World generation complete, World generated is A massive Terran planet with Large but semi-exhausted resources due to massive mining, Many Beasts are still roaming, Be it dragons, trolls, or Giants, There still there, But barely ((FL 7)), Technology has reached A stagnated point, massive corporations are bidding to use magic and science to go into space, and many of which failed terribly.((8.625, About A little bit ahead of modern.))
Activating character generation.
Character sheet
Name?
Gender?F/M
Race?((only if Fantasy level is above 5/ special setting))
Any which popular Race Example, Elf dwarf human, and you can make one up if you have enough details!
Specialty? (( There are four class's, Two of each are polar opposites, EG Mage and knight, Mages get A debuff if they do something A knight does, EG swing A sword, but do not get A debuff nor A buff for something A rogue would do, the Class's are : rogue,craftsmen,Knight,Mage))
blood points Base 100
Where are you?
Ability's?
Strength
Perception-1+Allocated points
Endurance-1+Allocated points
Charisma-1+Allocated points
Intelligence-1+Allocated points
Dexterity-1+Allocated points
Stats? ((explained above))
I shall use Random.org, 1-20
1> Catastrophic failure
1: epic failure
2-4 Large failure
5-9 Fail.
10: Average
11-5 Success!
15-19 Great success!
20-Epic success!
20< !!Masterwork!!
Base character
1 in every base stat.
health-Depending on the Species (( base human has ten, base Elf has 8, base Dwarf has 12, LIke wise A mouse has .5 and A god in the mortal plane has millions))
Health can be increased by having endurance
Mana: If you choose to have Magic disabled, then you will not have any mana, But the default for A human is 10.
Stats
you get 50 stat points and 20 ability points. 20 extra stat points and 10 agilitie points if you cannot use magic.
Stat points are your skills
1 point in A skill means you know the VERY basics
100 points means you are A master at such ability
List of stats
Swordsmen ship
Spear
Dagger
Guns ((if it is in far enough into the future.))
alchemy
Throwing ((throwing knifes and such
fishing
sneaking
Persuasion
Looting
archery ((A archer in the future will be both unexpected and weak.))
Technology use ((Depends on the era, Using the trebuchet in the middle ages, or using that I pad to hack.))
Programming ((if in A far enough Era))
Mechanical vehicle ((cars etc))
Animal riding ((ride that there horse straight to town!!))
Spellcasting
Survival
Lockpicking
pickpocketing
craftsmenship((making stuff on the go!))
If there are any missing, tell me and I shall add them to the list.
ability
stregth, perception, endurance, charisma, inteligence Dexterity
Strength judges how strong are you, This means how good you can swing A sword, lift A box, how hard you can punch, 1 is weakling, 10 is strong men
Perception judges how well you can see, LIke if there is A gun on the wall, if that pile of junk has A diamond in the rough, and If that rich person is wearing A juicy diamond ring.
Endurance judges how well you can survive hunger thirst toxins and other environmental dangers
Charisma Judges how you can persuade people will see your opinions, and if they will follow what you want them to do
intelligence decides how smart you are, your mana points, how well you can cast spells, and if you can cast that cool new spell you got or if it will just blow in your face
Dexterity judges how well you can react,Picking that lock, move your fingers and if you can do delicate tasks such as sowing up your buddy's arm back on!
Stats and abilitys will affect the the Roll either A plus or A minus, or neither.
Health injury's and ailments!
Poison!Depending on the creature and your endurance, it will do A damage, A poison of A regular spider wont do much, A poison of A giant spider will take one health per turn, And you will be doomed.
Bleeding! Bleeding will take blood points, you start with one hundred Blood points and gain one every hour
If you are under 50 Blood points, if you roll under 6, you will be knocked unconscious.
Light bleeding, one Blood points every hour, and will likely close before said bleed.
Medium bleeding: A large cut, 1 blood point every ten minutes
heavy bleeding: A deep gash, if left uncured, it will kill you at 1 blood points every minute
Deep bleed, Get that healed, you will die VERY soon. 10 Blood every turn.
Bleeding can be both external and internal, Internal being harder to fix.
Broken bones!
Bones broken in A particular place will deabilitate you! A broken arm will hamper Dexterity and Strenth in related tasks.
A broken leg will let you only walk/crawl if both are broken.