You and your party of five have been riding non-stop for three days and nights to the hamlet of Wyvernville. You were given, well forced really, to travel to said hamlet and deliver a message from the guard captain of the capital. You were given horses, provisions, and arms and told that the letter is of much importance and if opened by anyone other than the mayor, the captain will have your heads mounted above his fireplace. This gave you quite the incentive to hurry up and deliver said message, so here you are, at the gates of Wyvernvilles’ palisades. The captain didn’t tell you much about this place, so you might have to do a bit of asking around to find the mayors residence.
Party Members:
Name: Clair Wings
Gender: Female
Age:321
Biography: An elf who followed a common path of her people to become a ranger. She then veer off this path and worked as a messenger.
Skills: Archery, Dodging, Sneaking
Inventory: Bow, Arrows, 10 silvers, furs armor.
Gender: Male
Race: Kobold
Age: 8 (if kobolds live shorter than humans)/19 (if kobolds live about the same as humans)/77 (if kobolds live longer than humans)
Biography: A simple kobold who was captured from his cave as a child. He was raised among humans, as a pet, but eventually managed to convince his "owner" that he would make a better servant. With the small and saved money from this, he eventually bought his freedom and has just emerged into the working world. This is his first job as a free kobold.
Skills: Archery, Dodging, Speech
Inventory: Bow, Arrows, 10 silver, Kobold Klothes
Name: Rynn Faelic
Gender: Female
Age: 21
Race: Human
Biography: The daughter of a smith, Rynn works as a hired hand and guard to most of the trade guilds dotting the lands. As her trade was focused on repair and maintenance, she had lived quite a hands-on lifestyle, preferring to get the job done than dawdle around the bush with the trivialities of stalling.
Somehow, she is still better in persuasion than using force of arms to get things done.
Skills: Polearms, Speech, Blocking
Inventory:
Metal Halberd
10 silver
Leather Tunic
Cloth Surcoat
Cloth Pants
Name: John R. Godwinson
Gender: Male
Race: Orc
Age: 19
Biography: John Ratcatcher Godwinson was born in, appropriately enough, an orcish village to the joyous union of Reginald Cook Godwinson and Victoria Boworc Godwinson, nee Jansen. He was the seventh child of the family and, as such, had little to inherit by the time he reached adulthood. In fact, it has been clear since his birth that he wouldn't be getting too far in the already overpopulated village, and so he was given the designating name of Ratcatcher by the shaman rather than something like Potter or Mason. And so a ratcatcher he was to become, and destined to work at this for more than 11 years since the age of 6. By the time he was 17 and ready to receive whatever his siblings had left him, there really wasn't anything noteworthy left - just his father's, who had passed away a few weeks previous at the age of 79, trusty walking stick. It was a rather pretty walking stick, John thought. Taking time off from his ratcatching duties, he began to walk about with it. After all, a shame to not use it. It is his birthright, after all. Not to mention his only possession aside from his rat-clothes, all of which he had to make himself out of any available materials.
He found he enjoyed walking. A bit more than ratcatching, in fact. Running was also pretty good. His walks grew in length, his demeanor grew more aloof until, on his 19th birthday, he walked off before his birthday feast. After many hours of walking, he found he had gotten lost. Rather than panic or look for a way back, he decided to keep walking, as that was really his forte by now. Doubtlessly it would lead him somewhere interesting, he thought, and it was quite an astute guess on his part, as he ran into some silly people after about a fortnight of wandering. They gave him a horse, presented him to some other silly people, then said he had to go to Wyvernville or die horribly. Still happy from his long walk, John accepted the offer and went along with the people, who seemed a bit put off by him. Oh well. At least he'd apparently get paid for this, whatever that meant.
Skills: Polearms (walking sticks count, I assume), Sneaking, Dodging.
Inventory:
Exquisite walking stick - taken by Reginald Cook Godwinson from a lost human merchant (who had wandered into the village after being lost in the wilderness for over a month) after the latter lost in the orcish variant of honorable combat (which mostly differs from the orcish variant of dishonorable combat in just one respect - the orcish raider points at you and says menacing things before caving in your skull rather than doing so without precedent). Covered in well-done carvings, this walking stick is made out of plum tree wood, and has obviously been created by a skilled elven craftsman.
10 silver coins - John doesn't really know what these are, just that an unfortunate elf selected for one day's food raid decided to throw these at him while screaming about sparing his life. While this attack combined with the misdirecting nature of the elf's words confused John, he eventually figured it was some kind of magic that fizzled, so he beat the fellow over the head and took all his edible stuff in addition to the silver coins, which he thought to study for their purpose. He hasn't come up with anything yet.
Rat-clothes - a longcoat, cap, pantaloons and boots, all made of cured rat skins crudely stitched together by a practiced hand, fur on the inside. In certain places there are fresher rat skin patches, obviously added over time. Warm, but the wet rat smell in the rain can be a bit overpowering for the uninitiated.
Race- Human
Gender- Male
Age- 36
Bio- A former member of his old hometown's militia, who's had a bit of difficulty finding work since leaving said hometown, due to a slight argument with the militia's leader over his tactics.
Not a huge fan of 'honor' or 'fair' fights, but more than willing to fight those that are, he's not very well respected, but considered to be fairly effective.
Skills- Blocking, sneaking, swordsmanship.
Inventory-
Old Metal Scimitar
10 silver coins
Shirt
Leather Vest
Trousers
Boots
Character Sheet:
Name:
Gender:
Age:
Biography:
Skills: (Three different skills.)
Inventory: One Weapon, Ammo (If needed), 10 silver and obviously your clothes.
Skills:
Swordsmanship: Your ability to use a sword.
Archery: Your ability to fire a bow.
Marksmanship: Your ability to fire a crossbow.
Axing: Your ability to use an axe.
Hammering: Your ability to use a hammer.
Polearms: Your ability to use staffs, and other stick like objects.
Sneaking: Your ability to hide from enemies.
Lockpicking: Your ability to pick a lock.
Dodging: Your ability to dodge attacks.
Blocking: Your ability to block attacks with a shield of weapon.
Speech: Your ability to talk your way out of bad situations, and haggle for better prices.
Races:
Humans: Your average run of the mill meat bags. No distinct advantages of disadvantageous.
Kobolds: Masters of being crafty little buggers, Kobolds get a +1 to all thieving, sneaking and dodging rolls, and can also fit into to spaces due to their small size; also due to their small size, is their likeliness to be punted like a football in combat, resulting in a -1 to melee attack, defense, and anything requiring strength like climbing or carrying.
Elves: Hippies, plain and simple. They are one with the forest, bow, and other unmanly things, resulting in a +1 to dodge, bow attacks, and taming/riding rolls; though their unmanliness also makes them very squishy, resulting in a -1 to melee attack, defense, and other things requiring strength.
Dwarfs: Being masters of the mountain make these hardy folk even hardier, resulting in a +1 to melee attack, defense, and anything requiring strength. Sadly they like finesse (and height) meaning that they take a -1 to dodging, sneaking, and thievery. Did I mention that nature really hates dwarves and will go out of their way to murder stab them?
Orcs: Known for waging lots of WAGHH, they are quite proficient at stabbing, piercing, looting, letting fire to, and in general fuckingshituppery. This means they get a +1 to attack melee, attack range, defense, dodge, and blocking. However due to their fuckingshituppery abilities, they are generally hated by everyone and receive -1 to all speech, and haggling. Trust me about this, when I mean hated, I mean absolutely despised by all other races.
Miscellaneous:
I will be using a d6, but if for some reason I can’t use actually die, I will use random.org.
Please bold your actions, and italicize text when your character is talking. ((Also, please use double parenthesis for OOC)).
Soon to be sent to their doom:
Name: Zachariah Ekdikisi
Gender: Male
Age:46
Biography: Zach had been talented with a crossbow since his first hunting lesson with his father, taking down a large buck on his first shot. After his father was killed by some raiders he left his town and never looked back, joining some men promising "adventure". Still using his dad's old crossbow after 30 years, Zach has notched it after every kill. While he still hasn't come across the raiders who killed his father, he's kept the bolts he found lying around after their raid, waiting to give them a taste of their own steel.
Some have tried to convince him he's become too old for this travelling lark, but Zach has nothing else to go to.
Skills: Marksmanship, Lockpicking, Dodge
Inventory: Crossbow, Bolts, 10 silver, Cloth clothing