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Author Topic: Morrowind Overhaul and mods (Links!)  (Read 21862 times)

LordBucket

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Morrowind Overhaul and mods (Links!)
« on: May 17, 2013, 01:51:52 am »

Old thread





So, version 3.0 of the Morrowind Overhaul Project has been out for a couple months now. It's a 1.6 gig consolidated install for critical pacthes as well as dozens ofteh more popular visual mods. I finally decided to download and install it. Sadly, it doesn't seem to want to install on my computer. So, starting from the BTB and UESP recommended mod lists, I've spent quite a few hours combing the web for Morrowind mods. Only to discover that many classic mods have become difficult to find, with links on the above lists now dead.

So...here's the list of mods (with not-dead links yay!) that I've located and managed to get working. There are of course lots more mods (trees, BTB rebalance, piratelord's creatures, disappearing plants when gathering, etc.) many of which a lot of people like, but I think 8+ hours of searching and installing is enough, and a surprising number of popular mods have unresolved bugs and/or incompatibility issues with other mods (some of which are on this list.) Additionally, nothing on the following list requires the Script or Graphics Extender mods, which seem to cause problems for some people.

Basic Intallation

Install order: Morrowind, Tribunal, Bloodmoon (If you have the Game of the Year edition, the official Bloodmoon patch isn't required. If you don't have GOTY, get the patch here). Note that most of items on the following list require both expansions, so if you're using vanilla Morrowing only, this post won't help you much.

(Note: Morrowind Overhaul is mutually exclusive/redundant with nearly everything after this point. If you're using Overhaul, you don't need either of the patches, nor any of the cosmetics mods. And since I can't install Overhaul myself...I can't speak for its compatibility with the Telvanni and game-rebalance mods. The primary purpose of this list is for people who are not using Morrowind Overhaul. If you're using it...you're on your own. For the rest of us, read on.)

Morrowind Patch Project, BTB release (This fixes a long list of quest/dialogue/misc scripting errors that the official releases never did. Highly recommended that you install this first after the base game plus expansions.)
http://btb2.free.fr/files/morrowind_patch.zip

Morrowind Code Patch (This providers code fixes as well as design, balance and interface changes that the Patch Project was unable  to resolve using the construction set. While direct exe-modifying is generally something that I would prefer to avoid, I've used this in the past and it seems to be highly reliable. Also, it fixes many issues that are terribly broken that you wouldn't otherwise even realize were broken, like certain skills that get worse the higher they are rather than better, and other strangeness. Highly recommended. Note that installing this will require some reading and a lot of checkbox selection. Take the time. Even if you stop installing things right here, this and Patch project qualify as "important.")
http://morrowind.nexusmods.com/mods/19510/?

Game altering mods
Galsiah's Character Develpment (Awesome mod that rewires the awful Morrowing skill and levelup system so that you no longer have to babysit skillpoints, no longer have to grind endurance early to avoid being crippled, no longer have to count attribute multipliers or do anything in particular to deliberately develop your character. Instead, you can simply play the game. Highly recommended. Once you play with this you're unlikely to ever want to play vanilla again. Note, however, that the mod archive file contains lots of purely optional mod files, and probably all you really need is the base mod itself. Read the readme.)
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2030

Darknut's Greater Dwemer Ruins (Makes the main quest more complicated and difficult. First link contains the mod, second contains a fixed version of the main mod files.  Note: the archive contains multiple mutually exclusive versions of the mod itself. Read the readme.)
http://planetelderscrolls.gamespy.com/View.php?id=6068&view=Mods.Detail
http://btb2.free.fr/files/morrowind_gdr.zip

Morrowind Economy Adjuster (BTB version) (Morrowind's vanilla economy has issues. This attempts to fix them somewhat. I've used this before, and I like the results. However, it is slightly wonky it its implementation, and contains a few changes that not everyone will like. Fortunately the changes are broken up into multiple files that can be used separately.  I recommend reading through the readme so you understand how they works, and carefully deciding which ones you want to use.)
http://btb2.free.fr/files/morrowind_economy.zip

Telvanni
Because really, who bothers with any of the other houses.

Rise of House Telvanni (Late game post-Archmagister quests and development for House Telvanni characters. Note that this mod adds new locations to Morrowind and makes them generally inaccessible prior to becoming Archmagister. So don't assume it's broken if you find something really interesting while exploring that gives you an obscure "you can't do that" message.)
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4449

Uvirith's Legacy (Vanilla Tel Uvirith is out of the way, small, and pointless. This mod makes it awesome, with new and spacious rooms, new quests, new npcs, and new "chores" for your Mouth, Fast Eddie. Note that this mod and the next mod are not compatable without effort.)
http://planetelderscrolls.gamespy.com/View.php?id=5997&view=Mods.Detail

Building up Uvirith's Grave (Where Uvirith's Legacy improves the interior of Tel Uvirith, Uvirith's Grave turns the exterior into a vast and sprawling city with buildings and services dependent on your character's faction affiliations. Unfortuanately these two mods are not entirely compatible. It would be simpler to choose one, but if you want both, try the compatibility version. Only use the compatibility version if you're definitely installing Uvirith's Legacy. Note that I have not extensively tested these mods when used together, as it requires playing fairly late into the game to see anything they add.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5730 (standard version)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7736 (compatibility version)

Cosmetics
Better heads (Purely cosmetic. But nice, small, and painless to install. If you only want to install one cosmetic mod, this is the one to install.)
http://morrowind.nexusmods.com/mods/42226/?

Better Bodies (Purely cosmetic. But also nice, and required for a few other mods on the list. Note that the file is an executable...but appears to be legitimate.  Also note that this site requires registration. Sadly I've not found a suitable mirror for it. The executable contains three different versions of the bodies, depending on how much nudity you want.)
http://morrowind.nexusmods.com/mods/3880/?

Better clothes: (Nice, but incomplete. If you install this, plan to install the next couple mods too.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8737

Darknut's Better textures for better clothes: (Retextures for the previous mod)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7401

More better clothes + More better clothes 2-shirt fix (Completes the set started by the previous two.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8931

Amalexia Replacer (Makes Amalexia sexy.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7387

Azura Replacer (Makes Azura sexy pretty look as good as the character model.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7326

Darknut's Weapon textures 1024 (Purely cosmetic. Complicated install. Read the readme.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6143

Darknut's Amor textures 1024 (Purely cosmetic. Complicated install. Read the readme. Also see BTB regarding this.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5882

Darkuts Armor textures 512 (See previous comments. The previous file has a minor error which can be corrected by retreiving one particular file from this version. If you don't want to go to the effort, or are skeptical of using files that I'm telling you up front contain errors...you could probably skip all of the Drknut weapon and armor mods. But I have used them before and had no difficulty with them once they're correctly installed.)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5882

Cali's clothing mods (A bunch of custom clothing so you can feel pretty. If you only choose one...I'd suggest Cali's Clothing. Note that the psydog studios links are dead, but Better Clothes is already listed above.)
http://www.calislahn.com/elder-scrolls/clothing/

Retexture packs
The following two mods are major re-texturing mods that change the way a large portion of the game looks. According to BTB, the correct install order is MVP, then Connary's Pack

However, after installing them...I'm not sure I recommend them. They look good in screenshots, but in-game I find the results to be not entirely pleasing. Vanilla Morrowind uses a lot of blur effects to make things look smooth. With these textures, nothing looks smooth. It's like they tried too hard. Wooden doors now have metal studs in them. The smooth bricks roads of Balmora are now gritty with lichens. Telvanni crystals no longer appear crystallized and instead look like somebody stuck a bunch of amethysts in a blender and glued them together. Yes, the textures might be more detailed, but being able to see every grimy speck of dirt and loose hair doesn't necessarily make the game prettier. Having plain, flat stone that's smooth when looked at an angle looks a lot more natural than having stones that are visibly rounded when looking straight down at your character's feet, but then flatten out nearly to invisibility with the camera pointed in the direction you're moving. And in some places, highly detailed textures sit alongside less detailed textures in ways that I find to be immersion breaking.

So...plenty of comments from people on various forums saying these make Morrowind a "new game" and that they wouldn't play with them, etc. But personally...I'm seriously considering uninstalling them. Your mileage may vary. If you're on the edge as to whether to use them, note that they're roughly 340 megs combined.

Morrowind Visual Project
http://www.gamefront.com/files/service/thankyou?id=4720484

Connary's (combined) texture packs (Comments in various places suggest that the original author removed it from the nexus and planetelderscrolls, but google was happy to provide me with an alternate download location for it.)
http://www.staglanparty.com/mw/AllConnaryTextures.rar

Meta

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Re: Morrowind Overhaul and mods (Links!)
« Reply #1 on: May 17, 2013, 04:46:28 am »

Wow. Just awesome. Thank you a lot for your work, LordBucket. :D
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foil

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Re: Morrowind Overhaul and mods (Links!)
« Reply #2 on: May 17, 2013, 07:59:58 am »

I prefer to download a ready modded game instead of downloading all the mods and hoping they work.

"The Elder Scrolls 3 Morrowind - Modded" 3.88GB  updated Jan this year..

"In addition to Morrowind Overhaul 3.0 which contains a lot of mods (see file "Credits - Morrowind Overhaul Wiki.htm" in the folder "MorrowindOverhaulInfoAndTroubleshooting")  more mods are added, here is the list of those extra mods and a short description:

-Less Generic NPCs Seyda Neen (More NPCs and better dialogue)
-Less Generic NPCs Ald Velothi (More NPCs and better dialogue)
-Less Generic NPCs Khuul (More NPCs and better dialogue)
-Less Generic NPCs Maar Gan (More NPCs and better dialogue)
-Less Generic NPCs Gnaar Mok (More NPCs and better dialogue)
-Less Generic NPCs Hla Oad (More NPCs and better dialogue)
-Less Generic NPCs Aldruhn + Supplement (More NPCs and better dialogue)
-Less Generic NPCs Pelagiad (More NPCs and better dialogue)
-Less Generic NPCs Tel Mora (More NPCs and better dialogue)
-Less Generic NPCs Vivec, Foreign Quarter (More NPCs and better dialogue)
-Less Generic NPCs Indarys Manor (More NPCs and better dialogue)
-Less Generic NPCs Vivec Redoran (More NPCs and better dialogue)
-Less Generic NPCs PAX Redoran (More NPCs and better dialogue)
-Less Generic NPCs Secret Masters  (More NPCs and better dialogue)
-Less Generic NPCs Tel Uvirith (More NPCs and better dialogue)
-Tamriel Rebuilt Map 3 - Sacred East (New Land and quests)
-Tel Magus (House in Grazelands)
-Uvirith's Legacy (New quests and areas to explore)
-Rise of House Telvanni (New quests)
-Nymeria's Faster Walk (10% Faster Walking)
-Necessities of Morrowind (The need to sleep, eat and drink)
-Morrowind Crafting + Graphic Herbalism (Craft over 1230 different items)
-Where are all birds going (Adds birds in the sky)
-Antares' Big Mod (special privileges with the lower ranking members of your faction)
-Delayed Dark Brotherhood Attack (You won't be attacked by the Dark Brotherhood assassins until some conditions are met)
-Healers (Healers heal you at the temples)
-Starfires NPC Additions (Adds NPCs to various settlements and parts of the wilderness)
-Hold it (Randomly gives NPCs an item to hold)
-Water Life (Adds various water-related creatures)
-Guars (Talk to Ashlander guar tamers for mountable guars)
-BTB's Game Improvements (Makes significant changes to the game's birthsigns, races, spells, spell effects, alchemy ingredients, potions, equipment, enchantments, and GMSTs)
-Darknut's Greater Dwemer Ruins (Larger ruins to explore as well as traps, puzzles, and a completely new final battle with Dagoth Ur)"
« Last Edit: May 17, 2013, 08:02:23 am by foil »
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Aptus

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Re: Morrowind Overhaul and mods (Links!)
« Reply #3 on: May 17, 2013, 08:12:09 am »

Yeah I downloaded this a few days ago from the nexus. Feels great to be playing my favourite elder scrolls again, AND it looks sweet to boot.

EDIT: Not a big fan of the installer though. I trusted it because it came from the nexus and kaspersky didn't complain but otherwise I would have deleted it straight off the bat the second it told me it would "take control of my mouse to perform some blahblah". Warning bells all over the place, but that might just be the paranoia in me :p
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Ameablable

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Re: Morrowind Overhaul and mods (Links!)
« Reply #4 on: May 17, 2013, 12:23:16 pm »

-Tamriel Rebuilt Map 3 - Sacred East (New Land and quests)
this 100000x this.

Tamriel Rebuilt is by far my favourite Morrowind mod of all time.

if you only want one mod get this.
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LordBucket

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Re: Morrowind Overhaul and mods (Links!)
« Reply #5 on: May 17, 2013, 11:05:21 pm »

Thank you... thankyouthankyouthankyouthankyouthankyou. Seriously, this is of a tremendous help for me when I get back to playing this (not sure whether I want to risk destroying this laptop by trying to run it. The laptop is crap).
Wow. Just awesome. Thank you a lot for your work, LordBucket. :D

You're welcome. I figured some people could use a list like this. :)

I prefer to download a ready modded game instead of downloading all the mods and hoping they work.

Well, it was my intention to install Morrowind Overhaul when I started this, but again...the installed has been problematic on my machine.

I notice that quite a few of the mods it installs are mods that I listed. Overhaul might have saved a lot of time. But I notice it's missing Galsiah's mod, which I won't play without, and it appears to have a full install of BTB's improvements,  which has some features I find questionable, and some that directly conflict with economy adjuster, which I lean towards preferring to BTB's economy adjustments.

Yeah I downloaded this a few days ago from the nexus. Feels great to be playing my favourite elder scrolls again, AND it looks sweet to boot.

EDIT: Not a big fan of the installer though.

...yeah, I finally managed to get it to not crash after discovering that apparently the instructions assume I'm running a different version of windows than I am that uses a different administrator access scheme than it does. Resulting in some google searching and reboots to get my system unlocked again.

It also seems to require Morrowind Graphics Extender, which I've previously had crash problems with.

Tamriel Rebuilt is by far my favourite Morrowind mod of all time.

if you only want one mod get this.

...no, if you only want one mod, get Galsiah's Character Development. Tired of spending twenty minutes every single level stabbing rats with spears in heavy armor to get your endurance up as soon as possible? Tired of needing to take notes of skillpoints gained, and carefully planning precisely which skills you're "allowed" to use each level in order to correctly get 3x5 attribute every time? Don't want to have to deal with the tradeoff of either permanently gimping your character, or the massive nuisance of sacrificing 4 attribute points per level in order to level luck...for fifty levels? Tired of accidentally reading books that give skillpoints and wasting the results because they didn't match your levelup plan?

Use Galsiah's mod. It solves all of those problems by simply by awarding and calculating fractional attributes and health/fatigue/magicka every time you gain a skillpoint. No more wasted attributes or health, and no more needing to carefully monitor and plan everything. It is a massive improvement over the vanilla levelup system.

That said...sell me on Tamriel Rebuilt. The preview videos are mostly scenery flybys. They don't tell me much about it, and checking UESP, the content appears to mostly consist of fetch quests and Guide Dang It plot twists that expel you from your House if you don't make the right choice.

Astral

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Re: Morrowind Overhaul and mods (Links!)
« Reply #6 on: May 18, 2013, 12:10:40 am »

I prefer to download a ready modded game instead of downloading all the mods and hoping they work.
A link to this would be great, as there appear to be many Google results, even with quotes added in, and very few results appear to be legitimate.
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LordBucket

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Re: Morrowind Overhaul and mods (Links!)
« Reply #7 on: May 18, 2013, 12:30:44 am »

A link to this would be great

If you want Morowind Overhaul, here's a link to the downloads page for it.

If you're asking for a download of Morrowind with mods already installed...I'm not certain whether that's what foil meant. Morrowind Overhaul is an installer that installs a bunch of mods, not the entire game with mods already installed. But if you use it you could potentially avoid having to install a dozen mods manually and individually like I'm doing.

EDIT:
Huh, ok. Maybe it is what he meant. Not going to give you a link and get the thread locked, but it took me under 60 seconds to find a torrent by the name foil gave.

Kanil

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Re: Morrowind Overhaul and mods (Links!)
« Reply #8 on: May 18, 2013, 03:36:50 am »

...sell me on Tamriel Rebuilt. The preview videos are mostly scenery flybys. They don't tell me much about it, and checking UESP, the content appears to mostly consist of fetch quests...

Morrowind basically just consists of fetch quests. I'm not sure what there is that needs selling, here. It's like Morrowind, but more. You've probably seen all of Vvardenfell in the last 11 years, might as well check out the mainland, no?

Definitely the most important mod of them all. Character development mods, while welcomed, aren't as critical considering how hilariously broken and unchallenging the game is in general.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

ConscriptFive

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Re: Morrowind Overhaul and mods (Links!)
« Reply #9 on: May 18, 2013, 04:54:32 am »

...sell me on Tamriel Rebuilt. The preview videos are mostly scenery flybys. They don't tell me much about it, and checking UESP, the content appears to mostly consist of fetch quests...

Morrowind basically just consists of fetch quests. I'm not sure what there is that needs selling, here. It's like Morrowind, but more. You've probably seen all of Vvardenfell in the last 11 years, might as well check out the mainland, no?

Definitely the most important mod of them all. Character development mods, while welcomed, aren't as critical considering how hilariously broken and unchallenging the game is in general.

It's been forever since I tried Tamriel Rebuilt (2011?), but it didn't grab me for a variety or reasons.

1.  The fancy Children of Morrowind, Starfire's NPC Mod, and Living Cities-type mods don't extend into the new lands, not to mention LGNPC.  Once you've seen a vibrant Seyda Neen and Balmora packed with NPC's with custom animations and dialogue, the cities of TR look like abandoned dungeons.  The same thing applies if you have a creature mod, as it's likely it won't have additional spawn points for the new lands.  Accordingly, I was not wow'd by vast tracts of empty land.

2.  The mainland still doesn't have a reason to exist gamewise.  The most underappreciated aspect of well-designed open-world games is that the plot and quests push you into corners of the map you'd never go to.  The thing is, TR doesn't really give you a reason to go to the mainland... like ever.  It's just kinda there.  Game-wise, they might as well be two separate universes.  You'll mainly end up over then when you cast an Almsivi or Divine Intervention to return from the wilderness, and find yourself in a strange temple you've never heard of before.

3.  As I noted above, by adding new temples, it screws with legitimate fast travel by Almsivi and Divine Intervention along the east coast.  If you try to play a fairly honest game with any modded teleport items, that's a big nuisance.  Even more so if you're playing the amazing Rise of House Telvanni mod, which has you scouring every damn corner of that coast for 20 hours at least.

In summary, I appreciate what they're trying to do, but quantity doesn't trump quality.  It ends up being one massive empty canvas.  Maybe I've been ruined by too many mods, but adventuring in TR was just dull, overly huge, and pointless to me.
« Last Edit: May 18, 2013, 05:05:58 am by ConscriptFive »
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Astral

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Re: Morrowind Overhaul and mods (Links!)
« Reply #10 on: May 18, 2013, 02:37:49 pm »

Most of the mods I actually remember from the original post, executable or not, and it's safe to say that they are quite legitimate. 99 times out of 100 anything from the Nexus is legitimate, and anything that isn't is taken down quite quickly.

I do thank you for a link to the massive overhaul mod, because I've had an urge to play Morrowind but no urge to sit through hours of rebuilding my mod list. I feel that at some points I ended up spending more time playing with mods, tweaking them, and making my own than I did actually playing the game.
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Kanil

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Re: Morrowind Overhaul and mods (Links!)
« Reply #11 on: May 18, 2013, 04:22:14 pm »

... quantity doesn't trump quality. Maybe I've been ruined by too many mods...

Sounds like it. TR's quality seems on par with vanilla, but if you haven't played vanilla in forever, I can see that it would seem like a step down.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Kaitol

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Re: Morrowind Overhaul and mods (Links!)
« Reply #12 on: May 18, 2013, 04:44:13 pm »

Uhhhhng stop making me think about installing Morrowind again. After my last character became a vampiric demigod that moved at the speed of sound and wore a full suit of custom enchanted deadric plate named after times of day, part of which was made with the souls of GODS, I just can't take losing another 200 hours of my life. Installing the hundreds of mods I can't resist is such a pain too.

I should just burn my mod folders to a disc before uninstalling stuff. Save me a lot of grief.
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thegoatgod_pan

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Re: Morrowind Overhaul and mods (Links!)
« Reply #13 on: May 19, 2013, 05:23:49 pm »

Antares Big mod needs to get it's own promo:

That thing makes Morrowind for me in terms of roleplaying:

Leadership privileges: order around lessers in the guild, give them miniquests and rewards, build loyalty. As Patriarch of the temple you get to declare people to be heretics (they will be tried and sometimes executed) and summon ordinators to locations by dropping a special scroll.

Hirelings: hire thieves, assassins, agents and scouts.

Thieves and assassins require you to mark a "target" in conversation, then discuss "target" with the hireling. freelance assassins will not work on great house members or Camonna Tong. Morag Tong will, but only if you go through the guild master or are the guildmaster. Otherwise they can be persuaded into a more expensive "grey writ".

Scouts will take you any named location (like dungeon or tomb). Ashlanders will become very angry if you try to help them take you tomb robbing.

Finally, "you are being robbed" adds masks to a shady khajiit merchant in Balmora, wearing one with a draw weapon lets you mug npcs. Strong ones will fight instead.
It is available here:
http://planetelderscrolls.gamespy.com/View.php?id=5892&view=Mods.Detail
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Re: Morrowind Overhaul and mods (Links!)
« Reply #14 on: September 02, 2013, 07:44:52 pm »

I prefer to download a ready modded game instead of downloading all the mods and hoping they work.

"The Elder Scrolls 3 Morrowind - Modded" 3.88GB  updated Jan this year..

"In addition to Morrowind Overhaul 3.0 which contains a lot of mods lots more mods are added ...


======================================================
======================================================

Thank you for the Heads up on this!!!

Exactly what I wanted ...

For those wishing to use this ... you will need to download the 'Morrowind Overhaul 3.0' Installation folder from the
original source if you wish to reconfigure BIG mod for your own RIG ...

I've currently got it running beautifully on x64 Windows 8 Pro ... with 16GB of RAM, Nvidia GTX260 'Overclocked', 10,ooo rpm SATA raptor HD


yarp!!!


DKZ
FFF
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