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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story IC: Over and out  (Read 47483 times)

Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #300 on: June 20, 2013, 06:07:04 pm »

"Don't worry, we'll be careful. We can probably outrun a bunch of fuzzies, and it's not like we're going to walk right by them."
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #301 on: June 21, 2013, 10:37:47 am »

Action: Throw a boo-bomb at that cracked wall to the North! ((lol))

Then, Float back to friends, tell whole story-assuming nothing else happened when I did so.


Bethany takes a Boo-bomb out of her inventory, takes aim toward the cracked section of the wall and lobs it with all her strength. There's a ghostly "...sSSSSss..." as the bomb's wick tears itself down to the base of the device. Bethany, with her stubbly arms over her eyes, waits for the bomb to explode. After a minute, though, it's clear nothing is going to happen.

...

Nope, it's a dud.

...

She takes her hands off her eyes, floats very slowly toward the boBOOO-OOOOOOOOOOOOM!

The bomb finally explodes, blowing a ghastly hole in the side of the Blockhouse. Bethany sees the night sky through it.

"Um, guys? Shouldn't we wait for Beth? ...Dammit." Inezach follows Vil's group.
: "I'm not one to stand about, so I'll come too."

Go with Vilhelmas, and Teressa, and keep an eye out for locations of wall that could even be chipped to form handholds.
"Don't go alone, I'll come with you. This place seems too dangerous to walk around alone in."

Go with Vilhelmas and keep an eye out for anything, or anyone, that could help in this situation.
"Heck, if you're looking for ways in..."
Vilhelmas goes around and looks for any sections of wall weak or damaged enough for him to beat in with his mace.

Vilhelmas gathers a group and, avoiding the gaze of the Fuzzies, heads around to the side of the building that Bethany did not check (the east side). Unfortunately, all he and the others can see in the darkness is torn Mushroom Kingdom banners hanging and flapping in the wind on the outer wall.

Ochita and Teressa, looking for chipped sections of the wall or other things that might help, notice a small crack about fifteen or so feet up the side. It almost looks like it could be blown apart. If only they had something to do that with...

However, just as they're thinking about this, the cracked section of the wall EXPLODES, showering the group centuries-old dust and gravel.

Handy!
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #302 on: June 21, 2013, 10:48:48 am »

Boothany floated out of the hole after recovering her senses, spotting her friends as the smoke cleared.

In a rare case of showmanship, she spread her arms and grinned.

"Ta-dah!" She said, as if planning it all along.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #303 on: June 21, 2013, 11:28:20 am »

Still a bit shell-shocked from the explosion, Teressa slowly straightens and looks at the brand new entrance, brushing off a bit of debris before replying.

"Well done! We now have a way in! Now we just have to get up there... Bethany, do you think you can you give us a lift, or at least some assistance in getting up there?"
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #304 on: June 21, 2013, 11:48:25 am »

"I can try...wait here!"

Boothany knew that in Doctrine 4.G of Mushroom Kingdom Flag laws, such poorly upkept castle banners should be destroyed rather than allow to fly in disrepair. So she saw nothing wrong about tearing them up and using them as rope!

Action: Boothany goes and collects some of torn up MK banners, tearing and fashioning them into a simple knotted rope that she then dangles from the ledge, assuming she can get them without alerting the fuzzy horde.
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Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #305 on: June 21, 2013, 11:58:26 am »

"...Well, that was most certainly convenient."
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #306 on: June 21, 2013, 03:11:10 pm »

"I can try...wait here!"

Boothany knew that in Doctrine 4.G of Mushroom Kingdom Flag laws, such poorly upkept castle banners should be destroyed rather than allow to fly in disrepair. So she saw nothing wrong about tearing them up and using them as rope!

Action: Boothany goes and collects some of torn up MK banners, tearing and fashioning them into a simple knotted rope that she then dangles from the ledge, assuming she can get them without alerting the fuzzy horde.

Boothany doesn't see any MK banners on the other sides of the Blockhouse, so she collects the ones along the nearest wall while her teammates below watch her. Before long, Boothany herself becomes invisible to those below. Only a floating, bobbing mass of torn, dirty red cloth, held up in some sort of ball near the top, can be seen.

She floats back to the broken section of wall and starts tying the banners together into rope. A handy skill one learns from years of swashbuckling. After a few minutes of waiting, she throws one end of the reddish rope down to Vilhelmas and her other friends. It hits the ground with a light "whap" and a little bit of slack. Success!
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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #307 on: June 21, 2013, 03:28:53 pm »

"Here's hoping I don't fall and break multiple bones!"
And with that cheerful statement, Vilhelmas climbed the rope.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #308 on: June 21, 2013, 06:46:19 pm »

Inezach stands back until Vilhalmas has scaled the entirety of the rope, and then climbs the rope himself.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #309 on: June 21, 2013, 06:52:06 pm »

"Here's hoping I don't fall and break multiple bones!"
And with that cheerful statement, Vilhelmas climbed the rope.

Vilhelmas grabs hold of the rope and tests its strength. When he puts both his feet on the wall, though, Bethany realizes something: she didn't find anything super-strong to secure it to, and she's still holding the rope up manually! After the first couple of steps, Bethany is pulled forward out of the new hole in the wall and onto the ground along with Vilhelmas and the rope.

Darn.
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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #310 on: June 21, 2013, 07:03:58 pm »

"...well, I didn't break any bones."
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Ochita

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #311 on: June 21, 2013, 07:17:03 pm »

: "Yes, lets look on the good side of things. Boothany, is there anything heavy or immobile you can attach the rope too?"
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #312 on: June 21, 2013, 08:59:41 pm »

"Who's lightest? Beth, do you think you can lift Tanky? Two of you together might be able to lift one of the rest of us..."
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #313 on: June 21, 2013, 10:35:39 pm »

"Uh, let's do this in order." Boothany says.

Action: Tie the rope to one of the lantern handles in the main room if there's enough space.

Otherwise, Boothany starts by lifting up the lightest member of the group with the rope (Tanky) then both of them help lift the second heaviest (Inezach) and then all three of them help up the next one blah blah, etc, etc.
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Praefectus Screptum

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Re: (RPG) Mushroom Kingdom Wars: Second Story IC/Game Thread
« Reply #314 on: June 22, 2013, 12:35:12 am »

"Sounds simple enough to me! Lets get this going!"

After being lifted up, help Boothany to lift the others up.
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