Plugin automaterial was not built for this version of DFHack.
Plugin: 0.34.11-r3, DFHack: 0.34.11-r2
I remember that masterwork updated to dfhack r3 some time ago but when I tried to manually update the dfhack version I encountered a world gen crash. The crash occurs whenever I combine the current masterwork raws with the dfhack r3 release. The raws work fine with the r2 release and the r3 release works fine with the vanilla raws but when put together the two crash at worldgen. Do you know anything about this? Is this a known issue and hence why the v3b version here uses r2?
I was pretty sure I bundled r3, but I might have accidentally copied an older version instead. (The last Mac build of dfhack seems to be outdated, so it's entirely possible that a few newer plugins don't work on it). There is a fix for a worldgen crash in v3b in
this thread, which may or may not work in your situation.
Unfortunately, I'll be unable to experiment with this for a few days, since I don't have access to my usual computer
.
I've tried to compile dfhack on my own, but it's been unwilling to compile for me so far
. Hopefully compiling it will be able to fix most of the compatibility issues (when I get around to it, that is).
Got two weeks of exams left, so after that I'll look into it a bit more.
Then again, the new version should also be coming soon, so might wait with too much work. How long does it usually take to update a big mod to a new DF version? A month? Two?
Probably a long time (especially since this is such a large mod, and Meph is on vacation). I'm not exactly sure how many raw-related things are changing in the new version (trees are definitely a major change, but I'm not sure how retiring/unretiring and other additions would affect the raws). Fortunately, a lot of the mod consists of plugins with other authors, so it might take less time than a single-person mod.