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Author Topic: Adventuring Party OOC Thread - Adventures in Hiatus  (Read 267911 times)

Gamerlord

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1740 on: August 24, 2013, 09:02:51 am »

BWAHAHAHAHAHAHAHAHAHAHAHA!

EDIT: What about creating life?
« Last Edit: August 24, 2013, 09:07:25 am by Gamerlord »
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Ross Vernal

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1741 on: August 24, 2013, 09:22:48 am »

In the Re-Animator sense or the making babies sense?

In the former case, absolutely. In the latter case, let's just mutually agree that Morgrod being pregnant is a no-go.
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Gamerlord

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1742 on: August 24, 2013, 09:24:35 am »

So... I can make a living war-machine that fuels itself with a vat of fast-growing animals being pumped into a soul forge?

Ross Vernal

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1743 on: August 24, 2013, 09:29:59 am »

Well, your undead wolves are almost upgraded to Hungry Dead from having just eaten several hundred pounds of dead priest, if that gives you an answer. But yeah, given enough time and research, you can do that.

Closest equivalent you can do right now is a Skeletal Abomination or a Greater Melded Undead and keep it fed with a diet of meat.
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Gamerlord

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1744 on: August 24, 2013, 09:30:42 am »

Cool. I know this may be an annoyance, but can I get an explanation of necromancy and undead?

Ross Vernal

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1745 on: August 24, 2013, 09:38:17 am »

When I get back from work, sure.

The short version is that your will and energy hold them together. Your magic is basically a placeholder for a soul. Superior in some respects, but inferior in most. Given enough time, the undead can gain "soul crumbs" and eventually empower themselves. The Desert Wolves got the meat for substance, but the real reason they went up in power is because they ate soul fragments.
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Gamerlord

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1746 on: August 24, 2013, 09:39:23 am »

Gotcha. Tear apart souls and feed them to my cute little bone-puppies.

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1747 on: August 24, 2013, 11:33:48 am »

Is anybody else here thinking about that SMBC comic about soul farming now?
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Gamerlord

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1748 on: August 24, 2013, 11:38:52 am »

A little.

Ross Vernal

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1749 on: August 24, 2013, 04:59:30 pm »

I have a small amount of idle time today, so here's what I'd come up with were I applying to play.

Name: William Watkins
Race: Quarterbredkind (3/4 Human, 1/4 Sidhe)
Height: 5'7"
Weight: 170
Appearance: Hair that looks black/brown most of the time and dark copper-red in the sunlight. Big eyebrows, strong cheekbones. Well-built. Hazel eyes, which sometimes appear purple in the right light.
Strength 14, Stamina 15, Agility 11, Speed 10, Endurance 19, Willpower 20, Intelligence 18, Perception 10 (8 in vision, 12 in scent/taste, 10 in others)
HP: 32
MP: 41
Level: Adventurer 1, Enchanter 1, Elementalist 1
Power Level: First Tier in Enchanting and Water Elementalism, Second Tier in Everything Else

Deities:
Arnum in Magic and Knowledge
Malu in Time and Space
Timeus in Water and Honor

Virtues: At least 5, no more than 7.
Steel Will (Critical - 3pts): William's defining trait is his willpower. He is capable of forcing himself to perform extreme feats of physical ability, scraping together enough mana to cast spells, seeing things through to the end, and snapping through illusions and glamours. He's the sort of person who never gives up.

Magically Talented (Critical - 3pts): William's intelligence and willpower work very well with his grasp of magic - even at a young age, well before most children harness their talent, Will was capable of casting first-tier spells. Spells he cast cost less energy than it takes others to cast, and he has created several individual spells based on what he has learned.

Romantic (Minor - 1 pt): William likes nature and poetry, and is also rather prone to the romantic gesture and courting.

Flaws: At least 5, no more than 7.
Impatient (Critical - 3pts): Will doesn't much like the whole "waiting" thing. He's a man of action, a person who likes to do instead of sitting around waiting for it.

Angry (Major- 2 pt): William has his pet peeves. He's rather polite about it at first, but will steadily grow more and more annoyed until he's openly angry at the jackass.

Loves Sleep (Minor - 1 pt): While William can certainly work without sleep, he prefers at least eight hours a night and gets bitchy when he doesn't get enough Z's.

Hobbies: No more than 3 points.
Major: Enchanting
Minor: Cooking

Feats:
I Can Do It!: William is made of willpower, and when in a crisis, is capable of invoking extra HP, MP, stamina, or whatever else it takes to stay alive or get the job done.

Balance: William has incredible balance and a sense of his own body, quite capable of walking across a tightrope without effort or keeping his feet under him when in motion.


Notes:
William can make up to a thirteenth-level Armor Enchantment or a seventh-level Weapon/Item Enchantment. While he is a first-tier caster, a great deal of his mage studies are dedicated to specializing in Enchanting and Water Elementalism; as such, spells outside of those domains are cast as though he is a second-tier caster.

Special Inventory:
1 Truesteel Duelist's Blade (Cold Damage, Magic Damage, Damage +3, To-Hit +2, 10 MP Pool)
1 Truesteel Mail Coat (Soak +5, Dodge +8, T4 Mage Shield, 30 MP Pool)
1 Aquatic Focus Totem (30 MP Pool, Reduce Water Elemental Cost 25%, Increase Water Elemental Damage 25%)
« Last Edit: August 24, 2013, 05:20:04 pm by Ross Vernal »
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GrizzlyAdamz

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1750 on: August 25, 2013, 08:08:15 am »

Enchantments OP
--What are the processes by which one enchants one's own equipment?
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Maxinum McDreich

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1751 on: August 25, 2013, 09:04:59 am »

Wow, William and Nathan seem to come from the same mold when it comes to their ability to fight on. I mean, William's magical and Nathan's technological, but.
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Ross Vernal

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1752 on: August 25, 2013, 03:21:25 pm »

Have knowledge of enchantment, most of which is filed under "Ritual magic"; get material components; have enough MP for the enchantment you want, draw a Shape of Power, and infuse the item of choice with raw magic filtered through the material component. Generally speaking, Enchanters are also Alchemists, since Potions are among the best reagents for enchantment. A Cold Damage Enchant takes a Potion of Cold Immunity, for example. Increased hit chances are Potions of Combat, etc, etc.

Base cost for a first-level enchant is 15 MP. Armor increases by 5 MP per enchant; weapons/items go up by 10 per enchant. There is a 10% chance of failure for objects in Pristine condition, and the failure odds increase by 10% for every level of quality below. Enchanting an object has a 50% chance of degrading the quality, and the percent of failure goes down by 5% for every level of Enchanter you have. If you're not trained in enchantment at all, prices and failure rates are double. If you have a small degree of training, as in levels in a primary magic class or Adventurer, costs and fail rates are 150%.

The reason why Mr. Will there is so good at enchanting is because of his 50% off of magic, the level in Enchanter and hobby, and the Adventurer levels, making enchants cost 55%. Otherwise, he'd be stuck with the 8th level of armor and 4th level of weapon/item.
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Ross Vernal

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1753 on: August 25, 2013, 04:06:06 pm »

First post(s) updated with Tier and Enchanting babble. New babble:

Bracelet of the Elements
1 foot of wire or string, creator's choice of material (usually iron)
1/2 foot of White Silver wire
1/2 foot of Black Silver wire
1 foot of copper wire
1 Fire Diamond
1 Frost Orchid
1 Lightning Stone
1 Purple Obsidian / Fossilized Mermaid Scale
1 Blood Diamond / Mana Crystal / Sun Stone / Moon Stone
1 Mana Potion

The process takes at least 12 hours and at least 30 MP. Upon completion, the creator is granted a Bracelet of the Elements of at least Normal quality, providing 4 fire/cold/electric soak. The more MP and time spent in the creation, the greater the odds of the Bracelet being in better condition.

Necklace of Vitality:
Non-metal cord for a necklace (typically leather or hemp)
8 Jaguar Talons
8 Shark Teeth
2 Stone Feathers
1 Shiny Shell
1 cup of blood, either from the creator given willingly or an enemy taken forcibly

The process takes at least 12 hours and at least 30 MP. Upon completion, the creator is granted a Necklace of Vitality of at least Normal quality, endowing the wearer with a +1 to Strength, Speed, and Endurance. The more MP and time spent in the creation, the greater the odds of the Necklace being in better condition.


Yes, there are other enchanting recipes. And yes, there are indeed Artifacts that exist, ranging from Least to Greatest. No, there aren't any not accounted for in the general area in which you are. Spoiler: there IS a Greater Artifact in Act 2, and it is set up in such a way that in order to defeat the boss who guards it, you need to fight the boss to get the artifact.

Good luck with the White Coral Feathered Serpent, y'all.

White Coral Feathered Serpent: A statue of a coatl made from white coral; it grants the owner control over storm and sea. It also can be used to summon an aquatic being or coatl to be used as a ride or familiar, and can call any aquatic creature and bend it to the will of the bearer. Invaluable to anyone bent on aquatic domination or with an affinity to lightning or water.
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GrizzlyAdamz

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Re: Ye Be An OOC Thread - Adventures In Drinking Tea
« Reply #1754 on: August 25, 2013, 05:44:26 pm »

Do want.
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