javierpwn 8
Dariush 7
GreatWyrmGold 5
lawastooshort 4
freeformschooler 2
RangerCado 1
JackOSpades 3
ragnarok97071 2
javierpwn jumps to the lead at
Tile 9! A suspiciously familiar dwarf is finishing up a catapult. He looks at javierpwn's brown clothes and blinks. "You must be the brewer they sent! Great! So happy to see fresh booze that I'll ask which way you want this catapult to point, and what power!" "Um... back and 5?" The dwarf adjusts the controls. "Done!" He scurries off in search of alcohol.
Dariush vaults way out to
Tile 15! Calling upon his extensive racing background, he sets up a nasty-looking EMP.
GreatWyrmGold walks forward five to
Tile 7... and stops on the Dwarven Bridge of Doom! It
activates, sending him forward ten spaces to
Tile 17! Once there, he summons a Sloth Demon, who is too lazy to mess with him.
La, carefully stepping around the vomit, makes his way to
Tile 10, and sets everything on fire.
Freeformschooler moves forward two to
Tile 6... and slips on the vomit! He slides forward, gets smashed by a falling bridge, and lands face down in sticky goo! Ugh!
RangerCado takes a brave step forward to
Tile 4... which throws him right back to the start. Oops.
JackOSpades slides up three tiles to
Tile 8 and joins Freeformschooler in being stuck in sticky goo. At least he's not face down in it.
ragnarok97071 joins javierpwn on
Tile 9. He admires the catapult. "How's it work?" "Like this!" He lands back at
Tile 4.
Turn 3 has begun!Numbers! I will roll eight numbers despite FFS missing this turn, so one will remain unused.
1 3 5 5 5 6 6 8Initiative!
javierpwn 20
RangerCado 20
JackOSpades 17
GreatWyrmGold 13
Dariush 9
ragnarok97071 8
lawastooshort 6
freeformschooler Missed turn!
Statuses:
GreatWyrmGold
freeformschooler - Miss next turn, next roll becomes -1
javierpwn
lawastooshort
JackOSpades - next roll becomes -1
Dariush
RangerCado
ragnarok97071
I predict that bridge causing much rage, wailing, and gnashing of teeth.
Also, on the subject of initiative. Why are you rolling a d20 anyway? Wouldn't it be logical to simply resort the player list in a random way each turn and use their order as the order of turns? Not only is it simpler and more logical, but would also resolve unfairness when two people in different timezones roll the same number.
What FFS said, plus initiative can be modified by tiles.