such as "Soldier" versus "Warrior" or "Ritual Mage" versus "Sorcerer".

Virtues and Flaws. Here's where you define your character. What makes them real? What are they good at, what are their flaws? In general, Virtues are positive aspects, while Flaws are negative aspects.

They are defined in strength as "Critical", meaning "It is central to their being and used every single day", "Major" meaning "It is an important part of their concept and is used regularly", and "Minor", meaning "It's a quirk or thing they have that is helpful."

Maybe your character is Happy. Critically happy, in fact; they are always smiling, impossible to insult, and all around the sweetest person around. Or just Major, where they're usually kinda smiling and always ready with a joke. Or Minor, to where they'll just randomly smile and feel happy.

Or maybe it's their identity. Say that Steve the Soldier finds that being a Soldier is so Critical to him that it's who he is, suspecting that he'll live as one and die as one, cheerfully accepting the label, and all in all acting like what you'd expect. Fast forward twenty years, when he has a family and scars, where Soldier is a Minor factor - he always wakes up at the slightest noise, and is spry for his age, but it's not THE thing in his life.

The same applies to Flaws. Here's where details count. Is your character Critically Angry? Are they always going around smashing things? Do they compulsively seek fights? Are they just complete grumpy assholes who are no more violent than the average Adventurer? Is it Racist Angry or Grudge Angry or Seriously, Just Fuck All Y'all Angry? IF they are an Alcoholic, are they just kinda half-buzzed all the time, or do they go on nightly hell-benders and be stone sober in the day?

Critical are 3, Major 2, and Minor 1. You are expected to have between 5 and 7 points of Virtues and Flaws.

As you can see, these can and will change over time. That's how characters grow. Maybe one day the Major Alcoholic decides to quit. Over months of IC struggle, he eventually replaces Major Alcoholic with Minor Recovering Drunk, and gains 1 or 2 Willpower. Or maybe your Happy character sees their sister killed in front of them, and replaces Major Happy / Minor Naive with Virtue: Critical Anger (Revenge) and Flaw: Major Cynic. Or, as what actually happened in game, your character takes a chunk of stone to the head, and permanently gains Critical Flaw: Brain Trauma, while the mixed blood allows him to Choose to become a True Faerie and shed mortality forever, losing a few levels and changing some virtues/feats.

Hobbies are similar. What are your characters hobbies? Do they whittle? Collect stones? Sharpen things? Crochet? Three points. If you want your character to learn more, write about them learning new ones!

Last are feats. Think of them as unique and powerful things only a select few can do. Some people are Tough and gain 3 HP, others are Magically Inclined and have a 25% reduction in cost for any supernatural power. Others can Draw a Straight Line or Do Kinky Things With Their Tongue (please don't select that as a feat, this isn't that sort of game.)

Once you have this, THEN go look at the walls of text. Look at the Gods and pick three. Find the niche for your character and do a backstory; ask thread regulars or just ramble about whatever you like and we'll be more than happy to help.
« Last Edit: August 31, 2014, 03:49:53 pm by Ross Vernal »
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Xanmyral

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4130 on: August 31, 2014, 04:28:25 pm »

With the gods though, you can always take a weird route. We have one person who's so devout into one that they consider all the others false and idolatrous, and another that recognizes the others but follows a false/fake/nonexistent goddess.

However, following a real god(dess) is generally recommended due to the various goodies involved in such.

Madman198237

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4131 on: August 31, 2014, 08:54:45 pm »

This is a very cool-looking roleplay. I'm thinking of joining.
However, this'd be my first forum game, and it looks complicated. Oh, and it looks like some people have gone a bit crazy. As in, amnesiac dwarf-from-DF-crazy. With a side of sociopathic behavior.
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Remuthra

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4132 on: August 31, 2014, 08:56:41 pm »

With the gods though, you can always take a weird route. We have one person who's so devout into one that they consider all the others false and idolatrous, and another that recognizes the others but follows a false/fake/nonexistent goddess.

However, following a real god(dess) is generally recommended due to the various goodies involved in such.
Yeah, I'm probably going to be smote by one god or another eventually.

SOLDIER First

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4133 on: August 31, 2014, 08:56:48 pm »

I promise you guys I'll finish my sheet soon. Probably tomorrow.
I still sorta remember what I was going for, too.
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Ross Vernal

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4134 on: August 31, 2014, 09:02:37 pm »

This is a very cool-looking roleplay. I'm thinking of joining.
However, this'd be my first forum game, and it looks complicated. Oh, and it looks like some people have gone a bit crazy. As in, amnesiac dwarf-from-DF-crazy. With a side of sociopathic behavior.

In all honesty, the rules are not there to limit people. The rules are there to let people do what they want.

So yes, crazy does occur. In all honesty, I wouldn't worry about your experience level - I'm pretty sure that between all the players, we've got at least 25 years of experience to draw on.
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Remuthra

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4135 on: August 31, 2014, 09:04:18 pm »

Hm, should we try to measure our collective experience?

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4136 on: August 31, 2014, 09:06:53 pm »

Probably a year, for me? Not even full, DnD stuff, like the most of you. Just for-fun, talking with people, that sort of thing.
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Remuthra

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4137 on: August 31, 2014, 09:07:53 pm »

I think I have like eight years roleplaying experience, off and on? It's hard to remember that far back.

Ross Vernal

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4138 on: August 31, 2014, 09:09:08 pm »

Yes!

Uhm, depending on how you count it, thirteen to fifteen years (can 12 year olds do it well? Probably not.)  As far as DM experience, we'll say ten years, give or take a few months. Lots online, but quite a bit of in person.

I've always been into world creation and storylines. 
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Xanmyral

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Re: Ye Be An OOC Thread - Adventures in Recruiting New Players
« Reply #4139 on: August 31, 2014, 09:19:39 pm »

Got introduced to the concept as a kid, but it never really took off for me until about four to five some years ago. I was terrible at it back then though.

Character/world creation and interaction is what really got me into it. I always like to see how worlds tick so I tend to poke about 'em for details, and its fun working out a new personality and 'voice' in my head now and again.

EDIT: On the note of Char Gen, two characters done so far for the Alpha Support. Gonna stop at five (unless nobody else makes any).
« Last Edit: August 31, 2014, 09:22:43 pm by Xanmyral »
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