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Poll

Which design is better?

One
- 11 (78.6%)
Two
- 3 (21.4%)
None
- 0 (0%)

Total Members Voted: 14

Voting closed: May 19, 2013, 09:23:48 pm


Pages: 1 ... 4 5 [6] 7 8 ... 22

Author Topic: Glloyd Makes A Map! -From the Darkness, A Map!  (Read 26129 times)

Glloyd

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #75 on: May 20, 2013, 12:06:07 pm »

Hmm. I see you made the map from Spacebattle map, didn't you?

I'm not sure if drawing the entire main hallway setup just yet is a good idea - I like the shape, but as it stands, we will end up with 4 awkwardly square departments with not much to be done about making their shape more interesting without messing with the hallways.

The Space Battle map is waaaaay different then this. Now that you mention it, the outline does look similar, at least with the arms.

I've though of that. Most of the current departments are square/rectangle. Most of these, you are fitting two or three different rooms in, so once the maintenance tunnels are in, they should fit well.

scrdest

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #76 on: May 20, 2013, 04:11:01 pm »

Hmm. I see you made the map from Spacebattle map, didn't you?

I'm not sure if drawing the entire main hallway setup just yet is a good idea - I like the shape, but as it stands, we will end up with 4 awkwardly square departments with not much to be done about making their shape more interesting without messing with the hallways.

The Space Battle map is waaaaay different then this. Now that you mention it, the outline does look similar, at least with the arms.

I've though of that. Most of the current departments are square/rectangle. Most of these, you are fitting two or three different rooms in, so once the maintenance tunnels are in, they should fit well.

Actually, I was wondering more about what appears to be hollowed-out ship shapes from Space Battle near the top of the map - are those shuttles in transit?

Also, let's not focus on what we have now. What we have now is what we play on all the time, so cloning the same solutions makes little sense. For example, we could add some Toilets with an entrance in Bar, for those who couldn't hold their dorfs, or place Roboticist next to Engineering, or pretty much whatever we want. Or let's say we place the station attached to the surface of asteroid from one side, to keep Miners on the same Z-level. Whatever.
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Glloyd

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #77 on: May 20, 2013, 04:40:20 pm »

Hmm. I see you made the map from Spacebattle map, didn't you?

I'm not sure if drawing the entire main hallway setup just yet is a good idea - I like the shape, but as it stands, we will end up with 4 awkwardly square departments with not much to be done about making their shape more interesting without messing with the hallways.

The Space Battle map is waaaaay different then this. Now that you mention it, the outline does look similar, at least with the arms.

I've though of that. Most of the current departments are square/rectangle. Most of these, you are fitting two or three different rooms in, so once the maintenance tunnels are in, they should fit well.

Actually, I was wondering more about what appears to be hollowed-out ship shapes from Space Battle near the top of the map - are those shuttles in transit?

Also, let's not focus on what we have now. What we have now is what we play on all the time, so cloning the same solutions makes little sense. For example, we could add some Toilets with an entrance in Bar, for those who couldn't hold their dorfs, or place Roboticist next to Engineering, or pretty much whatever we want. Or let's say we place the station attached to the surface of asteroid from one side, to keep Miners on the same Z-level. Whatever.

Splitting the z-levels up gives the miners way more to do. As it is, it's not feasible to have the asteroid/mining on the station z-level. Also, I dunno what you're talking about in regards to Space Battle. Those shapes at the top that say escape and arrivals are the escape and arrivals shuttle respectively.

Nienhaus

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #78 on: May 21, 2013, 02:44:33 am »

About the plants I made a much better pot and I plan on making more flowers.
Edit: I also wouldn't mind if someone game me so ideas for plants and flowers.
« Last Edit: May 21, 2013, 06:26:16 am by Nienhaus »
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LordSlowpoke

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #79 on: May 21, 2013, 06:01:32 am »

Right, if I can throw in my few cents I must say - from experience - that multiple Z's are doubleplusungood for BYOND, the server, and others. Can get the whole thing to run far smoother if we throw a single-Z 500x400 map on with everything we need there and relegate processing power to machinery, etc.
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Glloyd

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #80 on: May 21, 2013, 08:03:08 am »

Right, if I can throw in my few cents I must say - from experience - that multiple Z's are doubleplusungood for BYOND, the server, and others. Can get the whole thing to run far smoother if we throw a single-Z 500x400 map on with everything we need there and relegate processing power to machinery, etc.

That's what it is at the moment. The mining Z level is completely separate from the station. It's like that on most SS13 servers, and they run fine.

miauw62

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #81 on: May 21, 2013, 09:13:22 am »

Also, if you compile EVERYTHING into one Z-level, everything is on a fixed location and space exploration is super simple if you have dreammaker open. Currently, it's semi -random.
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Karlito

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #82 on: May 21, 2013, 02:04:51 pm »

I'm playing around with plans for the Library/Chapel area. There's a bit more room allocated for those areas than in the current map. I don't think either the Library or Chapel really needs to be larger than they already are, so that leaves two options that I can think of. Either lots of maintenance space (firefighting closets, large air tanks, etc.) or some other civilian/common/recreation area. Of course, I haven't been able to think what that third area could be, but if anyone has a suggestion, I'd be happy to hear it.
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Glloyd

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #83 on: May 21, 2013, 02:57:10 pm »

I'm playing around with plans for the Library/Chapel area. There's a bit more room allocated for those areas than in the current map. I don't think either the Library or Chapel really needs to be larger than they already are, so that leaves two options that I can think of. Either lots of maintenance space (firefighting closets, large air tanks, etc.) or some other civilian/common/recreation area. Of course, I haven't been able to think what that third area could be, but if anyone has a suggestion, I'd be happy to hear it.

Actually, the square is roughly the size of the Library/Chapel + Maintenance, with 2 squares added on either side. That's how I got the square measurements. A small lounge outside the library would be cool, with some small maintenance tunnels snaking through there. If you can fit it of course.

Nienhaus

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #84 on: May 21, 2013, 03:01:49 pm »

A lounge would be a good place for the couches to be used.
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Karlito

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #85 on: May 21, 2013, 04:57:35 pm »

Yeah, I've got it mostly marked out now. How about some sprites for different couch directions?
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Nienhaus

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #86 on: May 21, 2013, 05:17:45 pm »

Yeah, I've got it mostly marked out now. How about some sprites for different couch directions?

Right click the couch and click generate icon directions, Or what ever it is.
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Glloyd

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #87 on: May 23, 2013, 04:58:18 pm »

I put together the garden in the center, and I've started working on command. Also, I finished Arrivals off completely, so I'll post some screenshots of those shortly.

Glloyd

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #88 on: May 24, 2013, 09:00:31 pm »

Command's coming along quite nicely, and I integrated Karlito/Cozarctan's Library/Chapel area into the scheme of things. I will be moving that chapel mass driver once I'm done with command though.

Nienhaus

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Re: Glloyd Makes A Map! -A Wild Design Appears!
« Reply #89 on: May 26, 2013, 03:01:29 pm »

How are though screenshots coming along?
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