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Author Topic: Merchant dead on arrival  (Read 1149 times)

Brilliand

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Re: Merchant dead on arrival
« Reply #15 on: May 22, 2013, 10:19:38 am »

Since you're playing with a mod, I would put my money on the merchant showing up with some item made of material that's meant for !!xxHILARITYxx!!, causing it to instantly vaporize and spread it's deadly effect all over the poor girl.

Then again, as far as I recall when merchants show up with such items from mods, they don't activate until they're loaded off of the wagons or trade animals, so yeah. Unless it was a part of their clothing.

I've had the occasional suffocation death from coal dust, but that's a stone; I think all of the syndrome-delivery materials are stones in this mod.  Don't see how an elf would end up with stone clothing.

Wait, no, there was that one tree type in the second cavern that vaporized on cutting... I don't think it was a suffocation effect, though, and do elves even have access to cavern-wood?
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The blood of our enemies is but a symbol.  The true domain of Armok is magma - mountain's blood.
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