Old thread
So, version 3.0 of the
Morrowind Overhaul Project has been out for a couple months now. It's a 1.6 gig consolidated install for critical pacthes as well as dozens ofteh more popular visual mods. I finally decided to download and install it. Sadly, it doesn't seem to want to install on my computer. So, starting from the
BTB and
UESP recommended mod lists, I've spent quite a few hours combing the web for Morrowind mods. Only to discover that many classic mods have become difficult to find, with links on the above lists now dead.
So...here's the list of mods (with not-dead links yay!) that I've located and managed to get working. There are of course
lots more mods (trees, BTB rebalance, piratelord's creatures, disappearing plants when gathering, etc.) many of which a lot of people like, but I think 8+ hours of searching and installing is enough, and a surprising number of popular mods have unresolved bugs and/or incompatibility issues with other mods (some of which are on this list.) Additionally, nothing on the following list requires the Script or Graphics Extender mods, which seem to cause problems for some people.
Basic IntallationInstall order: Morrowind, Tribunal, Bloodmoon (If you have the Game of the Year edition, the official Bloodmoon patch isn't required. If you don't have GOTY, get the patch
here). Note that most of items on the following list require both expansions, so if you're using vanilla Morrowing only, this post won't help you much.
(Note: Morrowind Overhaul is mutually exclusive/redundant with nearly everything after this point. If you're using Overhaul, you don't need either of the patches, nor any of the cosmetics mods. And since I can't install Overhaul myself...I can't speak for its compatibility with the Telvanni and game-rebalance mods. The primary purpose of this list is for people who are
not using Morrowind Overhaul. If you're using it...you're on your own. For the rest of us, read on.)
Morrowind Patch Project, BTB release (This fixes a long list of quest/dialogue/misc scripting errors that the official releases never did. Highly recommended that you install this first after the base game plus expansions.)
http://btb2.free.fr/files/morrowind_patch.zipMorrowind Code Patch (This providers code fixes as well as design, balance and interface changes that the Patch Project was unable to resolve using the construction set. While direct exe-modifying is generally something that I would prefer to avoid, I've used this in the past and it seems to be highly reliable. Also, it fixes many issues that are terribly broken that you wouldn't otherwise even realize were broken, like certain skills that get worse the higher they are rather than better, and other strangeness. Highly recommended. Note that installing this will require some reading and a lot of checkbox selection. Take the time. Even if you stop installing things right here, this and Patch project qualify as "important.")
http://morrowind.nexusmods.com/mods/19510/?Game altering modsGalsiah's Character Develpment (Awesome mod that rewires the awful Morrowing skill and levelup system so that you no longer have to babysit skillpoints, no longer have to grind endurance early to avoid being crippled, no longer have to count attribute multipliers or do anything in particular to deliberately develop your character. Instead, you can simply
play the game. Highly recommended. Once you play with this you're unlikely to ever want to play vanilla again. Note, however, that the mod archive file contains
lots of purely optional mod files, and probably all you really need is the base mod itself. Read the readme.)
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2030Darknut's Greater Dwemer Ruins (Makes the main quest more complicated and difficult. First link contains the mod, second contains a fixed version of the main mod files. Note: the archive contains multiple
mutually exclusive versions of the mod itself. Read the readme.)
http://planetelderscrolls.gamespy.com/View.php?id=6068&view=Mods.Detailhttp://btb2.free.fr/files/morrowind_gdr.zipMorrowind Economy Adjuster (BTB version) (Morrowind's vanilla economy has issues. This attempts to fix them somewhat. I've used this before, and I like the results. However, it is slightly wonky it its implementation, and contains a few changes that not everyone will like. Fortunately the changes are broken up into multiple files that can be used separately. I recommend reading through the readme so you understand how they works, and carefully deciding which ones you want to use.)
http://btb2.free.fr/files/morrowind_economy.zipTelvanniBecause really, who bothers with any of the other houses.
Rise of House Telvanni (Late game post-Archmagister quests and development for House Telvanni characters. Note that this mod adds new locations to Morrowind and makes them generally inaccessible prior to becoming Archmagister. So don't assume it's broken if you find something really interesting while exploring that gives you an obscure "you can't do that" message.)
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4449Uvirith's Legacy (Vanilla Tel Uvirith is out of the way, small, and pointless. This mod makes it awesome, with new and spacious rooms, new quests, new npcs, and new "chores" for your Mouth, Fast Eddie. Note that this mod and the next mod are not compatable without effort.)
http://planetelderscrolls.gamespy.com/View.php?id=5997&view=Mods.DetailBuilding up Uvirith's Grave (Where Uvirith's Legacy improves the interior of Tel Uvirith, Uvirith's Grave turns the exterior into a vast and sprawling city with buildings and services dependent on your character's faction affiliations. Unfortuanately these two mods are not entirely compatible. It would be simpler to choose one, but if you want both, try the compatibility version. Only use the compatibility version if you're definitely installing Uvirith's Legacy. Note that I have not extensively tested these mods when used together, as it requires playing fairly late into the game to see anything they add.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5730 (standard version)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7736 (compatibility version)
CosmeticsBetter heads (Purely cosmetic. But nice, small, and painless to install. If you only want to install one cosmetic mod, this is the one to install.)
http://morrowind.nexusmods.com/mods/42226/?Better Bodies (Purely cosmetic. But also nice, and required for a few other mods on the list. Note that the file is an executable...but appears to be legitimate. Also note that this site requires registration. Sadly I've not found a suitable mirror for it. The executable contains three different versions of the bodies, depending on how much nudity you want.)
http://morrowind.nexusmods.com/mods/3880/?Better clothes: (Nice, but incomplete. If you install this, plan to install the next couple mods too.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8737Darknut's Better textures for better clothes: (Retextures for the previous mod)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7401More better clothes + More better clothes 2-shirt fix (Completes the set started by the previous two.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8931Amalexia Replacer (Makes Amalexia sexy.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7387Azura Replacer (Makes Azura
sexy pretty look as good as the character model.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7326Darknut's Weapon textures 1024 (Purely cosmetic. Complicated install. Read the readme.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6143Darknut's Amor textures 1024 (Purely cosmetic. Complicated install. Read the readme. Also see
BTB regarding this.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5882Darkuts Armor textures 512 (See previous comments. The previous file has a minor error which can be corrected by retreiving one particular file from this version. If you don't want to go to the effort, or are skeptical of using files that I'm telling you up front contain errors...you could probably skip all of the Drknut weapon and armor mods. But I have used them before and had no difficulty with them once they're correctly installed.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5882Cali's clothing mods (A bunch of custom clothing so you can feel pretty. If you only choose one...I'd suggest Cali's Clothing. Note that the psydog studios links are dead, but Better Clothes is already listed above.)
http://www.calislahn.com/elder-scrolls/clothing/Retexture packsThe following two mods are major re-texturing mods that change the way a large portion of the game looks. According to BTB, the correct install order is MVP, then Connary's Pack
However, after installing them...I'm not sure I recommend them. They look good in screenshots, but in-game I find the results to be not entirely pleasing. Vanilla Morrowind uses a lot of blur effects to make things look smooth. With these textures, nothing looks smooth. It's like they tried too hard. Wooden doors now have metal studs in them. The smooth bricks roads of Balmora are now gritty with lichens. Telvanni crystals no longer appear crystallized and instead look like somebody stuck a bunch of amethysts in a blender and glued them together. Yes, the textures might be more
detailed, but being able to see every grimy speck of dirt and loose hair doesn't necessarily make the game
prettier. Having plain, flat stone that's smooth when looked at an angle looks a lot more natural than having stones that are visibly rounded when looking straight down at your character's feet, but then flatten out nearly to invisibility with the camera pointed in the direction you're moving. And in some places, highly detailed textures sit alongside less detailed textures in ways that I find to be immersion breaking.
So...plenty of comments from people on various forums saying these make Morrowind a "new game" and that they wouldn't play with them, etc. But personally...I'm seriously considering uninstalling them. Your mileage may vary. If you're on the edge as to whether to use them, note that they're roughly 340 megs combined.
Morrowind Visual Project
http://www.gamefront.com/files/service/thankyou?id=4720484Connary's (combined) texture packs (Comments in various places suggest that the original author removed it from the nexus and planetelderscrolls, but google was happy to provide me with an alternate download location for it.)
http://www.staglanparty.com/mw/AllConnaryTextures.rar