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Author Topic: The Second Galactic War: Union Turn Thread  (Read 7813 times)

scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #30 on: May 28, 2013, 12:54:21 pm »

Maintain course.
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USEC_OFFICER

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Re: The Second Galactic War: Union Turn Thread
« Reply #31 on: May 28, 2013, 01:00:41 pm »

TURN 2

Spoiler: Mastahcheese's Command (click to show/hide)

Spoiler: Persus13's Command (click to show/hide)

Spoiler: Scapheap's Command (click to show/hide)

Spoiler: Scientist's Command (click to show/hide)

Maintain course.

Eager, aren't we?
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #32 on: May 28, 2013, 03:47:55 pm »

Set the quetitelo and Vergino at +1/0/+1, or, you know, 0/+1/0
set Ebjini and Vaszack to 0/+1/0 as well
Keep the Beous Erie on course.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #33 on: May 28, 2013, 04:24:04 pm »

Ledlih and Cirow decelerate to (0,+1,0)
All others at present course

Scapheap, you may want to do evasive maneuvers with Kloma to avoid the planet.
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #34 on: May 28, 2013, 05:24:10 pm »

Ledlih and Cirow decelerate to (0,+1,0)
All others at present course

Scapheap, you may want to do evasive maneuvers with Kloma to avoid the planet.
Next turn so I can murder 01,05.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

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Re: The Second Galactic War: Union Turn Thread
« Reply #35 on: May 28, 2013, 06:55:03 pm »

Kloma use planet and engines to accelerate to a total of (+1, +3, 0)
all other ships maintain current velocity.
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #36 on: May 28, 2013, 07:02:00 pm »

Just remember that we can use it to slingshot forward, to provide more distance between our forces, then we can hit like a one-two punch combined with a pinser strike.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

USEC_OFFICER

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Re: The Second Galactic War: Union Turn Thread
« Reply #37 on: May 30, 2013, 06:55:19 pm »

TURN 3

Spoiler: Mastahcheese's Command (click to show/hide)

Spoiler: Persus13's Command (click to show/hide)


Spoiler: Scapheap's Command (click to show/hide)

Note that, due to the additional velocity due to the star's gravity well, the "Kloma" is in danger of being intercepted by the torpedoes at (08, 07). Just a head's up, and I look forward to your answers.
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #38 on: May 30, 2013, 06:59:35 pm »

All ships continue current course.
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #39 on: May 30, 2013, 07:08:15 pm »

Vergino, continue course, fire Mine at velocity 0/+2/0
Vaszack, increase velocity to 0/+2/0, Fire mine at velocity 0/+1/+1
Beous Erie, increase velocity to 0/+2/0, Fire mine at velocity 0/+2/0
Quetitelo, increase velocity to 0/+2/0, Fire mine at velocity 0/+2/0
Ebjini, increase velocity to 0/+2/0, Fire mine at velocity 0/+2/0

They think they will scare us off with torpedos?

Send Transmission to the enemy ship "Floating Coffin"
"We have claimed this system in the name of Captain General Adrew Hamck . You are outnumbered and outgunned. Engage your Hyperspace at once and you shall be spared."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

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Re: The Second Galactic War: Union Turn Thread
« Reply #40 on: May 30, 2013, 07:20:48 pm »

Nerlin and Teakass to (0,+1,+1)
Hi Wa We and Hegi to (+1,+1, 0)
Kloma to (+2, +4, 0) (that includes what I understand to be the gravity pull)
Kloma fire at the first ship in range!

FIRST BLOOD SHALL BE MINE!!!
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Re: The Second Galactic War: Union Turn Thread
« Reply #41 on: May 30, 2013, 07:26:48 pm »

Kloma to (+2, +4, 0) (that includes what I understand to be the gravity pull)



The velocity gains from the gravity well of stars looks like this, so the "Kloma" will get (0, 0, +1) for next turn, which cancels out (+1, 0, 0) to form (0, +1, 0). Therefore it can't accelerate to (+2, +4, 0), though it can accelerate to (+1, +4, 0) if you wanted it to.

EDIT:

Quote from: Lenglon
"Captain General isn't an actual rank you fraud. Surrender your converted freighters at once or face annihilation."
« Last Edit: May 30, 2013, 07:39:42 pm by USEC_OFFICER »
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #42 on: May 30, 2013, 08:06:03 pm »

Quote from: Lenglon
"Captain General isn't an actual rank you fraud. Surrender your converted freighters at once or face annihilation."
I guess we'll just have to see how well the name of your ship holds up, captain of the "Floating Coffin"
End Transmission.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

+!!scientist!!+

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Re: The Second Galactic War: Union Turn Thread
« Reply #43 on: May 30, 2013, 09:00:51 pm »

Ah, you see I thought it went in a clockwise motion, not counterclockwise.
Anyway, as you said Kloma to (+1, +4, 0)
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #44 on: May 31, 2013, 03:37:11 pm »

All bar Nacome who shall gain(+1,0,0) making (+1,+1,0) (that going left, right?)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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