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Poll

Which design is better?

One
- 11 (78.6%)
Two
- 3 (21.4%)
None
- 0 (0%)

Total Members Voted: 14

Voting closed: May 19, 2013, 09:23:48 pm


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Author Topic: Glloyd Makes A Map! -From the Darkness, A Map!  (Read 26154 times)

10ebbor10

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #120 on: May 29, 2013, 12:46:59 pm »

We have a telecom satellite?
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My Name is Immaterial

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #121 on: May 29, 2013, 12:53:42 pm »

Its on the wiki here. Never been to it. Not sure we have it.

Glloyd

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #122 on: May 29, 2013, 01:09:05 pm »

Its on the wiki here. Never been to it. Not sure we have it.

We don't. The comms satellites is a BS12 thing/old /tg/ thing. New /tg/ (and UMcS) has telecomms on-station to add more options for traitors. There's an abandoned comms satellite in its place which you can find on space adventures.

EDIT: Updated the OP to show what was done, and added Karlito and Electronics to the credits.
« Last Edit: May 29, 2013, 02:21:52 pm by Glloyd »
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My Name is Immaterial

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #123 on: May 29, 2013, 02:29:00 pm »

Its on the wiki here. Never been to it. Not sure we have it.

We don't. The comms satellites is a BS12 thing/old /tg/ thing. New /tg/ (and UMcS) has telecomms on-station to add more options for traitors. There's an abandoned comms satellite in its place which you can find on space adventures.
Will the abandoned satellite and the derelict be the same?

Glloyd

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #124 on: May 30, 2013, 08:34:59 pm »

Its on the wiki here. Never been to it. Not sure we have it.

We don't. The comms satellites is a BS12 thing/old /tg/ thing. New /tg/ (and UMcS) has telecomms on-station to add more options for traitors. There's an abandoned comms satellite in its place which you can find on space adventures.
Will the abandoned satellite and the derelict be the same?

Yup.

EDIT: On an unrelated note, BS12 reverted their barsign to the original. It's no longer the Maltese Falcon, but something much more dwarfy.



The signs are randomized, and one is picked at the start of the round. So I'm going to adapt this for the new map, because it suits our server waaaayy better then the Maltese Falcon.
« Last Edit: May 30, 2013, 11:20:52 pm by Glloyd »
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Karlito

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #125 on: May 31, 2013, 02:10:54 am »

Most of those could use a picture that isn't the little dwarf guy, but I like the idea.
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Nienhaus

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #126 on: May 31, 2013, 07:46:24 am »

The Mead Bay is the best I think.
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Aseaheru

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #127 on: June 02, 2013, 07:55:46 am »

I like them all. now if we can have more than one sign... say one for the illict bar or something.
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b_knight286

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #128 on: June 03, 2013, 01:27:02 am »

I kind of had an idea. We're supposed to mine, right?  Then why not attach the station to an asteroid?  Can have a few 'surface' asteroids and several 'mining shafts' leading down to the asteroid.  Something like that.  Will that...work?  I just think it would be badass.  And allow for more tator hiding spots!
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Grek

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #129 on: June 03, 2013, 04:43:00 am »

I'd like to throw it out there that New Atmosia is way easier to understand than Current Atmosia.
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Glloyd

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #130 on: June 03, 2013, 09:21:25 am »

I'd like to throw it out there that New Atmosia is way easier to understand than Current Atmosia.

Because Electronics is awesome. New Engineering is also a lot more efficient.

My Name is Immaterial

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #131 on: June 03, 2013, 11:01:53 am »

I kind of had an idea. We're supposed to mine, right?  Then why not attach the station to an asteroid?  Can have a few 'surface' asteroids and several 'mining shafts' leading down to the asteroid.  Something like that.  Will that...work?  I just think it would be badass.  And allow for more tator hiding spots!
From what I remember, the concern was that the Z-level would be too big if we did that.

miauw62

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #132 on: June 03, 2013, 11:35:23 am »

I'd like to throw it out there that New Atmosia is way easier to understand than Current Atmosia.

Because Electronics is awesome. New Engineering is also a lot more efficient.
I'm just happy that new atmos just has more space. The fact that there's more space also makes it easier to understand. Mix especially used to be a tangled up mess of pipes which was only worsened by air and distro and waste peeking in on the side. There's barely any space for re-piping in current atmos. If I want to double waste in in current atmos, I either have to destroy the grille-window (annoying and timeconsuming) or fuck over the mix loop.

Making it have more space was also my idea, so that's something I'm content with. I still don't understand why Port is still 2-parted tough. I've never understood why it is in the first place.
« Last Edit: June 03, 2013, 11:37:30 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #133 on: June 03, 2013, 11:50:55 am »

I'd like to throw it out there that New Atmosia is way easier to understand than Current Atmosia.

Because Electronics is awesome. New Engineering is also a lot more efficient.
I'm just happy that new atmos just has more space. The fact that there's more space also makes it easier to understand. Mix especially used to be a tangled up mess of pipes which was only worsened by air and distro and waste peeking in on the side. There's barely any space for re-piping in current atmos. If I want to double waste in in current atmos, I either have to destroy the grille-window (annoying and timeconsuming) or fuck over the mix loop.

Making it have more space was also my idea, so that's something I'm content with. I still don't understand why Port is still 2-parted tough. I've never understood why it is in the first place.

It's for heating or cooling air. Almost useless, unless you have the skills to impart already burning plasma onto the station.

miauw62

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Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #134 on: June 03, 2013, 12:37:11 pm »

I know what Port is for, if I didn't I wouldn't call myself the At-master multiple times. I'm just confused that it has two parts.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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