Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which design is better?

One
- 11 (78.6%)
Two
- 3 (21.4%)
None
- 0 (0%)

Total Members Voted: 14

Voting closed: May 19, 2013, 09:23:48 pm


Pages: 1 ... 12 13 [14] 15 16 ... 22

Author Topic: Glloyd Makes A Map! -From the Darkness, A Map!  (Read 26137 times)

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #195 on: June 12, 2013, 12:15:46 am »

Tree sprite looks good. I'd like it if there were a windoor leading to the tree, though.

There is. That oddly coloured window above it.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #196 on: June 12, 2013, 12:21:32 am »

I really think that the AI needs to be at the bridge...
Agreed, but the specs said to put it next to research, so next to research it went.
Why would it need to be? Seperation of critical objectives makes life more interesting for quite a few people.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #197 on: June 12, 2013, 02:33:52 am »

Dunno.. it just sounds odd. perhaps it it was at the other end of the station, opposite the bridge...
Also, i think benches might be nice for that park... and also for the chapel and perhaps a messhall?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #198 on: June 12, 2013, 01:45:12 pm »

Currently it's close to research, which seems like an appropriate location for a highly experimental AI
.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #199 on: June 12, 2013, 02:20:41 pm »

True...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Nienhaus

  • Bay Watcher
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #200 on: June 13, 2013, 02:15:25 am »

EDIT: I'm horrible at spriting, but I put together some alternate tree sprites. What do you think?

[IMG]http://i.imgur.com/MPYMVOZ.png/img]
Yes much better, I can't make trees.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #201 on: June 24, 2013, 01:56:38 pm »

We have a new spot for me to steal the map and mess with it?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #202 on: June 25, 2013, 11:17:17 am »

We have a new spot for me to steal the map and mess with it?

Still the git. Hasn't been updated in a bit because I'm out of country. I really gotta do that, cargo's done and sec is laid out. Now we just need medbay and research, and then it's done.

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #203 on: June 25, 2013, 11:20:27 am »

Is the plan to alternate maps or just switch to this one?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #204 on: June 25, 2013, 11:34:29 am »

Jease, many maps might be fun...
Also, thanks.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #205 on: June 25, 2013, 01:08:47 pm »

I think the plan is to switch. Because map rotation, while fun, is rather hard to do.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #206 on: June 25, 2013, 02:48:12 pm »

Spoiler (click to show/hide)
Random wishes
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #207 on: June 26, 2013, 10:04:25 am »

I think /tg/ has some sort of map rotation with metastation already, so we could ask them.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #208 on: June 26, 2013, 04:30:04 pm »

They actually use that? I saw the map in the file and it looked good...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #209 on: July 03, 2013, 06:21:18 am »

I want to start working on Medbay, but I'm not sure as far as the layout is concerned. Having genetics right next to the hallway and chemistry quite deep in medbay seems strange to me.
I'm also not sure if the map is entirely up-to-date.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
Pages: 1 ... 12 13 [14] 15 16 ... 22