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Author Topic: The Hundredth Tile: Toaster Edition [Round 1, Turn 7]  (Read 11583 times)

RangerCado

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #90 on: May 22, 2013, 01:01:40 pm »

This is the Internet- there aren't any.  Duh.
...Don't say this to Vector. Bad things will happen.
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The best ship is the one where one of them is literally allergic to the other~
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Dariush

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #91 on: May 22, 2013, 01:06:31 pm »

This is the Internet- there aren't any.  Duh.
...Don't say this to Vector. Bad things will happen.
Vector is not a woman. He's a fat bearded guy who gets off pretending to be a girl.

ragnarok97071

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #92 on: May 22, 2013, 01:37:29 pm »

Either 8 or 3, if available when my turn comes around (All other numbers kill me ;_;)

See my last post for effect.
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Dariush

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #93 on: May 22, 2013, 01:42:45 pm »

Must... resist... urge... to take... 3...

Toaster

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #94 on: May 22, 2013, 01:49:54 pm »

8
Boots of humility: For two turns, trigger every tile 2 spaces behind you


Is that the tile exactly two behind you or both tiles one and two behind?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #95 on: May 22, 2013, 01:52:41 pm »

Either 8 or 3, if available when my turn comes around (All other numbers kill me ;_;)

See my last post for effect.

8 and 3 are both already taken.  Pick your poison.  (Also 6 will be gone, so 5 or 1)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

ragnarok97071

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #96 on: May 22, 2013, 02:10:47 pm »

Five I go right back where I was.

one I have a chance to get completely fucked. And probably will, honestly.


...


Five <_<
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Toaster

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #97 on: May 22, 2013, 02:29:17 pm »

This is turning into quite the evil board.  The portals at the start and the bridge 25% of the time are the only positive tiles.  Notably, the bridge will soon be at spot three, making all the >3 tiles nasty.

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

javierpwn

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #98 on: May 22, 2013, 02:37:42 pm »

8
Boots of humility: For two turns, trigger every tile 2 spaces behind you


Is that the tile exactly two behind you or both tiles one and two behind?
Both tiles behind them
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GreatWyrmGold

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #99 on: May 22, 2013, 04:03:09 pm »

Oh, just you wait.

Take the highest number available.

"Time Reverse"

Next turn, the player who landed here goes backwards by a number of tiles equal to the number of tiles moved the previous turn instead of the number of tiles s/he would normally move. Tile effects of the landed-on tile apply in reverse, if applicable, or not at all if not.

((This could be hilarious...))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #100 on: May 22, 2013, 10:22:01 pm »

Turn Three!

As a reminder, the board is located in the second post.  I get the feeling not everyone is completely aware of current game state.


javierpwn is first, making a big leap to Tile 17!  He lands right next to the Sloth Demon.  "Fool!" the demon roars.  "I curse thee!"  He is cursed!  Next turn he cannot go farther than 5 tiles!

RangerCado goes next.  He lands right on Tile 3, triggering the Jumping Tile!  The bridge activates, somehow sending Ranger forward 10 spaces despite him not being on the bridge itself.  Dwarven physics are weird.  ERROR- No tile submitted!  Ranger, please give me something for tile 13!

JackOSpades, struggling with the goo, steps backwards to Tile 7 to get out of it... right under the bridge!  SLAM.  He is rendered facedown.

GreatWyrmGold continues his power charge out to Tile 23.  He screws around with quantum physics and opens a gash in the space-time continuum.  I'm sure nothing bad will come of that.

Dariush adds five and comes up with Tile 20.  Not to be outdone by tampering with physics, he messes with biology- anyone who comes here will be haunted by doppelgangers!

Ragnarok97071, with a sigh, just sits down.  You could say he went to Tile 9 and was shot straight back, but that's a lot of effort.

Lawastooshort moves on to Tile 15, where his dreams of nudity are interrupted by an EMP burst.

Freeformschooler stands up.  He's still sticky, but at least he's not flat.


Tiles 3 and 7 swap places.


Turn 4 has begun!  Initiative ties are rolled off now!

Have some numbers!  Ha ha, they all suck!

1 2 2 2 2 3 4 5

Initiative!

Code: [Select]
ragnarok97071 20
javierpwn 19
lawastooshort 18
freeformschooler 16
GreatWyrmGold 10
Dariush 8
RangerCado 4

JackOSpades misses this turn!

Statuses:
Quote
GreatWyrmGold
freeformschooler - Next roll becomes -1
javierpwn - Next number is maximum 5
lawastooshort - EMPed - no forward assistance
JackOSpades - Miss next turn
Dariush
RangerCado
ragnarok97071
« Last Edit: May 22, 2013, 10:25:19 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

freeformschooler

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #101 on: May 22, 2013, 10:26:54 pm »

Preferred tiles: 5 4 3 2

If blank: The current tile is cool, refreshing water. Removes any negative movement penalties.
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javierpwn

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #102 on: May 22, 2013, 10:34:22 pm »

Highest number possible
If blank, Boots of Utter Humility
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GreatWyrmGold

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #103 on: May 22, 2013, 10:35:56 pm »

I'll take the highest number available, probably 2 but maybe I'll get the 5. Who knows?

"Tile Shuffle"
When a player lands on this tile, the following events occur in this order:
1. Two filled tiles (ie ones with effects) switch effects.
2. A random filled tile is chosen.
3. Its effect is removed; a random empty tile (ie one without an effect) is given the same effect.
4. This tile's effect is copied to that tile.
5. The player who landed on this tile may choose a new effect for it if there is at least one empty tile elsewhere. If s/he does so, this effect is removed from this tile. If not, this tile becomes an empty tile.

Is this okay? It's actually not as complex as it looks, when you get past the legalesey stuff...
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: The Hundredth Tile: Toaster Edition [Round 1, Turn 3]
« Reply #104 on: May 22, 2013, 10:54:47 pm »

I'll take the highest number available, probably 2 but maybe I'll get the 5. Who knows?

"Tile Shuffle"
When a player lands on this tile, the following events occur in this order:
1. Two filled tiles (ie ones with effects) switch effects.
2. A random filled tile is chosen.
3. Its effect is removed; a random empty tile (ie one without an effect) is given the same effect.
4. This tile's effect is copied to that tile.
5. The player who landed on this tile may choose a new effect for it if there is at least one empty tile elsewhere. If s/he does so, this effect is removed from this tile. If not, this tile becomes an empty tile.

Is this okay? It's actually not as complex as it looks, when you get past the legalesey stuff...

It's a bit busy for a single tile.  How about you pick a couple parts out and just use them?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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