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Author Topic: The Hundredth Tile: Toaster Edition [Round 1, Turn 7]  (Read 11574 times)

Toaster

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The Hundredth Tile: Toaster Edition [Round 1, Turn 7]
« on: May 20, 2013, 09:15:21 pm »

Anyone remember this thread?  I'm bringing it back (minus the minecraft because holycrap that's a lot of extra work.)

The Hundredth Tile:  Toaster Edition

And I'm twisting the rules to my own preference.

The Rules:
There is a blank board of 100 tiles, including the finish tile, and a starting podium. The aim of the game is to get from the podium to the portal room first.  At the start of each turn, I roll 8d8 and a d20 for each player for initiative.  Players pick in order of initiative.  (Tentative picks are allowed, so if you are fifth in line but first to post, you could pick your top five choices and I give you the first available.)  Tiles are allowed to modify initiative.  If a player land on a blank tile, he or she can invent a rule for that tile, which can be pretty much anything (Some rules apply).  If you land somewhere which already has a rule, then you follow the instructions on that square.  If a player misses two turns, they will be stricken from the board and another player may join in their place.   The first person to the end is the winner- exact roll is not needed.

A new feature for this go-around:  The winner can suggest the theme/style of the next round, a la Roll to Deathmatch.  A leaderboard will be maintained, and the first three people to finish each round will be allowed to continue to the next round, while waitlisters/newcomers fill the remaining spots.  Once the third person finishes, I'll end the round and place the remaining people according to how close to the goal they are.

The rules for making tile rules are as follows:
  • No tiles that move you more than 10 in either direction are allowed, unless exchanging with another player.
  • No insta-win/loss tiles, or tiles that change the objective.
  • No tiles that change the board (IE no sub-boards.)
  • No tiles that effect only (a) certain player(s). If you do, I'll rephrase it to be "random player(s)".
  • No "When you pass this tile" tiles. You have to land on them!
  • No hidden status effects-you have to explain them as they are named!
  • I reserve the right to modify tiles I think are too game-breaking.  I will do my best to maintain the spirit of the tile.

FAQ:

Q: Can two players be in the same tile?
A: Yes.  There's no special effect.


Player List:
1. GreatWyrmGold
2. freeformschooler
3. javierpwn
4. lawastooshort
5. JackOSpades
6. Dariush
7. RangerCado
8. ragnarok97071

Spoiler: Wait List (click to show/hide)


Game has begun, but there is a wait list!
« Last Edit: May 30, 2013, 11:23:47 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: The Hundredth Tile: Toaster Edition [Sign up now!]
« Reply #1 on: May 20, 2013, 09:15:40 pm »

« Last Edit: May 30, 2013, 11:23:35 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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« Reply #2 on: May 20, 2013, 09:27:46 pm »

Green.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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« Reply #3 on: May 20, 2013, 09:34:11 pm »

Which option do you prefer?  If you don't care, that's fine, but please say so.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

freeformschooler

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« Reply #4 on: May 20, 2013, 09:35:32 pm »

Red, option two. I'm gonna try to get the hang of these rules.
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GreatWyrmGold

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« Reply #5 on: May 20, 2013, 09:40:34 pm »

I didn't notice the option. I vote #2.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

freeformschooler

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« Reply #6 on: May 20, 2013, 09:44:26 pm »

When it says "claims a d8 each" does that mean before or after it's rolled? Because if it's before then you could just say d8 is rolled for each player.
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javierpwn

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« Reply #7 on: May 20, 2013, 09:48:01 pm »

I'll call Brown and Option 2
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« Reply #8 on: May 20, 2013, 09:50:16 pm »

After.  For example, the first turn I won't actually roll but will say:


Turn one!  Your numbers are:

1 2 3 4 5 6 7 8

And each player gets one.  With option one, first come first serve, but with option two I'd roll to see who gets what.  Really, I could just roll for each player in option two, but it allows people to mess with initiative via tiles... and serves as a test bed for adding other stats in future rounds.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

lawastooshort

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« Reply #9 on: May 21, 2013, 02:43:01 am »

Purple! Er - option two?
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« Reply #10 on: May 21, 2013, 07:35:21 am »

I think I'm seeing a trend on the votes!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

JackOSpades

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« Reply #11 on: May 21, 2013, 07:42:47 am »

Blue, Option #2 hey that rhymes

Dariush

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« Reply #12 on: May 21, 2013, 07:44:30 am »

Orange, the colour of blood, #2.

Also, can a tile affect the player who created the rule?
« Last Edit: May 21, 2013, 07:46:49 am by Dariush »
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Toaster

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« Reply #13 on: May 21, 2013, 08:20:57 am »

Orange, the colour of blood, #2.

Also, can a tile affect the player who created the rule?

You must have interesting blood.

Yes, but not on the turn the tile is created.  So if you land on Tile 3 and it's blank, and you make the tile "Go ahead 5 spaces" you stay on Tile 3 instead of moving to Tile 8.

Also, there are no "chain reaction" tiles, so if the next player landed on Tile 3 and got moved to Tile 8, they would not trigger Tile 8.

EDIT-  Also, that's 6 of 6 votes so far for Option Two, so we'll go with that.
« Last Edit: May 21, 2013, 08:23:53 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dariush

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« Reply #14 on: May 21, 2013, 08:33:00 am »

Er, you misunderstood. The rule states 'No tiles that effect only (a) certain player(s). If you do, I'll rephrase it to be "random player(s)".'. Does it still apply if I make a rule 'Dariush does a backflip the next time he lands here'?
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