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Author Topic: X-COM UFO (the old one) Ineffectual Flailing (1)  (Read 3125 times)

Delta Foxtrot

  • Bay Watcher
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Re: X-COM UFO (the old one) Ineffectual Flailing (1)
« Reply #45 on: May 22, 2013, 03:18:53 pm »

What, specifically, is the appeal of interrogations so soon? The first tech I can think of is ridiculously expensive and time-consuming, which would break the meager bank even if we did get lucky. Am I forgetting something?

Some actual gameplay/tech spoiler girlinhat might or might not want to read
Spoiler (click to show/hide)
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Darkmere

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  • Exploding me won't bring back your honey.
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Re: X-COM UFO (the old one) Ineffectual Flailing (1)
« Reply #46 on: May 22, 2013, 03:53:09 pm »

Yep, that's the tech I was referring to, that costs 1/4 of the entire project's starting budget so you can
Spoiler (click to show/hide)

In other news:
SORRY WHAT?  I COULDN'T HEAR YOU OVER THE SOUND OF THE ROCKET LAUNCHERS!

Heresy! The best scene in the game is the hilariously inaccurate clip in the intro of the woefully undergeared agents tearing Mutons a new one with the autocannon. Not shown: 4 city blocks leveled with all the rounds that missed.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Delta Foxtrot

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Re: X-COM UFO (the old one) Ineffectual Flailing (1)
« Reply #47 on: May 22, 2013, 04:30:58 pm »

Yep, that's the tech I was referring to, that costs 1/4 of the entire project's starting budget so you can
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Girlinhat

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  • [PREFSTRING:large ears]
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Re: X-COM UFO (the old one) Ineffectual Flailing (1)
« Reply #48 on: May 22, 2013, 04:44:28 pm »

Assaulting a grounded vessel nets you combat exp.  Don't we all want to shoot better?
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