Mechanics:
Stats decided by dieroll: hp = 100+1d100 ; mp= 300-hp - also: spelldamage
You get 4d10 MP each turn out of combat and 1d5 each turn in combat. Enchantments reduce this number, more in combat, less out of it.
HP grows by being wounded and Mp grows by using magic.
All characters can attack for 2d6 damage. this costs no MP.
All characters can defend, reducing damage they take by 33%. this costs no MP.
Keywords:
Stun: can last for any number of turns, prevents action for that number of turns.
Fear: a feared creature will run away from the fight.
Mutation: can change properties of the targeted body.
Dodge: completely avoid damage and status effects.
Block: reduce damage by a given factor.
Burn: deals 1d6 damage per turn.
Characters:
controlled by: scapheap
MaxHp=165
MaxMp=135
Spells:
Lv1:
Elusivity: Enchantment - 30MP + 2 Upkeep, the target has a
33% chance to dodge.
Glamour Spray: Combat 8MP - deals 4d6 damage and has the target target you.
controlled by:Chink
MaxHp=162
MaxMp=138
Spells:
Lv1:
Metal Spike - Combat 7 MP - ground based - 5d6 damage - draws metal from ground
Forge Regalia - Turn - 50 MP - Turns metal into an item befitting your noble position. It has a 5% chance to be enchanted.(Scepter crown tiara ring ... )
controlled by:Gamerlord
MaxHp=111
MaxMp=189
Spells:
Lv1:
Hidden Innocent Malice - Enchantment - self, 65 MP +4 Upkeep, Whenever an enemy would target you there is a 50% chance he will target somebody else instead. attacking causes an additional 1d6 damage.
Agony warp- Combat 9 MP - causes 3d6 damage and has a 50% chance to stun an enemy for one turn and has a
12.5% chance to cause mutation.
controlled by: a1s
MaxHp=152
MaxMp=148
Spells:
Lv1:
Incinerate - Combat - 12 MP, Deals 8d6 Damage to a single target, 50% chance to burn for 3 turns.
Kindle Regalia - Enchant item - 113MP, Enchants an item befitting your royalty with the properties of fire. Effect depends on the item.
...
controlled by:humaan
MaxHp=176
MaxMp=124
Spells:
Lv:1
Aegis - Combat - 32MP - No Party member can lose more than 10% max health next turn. Successive casts have a
25% chance to fail.
Reversal of Damage -Combat - 7MP, the next time target ally would be hit instead of damaging him it damages the attacker.
Bestiary: soooooooon!